IGMC: Daily goals/progress thread

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Started by mlogan 511 posts Page 9 of 26 View original ↗
  1. It is quite tiny, but here is Noreen's Sprite sheet.

    NoreenSpirtes.png
  2. So, finally got my tester demo thing done and sent to my tester (who is awesome and found all the bugs I hadn't realised I had, though there are probably so many more.)

    So once Ii get all the issues with the stealth/battle etc system out of the way (propourly balanced etc) I will be able to move in and finish up the eventing for the second map and start mapping the third.

    Man this is hard. lol.

    Also, had to downsize my game and turn the prologue into a full game of its own to have any hope of completeing it on time. So check out the new details by following the link below! (because it saves me having to explain it all because I'm very tored right now)
  3. Goldstorm said:
    Wait. YOU made Densetsu no Kusoge?!?!? You're my hero. Can I ask, what was your inspiration? Ms. Littlefish and I see some Mother 1 homages.
    Yep. You can even find the project thread buried among others in this forum.

    For the inspiration and whatnot, it all kind of started when I was joking about the possibility of a crappy games contest on the RMN forums, and how I would beat everyone. I'm a bit of a gaming masochist, who likes dissecting utter garbage like Action 52, Super Pitfall, Lester the Unlikely and whatnot just as much as with good games, and I have an unusual amount of patience when playing such games. When this contest came about, I didn't really have any ideas and I wanted to stay more involved with some of the projects I'm working on prior to the event's creation. Then, I decided, for the lols, to make the worst RPG Maker game imaginable and submit it to the contest. I figured it would at least be something... Different. :p

    To give you a more direct answer, it's mainly inspired by a Japanese-only RPG called Hoshi wo Miru Hito (aka Stargazers), which in Japan, was widely regarded as one of the worst RPGs ever made. It's also where I got the title, as Stargazers is commonly dubbed as "Densetsu no Kusoge," which literally translates into "Legendary Game" in English. After playing the game myself, it really made me realize all the things we gamers take for granted in... Like being able to properly save your experience points, store equipment in an actual slot instead of immediately discarding any equipment you own upon purchase, and actually being given a sense of direction at the beginning. Essentially, I was taking some of the things that particular game did wrong, and not only accentuate its problems, but add even more asinine design choices to make it worse.

    I can see where you got the Mother 1 vibe, though, with its similar graphic style and psychic power stuff. It had some influence, but not as much as the game I just mentioned. You can think of the game as encompassing just about everything wrong with '80s game design, while adding even more fallacies to make the game psychologically painful to play.
  4. Ratty524 said:
    Yep. You can even find the project thread buried among others in this forum.

    For the inspiration and whatnot, it all kind of started when I was joking about the possibility of a crappy games contest on the RMN forums, and how I would beat everyone. I'm a bit of a gaming masochist, who likes dissecting utter garbage like Action 52, Super Pitfall, Lester the Unlikely and whatnot just as much as with good games, and I have an unusual amount of patience when playing such games. When this contest came about, I didn't really have any ideas and I wanted to stay more involved with some of the projects I'm working on prior to the event's creation. Then, I decided, for the lols, to make the worst RPG Maker game imaginable and submit it to the contest. I figured it would at least be something... Different. :p

    To give you a more direct answer, it's mainly inspired by a Japanese-only RPG called Hoshi wo Miru Hito (aka Stargazers), which in Japan, was widely regarded as one of the worst RPGs ever made. It's also where I got the title, as Stargazers is commonly dubbed as "Densetsu no Kusoge," which literally translates into "Legendary Game" in English. After playing the game myself, it really made me realize all the things we gamers take for granted in... Like being able to properly save your experience points, store equipment in an actual slot instead of immediately discarding any equipment you own upon purchase, and actually being given a sense of direction at the beginning. Essentially, I was taking some of the things that particular game did wrong, and not only accentuate its problems, but add even more asinine design choices to make it worse.

    I can see where you got the Mother 1 vibe, though, with its similar graphic style and psychic power stuff. It had some influence, but not as much as the game I just mentioned. You can think of the game as encompassing just about everything wrong with '80s game design, while adding even more fallacies to make the game psychologically painful to play.
    It honestly had me fooled for an 80's video game. I've never heard of Hoshi wo Miru Hito, but I'll look up some videos soon and definitely check it out. By the way, just between you and me. WHAT DOES THE TIMER DO AT THE TOP RIGHT CORNER IN THE BATTLE SCREEN? Also, Ms. Littlefish screamed in agony when she went to pick up the potion, and the autoselect was on no. I just wana close out by saying...you've made a monster...and I absolutely love it. 
  5. And, Craig is done now as well!

