Hello everyone! It's so crazy, I'm gone for a few months and come back about a week ago to find out the IGMC is back! Talk about good timing! This forum was so amazingly positive last year I'm excited to jump back in again this year. I haven't had time to go over all the pages in the forum yet but from what I have seen everyone is doing such a lovely job! It's great to see old faces returning for the contest. Also,
@Dezue,
@Jesse - PVGames you guys make me nervous! With such great talent and completed games under you belts how can I not be?
I'm going to throw my hat in and try and get a prototype game in this year. There was a mess up last year. I had no idea how *long* it takes a game to format and then upload! Never again will I wait for the last minute. (sigh) Lesson learned. Anyway! Goals!
I plan to take this opportunity to focus and piece together a game I've been wanting to do for years. I have messed with tons of scripts, fiddled with this and that, and through it all I think I have a pretty good idea for what mechanics I want in the game and what scripts work with what (mostly.) I always got hung up over what graphics to use, agonized even. My friends just rolled their eyes and told me to commit and go for it. Well, perfect opportunity! So I'm going to dust off some old graphics I did and never used and throw myself right in!
Project
I am going to be using VX Ace engine. That's the engine I'm most comfortable with, know which scripts I plan to use and...well, maybe also I can't get MV to open in Steam. (grumble)
The project is a classic fantasy adventure with a large cast of characters to recruit to go fight evil monsters, win treasure, and generally be a pretty awesome adventurer. You know, classic do-gooder stuff. For the last few days I've been working on maps and graphics for the game. I have two maps completed and more to do! Still have to build the Market District, all the shops, finish the tavern and a few levels of the dungeon. I haven't even started on dialogue or anything like that. (sigh)
One of my largest problems is deciding on the graphic busts for the characters. Should I stick with RTP style or my own? It's a question I always stressed over because most people love the RTP style, but I feel I should be true to myself and try to stand out like
@Dezue.
I have examples uploaded of both. The RTP's are all edits of the existing busts or elements taken from originals with permission given for use.
Maps- the maps still require work. The lodge is mostly complete with minor graphics needing fixing. The mountain stairway needs more work. I started that one today. Got the basics done. Just need to edit graphics for my purpose and polish it up.
Art Style Divergence
Cast of Characters- The Character Busts require some additional cleaning or modifying.