IGMC: Daily goals/progress thread

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Started by mlogan 511 posts Page 19 of 26 View original ↗
  1. WHEEEEW ^.^ I got the action battle system fully in place, and my scripter finished the custom scripts I needed. I have a few days to finish up all the social link cutscenes then my game is done.

    BTW, I am worried about one scene in my game being inappropriate. We see the aftermath of a sprite having shot itself in the head. I'm not sure if showing that counts as 18+, since it's sprites and all. I'd just post it, but the picture would be a big spoiler though, so who should I contact to see if this would be appropriate?
  2. Starting to feel the pressure as the deadline nears.

    The game is for the most part "done" in terms of content but there's still a lot of balancing that needs to be done, some smaller cut-scenes to script, in general "polish."
    I find that playing the game at a regular pace, taking in the locations, talking to npc's etc, that the game actually clocks in over that one hour mark, so I'm trimming some fat as well. Good news is I have a basis upon which to expand quit a bit after the contest.

    Still so much to do though. Just gotta push through to make sure I get it all done before the contest ends.
  3. I'm mostly back on track (if somewhat behind my original schedule) now, and I've even managed to polish up the party system and how it works!  Still, though, have the opening and closing cutscenes, and some general passability issues.
  4. The climax of the game is complete. I am overjoyed and very proud.

    From here, it's all downhill. HOPEFULLY.
  5. I hope to have absolutely everything involving text complete. Dialogue. NPCs. Battle and item flavor text, you get the idea. It's mostly tweaking it at this point. I also want to make my title screen less ugly. T_T
  6. Progress so far today: Realized I needed some way of restoring HP after office setting battles. There is now a vending machine that dispenses beverages such as "Super Soda" and "Mega Rush" available. :D

    Goals for today:

    • Finish tweaking the soda machine (For some reason it gave two beverages instead of one) and make sure the costs/recovery are balanced with the battles/rewards.
    • Add more battle opportunities all around. This will involve a smidge of frankenspriting which shouldn't take too long.
    • Exploration! I am taking my notebook to kids' swim lessons so I can make a list of items needed and input those into the database.
    • "Stretch goal", lol - NPC's!
  7. @mlogan:

    Vending machines are always a good investment - especially when the appliance in question provides a cool carbonated beverage. Its a must have for any hero on a warm day!!

    *thumbs up*

    Today I have done a fair amount...

    I completely finished the ship select scene..

    Spoiler
    1403796409_624408.png
    AND...

    I am about 80% pleased with Level 1's AI / Difficulty settings.

    I have been tweaking the level 'phases' for days and days and I am finally satisfied with spawn times and player/enemy balance.

    All that's left is to make the boss harder (MUCH harder of course)

    Also about halfway finished with the 'mission complete' process. Then it will be the 'mission failed' that is done - very small amount of work required for both :p

    We're into the final stages now people! I wish you all the best of luck :D
  8. My title screen is almost done now. But, no one can tell me that this rat battler is not freaking adorable. The "Not so nasty sewer rat."

    Notsonastysewerrat.png
  9. Again with the cowardly dog vibe. Very nice ^_^
  10. So all features and items except for the final quest and half of the hints for the second are done. Woo. There's also a few new shady dealers that will make figuring out what to buy and sell less of a guesswork. This one has the power of foresight--and obviously uses it for the shady art of stocking up on future fashions!

    loav_wip_60.PNG

    With those last few things out of the way, the remaining time will be spent on testing, balancing, testing in a loop, as well as polishing in between.

    Good luck to everyone with the final stretch! Let's make some killer games, wooo!
  11. I've decided to go with multiple endings. One of them will completely tear out your heartguts! <3

    I just have a few more cutscenes to do along with <REDACTED> then figre out ho to make a credit roll.
  12. A melted stick of butter. I repeat. No, no you cannot have my drugs. Enemy name, "Yellow Slime?"

    YellowSlime.png
  13. Man I wish I had more time to post in this topic, but just too much work to do. That being said, just taking a quick break so I'm going to post something!

    My general goals for the day:

    • 4 out of 7 dungeons are completed, and I'm hoping to do the remaining 3 today.
    • Tidy up the Database a bit
    • Bug killing
    • Make the game's topic post prettier.(I've really done the game a disservice  with that topic)
    It's going to end up coming down to the wire, but I'm sure I'm not the only one with that sentiment.

    And a picture!

    89MGFdB.png
  14. This last weekend will be more packed than I'd hoped.  I'm getting called in to work weekend overtime on Sunday, which leaves me with about 10 less hours of development time.

    I'll make up lost ground by sketching map designs during lunch breaks and pulling all nighters at home.  Fingers crossed.  Final stretch. :|
  15. Ms Littlefish said:
    A melted stick of butter. I repeat. No, no you cannot have my drugs. Enemy name, "Yellow Slime?"

    YellowSlime.png
    I actually thought that was a yellow penis when I first took a look at it.
  16. So did Goldstorm. Don't worry. It was doomed to look phallic. I can live with this reality.
  17. Goals for today:

    • Finish tweaking the soda machine (For some reason it gave two beverages instead of one) and make sure the costs/recovery are balanced with the battles/rewards. DONE
    • Add more battle opportunities all around. This will involve a smidge of frankenspriting which shouldn't take too long. DONE
    • Exploration! I am taking my notebook to kids' swim lessons so I can make a list of items needed and input those into the database. Items created. Money system created. Some generic treasure events created, they need to be duplicated, tweaked, and spread all around.
    • "Stretch goal", lol - NPC's! Nope - tomorrow.
    Additional work done today - input new recipes into crafting system. Set it so that only certain characters will be able to craft in their field.

    I think if I can get this things done earlier in the day tomorrow, it will be ready to be out for testing.
  18. Ratty524 said:
    I actually thought that was a yellow penis when I first took a look at it.
    This is actually a little concerning...

    Clearly, the sexual education in your country is sub-par compared to the standards that the rest of the world normally adhere to. ;)

    Ms Littlefish said:
    So did Goldstorm. Don't worry. It was doomed to look phallic. I can live with this reality.
    Ok, wth!!

    Even I dont see anything remotely 'phallic' with that pic. :/
  19. After all is said and done, y'all... it all comes down to this.

    Final Chase, closing cutscenes for events, closing friggin' credits.  OMG!!!!
  20. Dekita said:
    Ok, wth!!

    Even I dont see anything remotely 'phallic' with that pic. :/
    Dekita has spoken. It does not look phallic! I can personally look an something remotely cylindrical and not associate it with male genitalia, but it was in the back of my head, "Someone will think this looks like a penis."