     CraigSpites.png
  6. Ms Littlefish said:
    And, Craig is done now as well!

     CraigSpites.png
    Craig's one good looking dude!
  7. OK, so mapping on the "battle" areas is somewhat harder'n I'd initially thought.  Particularly the desert.  One would THINK a desert would be easy mapping, yes?  WRONGO.

    Also turns out HEY PRESTO!  At LEAST three more areas for that map.  Cave (which will no doubt have 2-3 rooms), and a tent.  Both to be explored.  Also have TWO paths one can take, thinking one leads to the bandit camp, the other leads to more desert.  Because why the hell not, right?

    Probably will NOT get mapping done TODAY.  But that's OK.  I'm having fun.
  8. Goldstorm said:
    By the way, just between you and me. WHAT DOES THE TIMER DO AT THE TOP RIGHT CORNER IN THE BATTLE SCREEN? Also, Ms. Littlefish screamed in agony when she went to pick up the potion, and the autoselect was on no. I just wana close out by saying...you've made a monster...and I absolutely love it. 
    emotallears.gif Thank you for letting me know I have succeeded!

    As for the timer (SPOILER INC.)

    Spoiler
    It determines the ending of the game, provided you even get there. If you are able to complete the game within the time you are given, you get an ending where the hero saves the president's daughter, humanity is saved and all that jazz. If you complete the game over the time given, the daughter is killed, humanity's future becomes grim, and all that time you spent to "legitimately" beat the game (hint: there is a way to beat this in under 30 minutes, without even collecting any of the card keys) would be wasted. It's pretty much added almost like a taunt, and a final "dick move" to the player, because unless you do some serious save-scumming, memorize the locations of every Gold Card Key (which are cryptically hidden), and get really lucky, there is no way you'll be able to make it in time to get the "best" possible ending.
  9. Ratty524 said:
    emotallears.gif Thank you for letting me know I have succeeded!

    As for the timer (SPOILER INC.)

    Spoiler
    It determines the ending of the game, provided you even get there. If you are able to complete the game within the time you are given, you get an ending where the hero saves the president's daughter, humanity is saved and all that jazz. If you complete the game over the time given, the daughter is killed, humanity's future becomes grim, and all that time you spent to "legitimately" beat the game (hint: there is a way to beat this in under 30 minutes, without even collecting any of the card keys) would be wasted. It's pretty much added almost like a taunt, and a final "dick move" to the player, because unless you do some serious save-scumming, memorize the locations of every Gold Card Key (which are cryptically hidden), and get really lucky, there is no way you'll be able to make it in time to get the "best" possible ending.
    Clever. I would have never guessed. I would have just assumed there was a timer there for the sake of there being a timer. 
  10. Progress today: Fairly minimal especially considering my stupid laptop died and I was not minding the "save often" rule. I have gotten weapons worked out and some armor and items as well.

    There will be a weapons crafting system as well as a chemistry crafting system.

    I will confess, I am starting to feel overwhelmed and wondering if I will get this done in time, or if I'm trying to put too much into an hour's game. All I can do is keep pushing forward though.
  11. Have an ENTIRE AREA mapped and evented!  YAY!  It's an OPTIONAL quest with four branches you can choose.  Don't matter what path you pick, ultimately, as the only REWARD is NOT getting sent in a circle, which you might get lucky and figure out on your own (there's a 50/50 chance).  Sure, you get some sweet EXP for fighting, but outside that, it's not really a major thing.  More of a "This was fun for ME to put in" kind of thing.

    Now am working on the caves area of the desert...  Figured that I should have around 2-4 rooms, nothing major.

    After that, the bandit camp, and if I can get THAT done tonight, I'll have all of Sanguine-IV wrapped up, outside eventing (which won't be too hard for it).  Going to have to make a common event (boss beat), and if it's on, women are in the town again.  Outside that, it's just the handful of shlobs that are there when you get there!

    HAPPY HAPPY HAPPY!
  12. You guys and gals are so inspiring with how far you're coming so quickly!
  13. Changed the style of the message box slightly:

    Spoiler
    message.pngThis is only going to be used for major scenes, but I do like the look. (Also, I'm horrible at finding lines I can screenshot out of context... Though really considering everything else in this scene would've been a spoiler...)
    Other than that, I finished some eventing (have yet to actually connect anything, still...) and changed out some events I was using for some scripting alternatives that work a little better. 

