

Ulstern’s Alchemy Guild has received a secret tip on the whereabouts of Tarneus’ tomb, rumoured to hold the Elixir of Immortality.
However, Tarneus disappeared before anyone could see if this was true, and the place has remained a mystery until now.
The party will travel to the tomb, hidden and sealed deep underground, and discover the results of Tarneus’ research.


Alma is a Magic Engineer and Isaac’s wife. Isaac is an alchemist, sent by the guild to explore the tomb. He asks his nephew Ellis, a young Illusionist studying at Vlad’s Magical Academy, to come along to disable the spell sealing the tomb’s entrance. Ezekiel is the priest who offered the guild the information, and is their guide to the tomb.

Spoiler












-Made in two weeks (two very stressful weeks x.x) for the Release Something Weekend.
-Conditional Turn Battle System (CTB)
-Four totally different character classes.
-Both humorous and serious storyline (some dark themes).
-Complete game takes around two-three hours to complete (your mileage may vary.)
-The game is part of the Arum universe. (See if you can spot all the cameos in the credits!)-Online achievements.

Ezekiel
Ezekiel can either be your best or worst character depending on how you use him. Be sure to familiarise yourself with the conditions on his skills.
Unlock skills early:
Alma - Analyse every new enemy you meet and every boss.
Isaac - You only unlock items in the Stash by Mixing in battle. You can check most of the recipes out of battle in the crafting menu.
Ellis - Pudding will unlock his 2 extra moves at 10 and 20 attacks. Ellis has a chance to unlock his skills with every spell cast. The maximum casts to unlock all his skills is 30.
Ezekiel - Ezekiel can learn 5 more skills and does so by using Overkill. His last skill is the only multi-target revive, if you are struggling this skill is a must have.
Mods
Remember that there are caps to both DEF (80) and AGI (255).
If you're over a cap e.g. DEF take advantage and equip DEF lowering mods as you'll still have 80 DEF.
Remember every time you level up you gain another Mod slot.

Developers: Blue Coral Games
-Indra (Writing, eventing, mapping)
-Fomar0153 (Gameplay, scripting, databasing)
Testers: Scinaya
Music: Rengoku Tien
Facesets: Sore Janai
Enemy Battlers: DS Resource Pack
Sprites: Sore Janai, Evil Eagles, Moon, Saitou, Momope, Indrah, Vibrato, DMDSottore
Tilesets: Indrah, Pandamaru, Liberty, Lunarea, Mack, Miyanamisaya
Scripts: Fomar0153, Modern Algebra, Shaz, Yanfly, Neonblack
Title Screen: Scinaya
Windowskin: Etolier
Special thanks to Scinaya and Evil Eagles for their help during development! You two are awesome.

May I say again this game was made in two weeks? Actually more like three days, since most of the combat, systems, eventing and writing (and hah, testing) were done in that time.
To reach the deadline we had to skip many things. Fancy effects, custom icons and character graphics (except combat sprites and title: Eagles and Scinaya did us some badass materials there!).
We will undoubtedly find minor (and hopefully not major) bugs here and there post-release. We will probably release a patch to that soon, so be gentle: that was three extremely stressful days towards the end XD
(Also I feel I must say that this entire torture was just because Fomar wanted the Full Game achievement >C)

Please, PLEASE! For the love of all that’s holy and sacred to you, give us your feedback!
This was a lot of work and it really makes us feel like it paid off when we hear your opinions on the game, and keeps us motivated to make more games.
So tell us who your favourite character was, if you liked the plot, did you defeat the secret boss…anything! We love hearing from you guys.
And here's a support bar to put in your signature~
[/url] [IMG]http://rpgmaker.net/media/content/users/20322/locker/ISoIsubupdates.png
[February 2nd, 2013] Uploaded re-release version with fixes for bugs, smoothness and added online achievements.
Changelog:
Spoiler
Character Changes
Alma
+Removed the Kit swapping mechanic, Alma can use any skill now without needing to swap kits.
+Added a new mod that adds DEF Down to enemies when analysing.
Isaac
+Added a new personal mod that gives Isaac a 50% chance to create a duplicate item for the party to use when Mixing in battle.
Ellis
+Added a new battle mechanic, Delayed, Ellis's skills that affect the flow of battles have been made stronger but each battler can only be negatively effected once between each of their turns.
+Ellis now learns his skill in a set order at set intervals.
+Added a new mod that lets Ellis get the first turn.
Ezekiel
+First Strike has been weakened.
+Added a new mod that gives the party 10% HP regen (at least until they die).
The new mods are created by crafting using items you find in the field.
Battle Changes
+Added difficulty option
+Previous difficulty now the Normal Mode difficulty
+Hard mode has been added.
++Most enemies have been made stronger
+Charged Terrors' Thunder Clap now hits 3 times instead of 6.
+Superboss is now immune to Ice and Thunder.
+All damage has been increased by 60%.
+Animation speed for actors has been increased.
+Max Agility is now 200.
Added online achievements
+If you've played any other game with the same script then your account will automatically be found.[May 10th, 2013] Uploaded 1.1 version (fixed rtp problems and a couple typos) and linked a support bar.
[May 5th, 2013] THE GAME IS OUT! Just go play it :3
[May 5th, 2013] Created topic (some areas still under construction.)
Alma
+Removed the Kit swapping mechanic, Alma can use any skill now without needing to swap kits.
+Added a new mod that adds DEF Down to enemies when analysing.
Isaac
+Added a new personal mod that gives Isaac a 50% chance to create a duplicate item for the party to use when Mixing in battle.
Ellis
+Added a new battle mechanic, Delayed, Ellis's skills that affect the flow of battles have been made stronger but each battler can only be negatively effected once between each of their turns.
+Ellis now learns his skill in a set order at set intervals.
+Added a new mod that lets Ellis get the first turn.
Ezekiel
+First Strike has been weakened.
+Added a new mod that gives the party 10% HP regen (at least until they die).
The new mods are created by crafting using items you find in the field.
Battle Changes
+Added difficulty option
+Previous difficulty now the Normal Mode difficulty
+Hard mode has been added.
++Most enemies have been made stronger
+Charged Terrors' Thunder Clap now hits 3 times instead of 6.
+Superboss is now immune to Ice and Thunder.
+All damage has been increased by 60%.
+Animation speed for actors has been increased.
+Max Agility is now 200.
Added online achievements
+If you've played any other game with the same script then your account will automatically be found.[May 10th, 2013] Uploaded 1.1 version (fixed rtp problems and a couple typos) and linked a support bar.
[May 5th, 2013] THE GAME IS OUT! Just go play it :3
[May 5th, 2013] Created topic (some areas still under construction.)
