Yanfly's Animated SV Enemies - Wrong animation position

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Started by San 5 posts View original ↗
  1. [Animated Sideview Enemies]
    (I also use Yed_SideviewBattler to allow multiple frames)

    For some reason, with an animated enemy's sprite the animations are shown at the top of the sprite, even if it's set to be shown in the middle of it.
    With a non-animated enemy (default, single sprite), the animation will be shown in the right position.

    The animation is set to play in the "Center" and it's coordinates are "0, 0":
    Slimes.png

    There are no blank spaces between the frames of the animated slime sprite:

    AnimSV_Slime.png

    It may not look like a big thing since it's a small sprite, but the bigger the sprite, the worse it gets.
    Repositioning the animations for the bigger sprites won't solve the problem, because then they will be shown in the wrong position with small sprites instead.
    Making multiple animations is not practical either :|
  2. Sorry I can't offer a solution to this. I am still having this problem. My small workaround has been to change most animations to orient from the feet. The feet positioning seems to work fine. The center ones are the issue. So my slashes are design from the feet up. Fireball spells and such still use center and are close enough to get a pass for now.
  3. @Low

    After changing the lines 2770 and 2777 in the Yep_X_AnimatedSVEnemies.js plugin, it seems that the problem is no longer there :LZSexcite:

    fix.png

    Now the centered animations appear as they should. I tested with animations on different positions and they seem to work fine too.
  4. you just solved my issue as well! thank you! when centering animations on sprited enemy battlers the game would crash most excellent work this should be brought up to yanfly.
  5. I've been having this problem for a while. Thank you so much for coming up with this brilliant solution!