The player can equip items which add an element to the ordinary attack skill. That is not a problem.
However, what I would like would be :
If the user has armour id = 91 equipped, then there is a 50% chance that the target will be afflicted with State 64.
Similarly if armour id = 92 is equipped, then the state would be State 65.
I assume that this would be done by a note tag in the skill, but beyond that I am lost. I've tried looking in the script call list, but can only see a call for if a specific actor is equipped.
I am using VisuStella plugins if that is relevant.
Can anyone help me out?
Thanks.