Good evening ,
First I'd like to say that I have no idea of where to post this so I guess this is the right place :rhappy:
So I got this Octopack plugin thing , thing is whenever I try to change the sv_animated sprite of a monster ,
the animation shows up way higher than it's supposed to appear.
I may be forgetting something ? The animation is well centered on the monster from the database , but in-game it's just off screen.
This is not happening with the sprites from the Octopack folder.
Thanks ! :LZSblush:
Issues with Octopack
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I'm afraid the guess was wrong. 'General Discussion' is for looking at broad themes of making games. "How do I...?" (implementation) questions go in the appropriate Support forum for the engine you are using.
[move]Javascript/Plugin Support[/move] -
Are you talking about an animated enemy sprite, or an animation (from the Animations tab) that plays ON the enemy sprite?
Please show screenshots for the following, so we can understand what you mean:
The animation is well centered on the monster from the database , but in-game it's just off screen. -
I'm afraid the guess was wrong. 'General Discussion' is for looking at broad themes of making games. "How do I...?" (implementation) questions go in the appropriate Support forum for the engine you are using.
[move]Javascript/Plugin Support[/move]
Sure thanks
I'm talking about an animation playing on the enemy sprite.
Here are some screens : as you can see , the animation is showing the right way with the sprites included in the pack , but not with the others. In this case the Anubis one. So I may be missing something I don't know where.. I even tried to change the animation's location on target but it always plays way higher than it's supposed to...
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the animation is set to be played on the center of the battler - but that means the center of the picture, not neccessarily the center of the visible part.
Or in other words, check if that battler has a lot of transparent space above its head - that would cause the animation to be moved up, and you would have to correct the picture with an image program like GIMP or Photoshop. -
This is not an issue with octopath but an issue in the code in yanflys animated side view enemy plugin. It may be compatibility but all I know for certain is if you
Change the line of code in the plugin that’s shown in this thread it should fix your problem: https://forums.rpgmakerweb.com/inde...ed-sv-enemies-wrong-animation-position.93959/ -
This is not an issue with octopath but an issue in the code in yanflys animated side view enemy plugin. It may be compatibility but all I know for certain is if you
Change the line of code in the plugin that’s shown in this thread it should fix your problem: https://forums.rpgmakerweb.com/inde...ed-sv-enemies-wrong-animation-position.93959/
Awesome it's working ! Thanks a lot for the answers :rhappy: -
@Faerunn If your query is fully resolved, please Report your post so that the thread can be closed. Mods might not see an individual post but will see a Report.
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