I usually go for a more dance / hardcore music kind of vibe. Usually makes me work alot faster :D
IGMC: Daily goals/progress thread
● ARCHIVED · READ-ONLY
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Took a look at my commit and change history punch card graph:
I sure seem most productive at night~ -
OK, so Beta is going to be a bit late... BUT EVERYTHING BUT THE CUTSCENES ARE DONE.
The game is 100% playable and beatable, just need the opening and closing.
That's it.
So Beta WILL be done tomorrow, assuming no more accidents at work (dislocated BOTH shoulders today). *Nods* I'm happy about this (not the shoulders, the progress). I've worked hard on it, and be damned if I'm not going to see it done. -
Free splash screen script for you guys to use if you want - since I love ya <3!
http://forums.rpgmakerweb.com/index.php?/topic/28972-d13x-igmc-splash-screens/ -
I had to start my title screen over. It was easily one of the most awful things I had ever drawn. Uhg! My dialogue took a few unexpected turns. I don't know if it's actually funny. I hope so. I'm making a weird game, after all.
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Haven't posted in a bit, I think because I was feeling way overwhelmed and at a point that it just wasn't going to happen. I've felt much better about it today. I can actually play through the story element start to finish now, with just a few kinks to work out.
I have enemies and battle stuff set up, just need to really test and implement it.
I have the crafting system set up and in place, just really need to implement it. (Scatter ingredients/materials and such.)
Exploration needs to be done- goodies to find, NPC's to talk to.
And some graphics still need to be worked out.
Overall though, I feel like I will get it done by the 30th, getting it tested is my biggest concern right now. -
I may have to check that out, Dekita. Thanks!
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OK, so beta testing has (un)officially started. So far, there have been a few bugs along the way (mostly with text box cutoffs, random passability fails, that sort of thing), only ONE game-breaking glitch found (and corrected) so far. This pleases me.
STILL have the cut scenes to event out, but that's tomorrow's plan.
Also going to be working with a few scripts (they confuse me greatly) to get a few things going like what I want it to do. But so far so good, and the reviews thus far are positive.
I MAY have to take out a planet. Don't rightly WANT to, but time is running tight. IF I have to, the Moon goes first. Can double up on Sanguine-IV's items to get, just change the moonstone to blue crystal.
Shouldn't be too much an issue.
Tomorrow, in addition to cut scenes, I'll be doing a complete runthrough of the entire game from start to finish, and see how long it takes me.
I'm guessing around 45-60 minutes.
*Nods*
This is a thing, and even if I LOSE, I'm selling the -YOINKED!- out of it, because I can maybe supplement my income enough with this to ya know, NOT have to worry about where my next meal is coming from! -
I'm trying to come up with a way to either feed a guard or poison him....
It's not easy.
I'd like the option to either give him item A, OR Item B (depending on which is in stock)
..... or have the option if BOTH items are in stock. -
So far this morning, I've been doing a lot of much needed sprite work. I have several that needed some touching up, plus I a couple that just needed to be done. Enough putting it off. Making good progress on it.
Goals for today:
- Finish these sprites and get them more organized in the resource folder.
- Finish battle system and get those enemies in there!
- Hide "treasures" and crafting items around.
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The day was off to a rocky start due to rude awakenings at 2 am, but despite the brain fog that refuses to leave no matter how much coffee I consume, I will get all the cutscenes for the ending sequence done today! Hopefully with a fair amount of extra time to work on sidequest events and/or puzzle eventing.
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I burned out pretty bad yesterday, so it's now 8pm and I'm finally in shape to do some work. Still, that's better than a whole day wasted, and I'm getting into it now~
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Here's what I did last night. It's a puzzle that involves feeding a hungry guard.
Feed him something good and he'll move out of your way. Feed him something BAD and well.... you'll find out when you play.
Today's goals? More events and map linking. Maybe even finishing up with closing cutscenes. Here's to hoping I can get 'er done! -
Finally had people stress test the game--very scary stuff. They found a few passability issues (or spiderman glitches, like Clord would say) and other smaller errors like missing shading, but just one huge bug: Mithran's Text Cache script crashes on certain GPU's. So far, it crashes on the Item scene and Selling Window when drawing text on old Intel integrated GPU's. Which is not so good, so for now I've disabled that. Took some time figuring that out though. There's also the little problem of the Vendor squishing vegetables in her hands way too often: this has prompted fan art, which I'll be able to share soon :D
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Today I've mostly been trying to get my whole computer working again after a serious "Fatal Error Type DAUGHTER" occurred! Nothing major, just clicked and screwed around with most of my settings, files, and stuff on my desktop.
She's five.
I can't be mad, just have to figure out where she hid everything.
THANKFULLY, she didn't empty the trash can-that would have been bad, since she had several important resource files "Hidden" in there... -
Ouch!
Hope you can find them all without too much trouble! -
Oh Xenos! It's amazing how "well" 5 year olds can get around the computer huh? Glad you were able to salvage everything.
Today has been productive for me.
- Finish these sprites and get them more organized in the resource folder. Got a main character sprite finished, several other main ones touched up. Compiled them so they were easier to use. Also deleted a few sprite sheets not being used. Check this one off!
- Finish battle system and get those enemies in there! I feel like I can mostly check this one off. I have the enemies and troops set up and battle tested. I did not get them into the game. Well, I got one in there. :D I might scatter some more about before I head to bed.
- Hide "treasures" and crafting items around. This was my big fail for the day. :D The other two things took up so much time that I didn't get to this. I might make a list of more items for my game while I lie in bed, that way I can get to work on this first thing in the morning.
Overall, I feel good about today. I wish I were already at a point of having it tested, but it is what it is. -
I am so glad I'm not even attempting to enter. The deadline would kill me! :p
I'm just working on thinking up and planning out scenarios to make the player make choices that change their reputation during the first chapter of the game when they are assembling their team at the moment. It is kinda frustrating me though... -
Maybe I'll make you test for me then. ;)
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Maybe.