    I do have to start connecting everything soon, though (it's really bad that I'm just jumping around with it all so far...)
  14. So in the past nearly 3 hours, I've managed to knock out mapping for the rest of Sanguine-V as well!  So now I've got Sanguine-IV AND V done, as well as Morendah proper.  
     

    That literally leaves a grand total of MAYBE five maps to go.

    Going to start on the Moon now, since I'm THINKING I want it to be just one big area.  BIG, BIG area.  Like a 41x41 or something.  Just HUGE.  With a mostly busted teleport pad. 

    And ruined houses here and there.  But mostly just rocks and stuff.

    Oh, and Gorignak.  BIG ol' pile o' Gorignak. (Obviously it will not be named that in the game, but you get the point)

    Speaking of, I think that's what I'll do to treat myself tonight-the wife and I will watch Galaxy Quest!

    EDIT:

    OK.  So it ended up being 41x45 for the moon.  And I had to scrap probably 3 map attempts.  But I FINALLY did one I'm happy with!

    You start at the bottom, you work your way up to the top, and there, gleaming out at you, is the Red Moonstone.  Go to harvest it, but WHAT'S THIS?!?! 

    GORIGNAK!  (turns out I was WRONG, that IS OK for me to use, and I damn sure will!)

    Fight for your life (without the aid of the Full-Bore Auto-Lock, because NO OXYGEN ON THE MOON!), kill it, take the stone, and make the cure!

    Fly to Morendah, fight the zombie hordes, and SAVE THE PLANET!

    ...

    Or, ya know, die trying.   ;)

    NOW, I bed.  I pulled 12 hours-ish on this today, and I'm burned out.

    Tomorrow, I wrap up with Sanguine-VI, and then start eventing.

    Will be FUN!
  15. @lemongrass - I know this isn't a feedback thread or anything, and it's also just my opinion so take it for what it's worth - but I feel like the placement of the picture and name really creates a ton of negative space in that message box, on both sides of the picture.

    My goals for today:

    • Finish the items/weapons/armor part of the database.
    • Work on some sprites I need. (Basically, I need to make a couple of "uniforms" that can then be frankensprited onto many different sprites to create an "army" so-to-speak.)
    • Get some more story eventing done.
  16. Today:
    -Gui modifications to make everything fit at low resolution.
    73a54abb0f790f02ee0e1f3b984f0086.png
    -Set up player descriptions.
    -Set up town shops & inns
    -Set up most of the spell books
    -Set up class specific equips and gimmicks (Baby is essentially bezerk, uncontrollable, the animal he is, Wifey's spellbooks dictate what she's able to cast, etc.)
    -Miscellaneous dungeon work.
    -More npc sprites than I care to count right now. Here's one sheet.
    HB42TSj.png

    General game flow was done about a week ago, it's just a matter of making everything feel complete and genuine within the NES aesthetic, which I'll do until it's time to turn it in.
  17. I updated my music notation software and it is now, no longer functional. Re-installing it opened an entirely new can of worms. The last two music pieces that I needed were nearing completion so I guess one of my goals today is going to the land of technical support and hopefully becoming victorious. 

    Other than that I've been practicing my maps more because, oh dear, these are my first maps (whoops). Tomorrow I have the entire day off in which I intend to put my practice into the maps I've been assigned to do. It turns out I have a much better eye for mapping than Goldstorm (though he's a better dungeon maker) and I do them a lot faster! 
  18. Well, it appears that instead of continuing the database work that I started last night - and then redid after my laptop died and lost it - I get to now go through every data file and restore it through Dropbox because apparently, something happened somewhere and many of the data files were wiped blank. I am praying that not too much was actually lost. And the reason I am doing it file by file is to preserve as much as I can in the files that were not corrupted.
  19. I liked you out of pity, not glee, mlogan. Poor little girl

    On another side, I am just kind of... creating a side diversion project... which sucks. It's a pure puzzle game and it really sucks but idc. But really i do i just pretend like I don't.
  20. Well. I failed to do my maps.

    Here's to hoping today goes well.

    On the bright side, only like... two more rooms to finish for floor one.

    The bummer news, one of those rooms is a proper maze... one of them is a chaser....


    EDIT: I also get to try out a custom game mechanic borrowed from an 8 BIT CLASSIC. :)