Gabe MZ - Equip Requirements
Introduction
This plugin allows to add extra requirements to the equipments.
How to Use
Just insert the plugin and read the help section.
Video
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Plugin
Gabe MZ - Equip Requirements by Gabriel
FAQ
Can I use this commercially?
Yes this plugin is available for commercial usage, check out zlib license that this plugin is under to know more about.
Credit and Thanks
- Gabe (Gabriel Nascimento)
Gabe MZ - Equip Requirements
● ARCHIVED · READ-ONLY
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This will be extremely useful. Great job!
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Is it possible to include meta tags as additional requirement notetags as well as them having contained the skill whether through learned or traits?
It could require an actor meta and / or class meta considering what meta tags you can put in an actor and / or class like <*unique weapon name*> and <2ndtier> for classes.
Like <require actor meta blade> or <require class meta 2ndtier> or <require skill id>. -
Yes, it's possible. Thanks for the suggestions, I'll implement in future updates.Is it possible to include meta tags as additional requirement notetags as well as them having contained the skill whether through learned or traits?
It could require an actor meta and / or class meta considering what meta tags you can put in an actor and / or class like <*unique weapon name*> and <2ndtier> for classes.
Like <require actor meta blade> or <require class meta 2ndtier> or <require skill id>. -
Awesome, I was just about to start my own Level Requirement plugin if I didn't see one on here. Thanks!
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Hey @Gabe ! Is there any way to set requirements based on Weapon and/or Equipment ID?
My project uses a dual wielding system so certain offhands/secondary weapons should only be usable when paired appropiately
Example: Actor wants to equip Poison Quiver (Arrows). In order to do so, they should need to have a Bow type weapon equipped (at least).
I imagine these could look like <require weapon type id> and <require equipment type id>
Thanks in advance -
Hey @Gabe. Is it compatible with VS item plugin?
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Rebumping this question if possible?
Hey @Gabe ! Is there any way to set requirements based on Weapon and/or Equipment ID?
My project uses a dual wielding system so certain offhands/secondary weapons should only be usable when paired appropiately
Example: Actor wants to equip Poison Quiver (Arrows). In order to do so, they should need to have a Bow type weapon equipped (at least).
I imagine these could look like <require weapon type id> and <require equipment type id>
Thanks in advance
Additionally, being able to restrict based on Class Level (via Class Change System VisuStella) would be great as well and provide the workaround I need -
For anyone finding this, I've solved for these with some help from others on the forums. Note that some of the solutions may be reliant on other plugins in play like MalsDualWield, Class Change System VS, Galvs Weapon Prof, and Taa Skill Mastery:
Weapon Type ID:
case "wType": if (result) result = actor.isWtypeEquipped(parseInt(match[1])); break;
Weapon Proficiency Level:
case "wLevel": if (result) result = actor.getWProf(match[1]) >= match[2]; break;
Armor Type ID:
case "aType": if (result) result = actor.armors().some(armor => armor.atypeId === parseInt(match[1])); break;
Skill Level:
case "sLevel": if (result) result = actor.hasSkill(match[1], match[2]); break;
Class Level:
case "classLevel": if (result) result = actor.classLevel(match[1]) >= match[2]; break;
I'm currently trying to work out how to set a requirement to dual wield the same weapon type in case anyone figures out a way that would be just grand!