I've been longing to create an RPG Maker game for nearly two decades now, but my attempts never go anywhere. My dream games I don't really have the skills or resources to complete on my own, so that I've decided to turn them into novels instead (which I may later use as a kind of "proof of concept" to recruit people for adapting them into games), but I still feel the itch to do something with RPG Maker on occasion. Usually nowadays I get discouraged pretty quick and drop it, but recently I've had two ideas for what I might do with RM if the urge persists.
The concepts are pretty vague at the moment, so probably this thread is the place for them. If they belong in Game Ideas and Prototypes instead, just let me know.
Concept 1: Vanquish
The Game
A game created using just the RTP material and default mechanics of a given platform, so that I don't get bogged down with seeking out specific graphics, music, or scripts/plugins, and can hopefully finish a game for once. Possibly I would start with
RPG Maker XP (my first RM platform) or
RPG Maker 2003 (as the oldest platform available in English), and then if I successfully complete the game I can make it into a series using later platforms for later games.
The game would probably be built around heroes completing various quests to explore different areas (or worlds) and take out (vanquish, hence the title) specific monsters. Characters, settings, items, skills, and creatures will all be determined to some degree by the given RTP, though I hope to give it my personal touch in terms of terminology, drawing in part on mythology and classic fantasy literature as well as my own imagination. I'll probably also experiment with the various event types and include some hidden surprises for players.
The Plot
Plotwise, my ideas are still vague. Heroes will be gathered together from different places and possibly times (different worlds, perhaps), or something to that effect. Maybe I could do a pseudo-sci-fi thing involving people in virtual reality, artificial copies of famous heroes, etc. Probably the game will not be plot-heavy, though I know myself well enough to predict that I'll continually expand and embellish it as I go along (hopefully not to the point where I get overwhelmed and give up).
Questions
Anyone reading this post ever try an RTP-based project like this? Is it a good idea for a first game, or just a waste of my time? Any plot-related suggestions would be welcome.
Concept 2: Darkness Calling or Call of Darkness (tentative titles)
Theme and Setting
I've had the idea to make a horror game for some years now, of the type sometimes derisively called a walking simulator. More recently, however, I had this idea, which I'm still trying to work out the details on. The mood will be either horror-adjacent or merely spooky, with the protagonist and other characters getting caught up in a supernatural situation from which the player's goal is to rescue them. Probably what I'll do is have them drawn into another plane of existence (the Dark World) from which they have to free themselves. Unlike
Vanquish, I'd prefer not to rely on the RTP for this game, at least not entirely.
Tone
Strange to say, but the tone of the game is one of the things I'm most iffy on. On one end of the spectrum, it could be fairly lighthearted or even comical, along the lines of
Luigi's Mansion,
Zombies Ate My Neighbors, and
Grabbed by the Ghoulies. One thought I had was that it might be based on various misadventures and jokes from my and my friends' gradeschool days. At the other end of the spectrum, the game could be dead serious, even dark, dealing with death and other more mature topics. At the moment I'm thinking that the final result will probably fall somewhere between the two extremes, but exactly where is difficult to say.
Gameplay
Since the idea's so new and undefined, I'm also unsure what kind of gameplay should be involved. Definitely there will be some element of exploration, and dialogue among characters. Whether there should be anything beyond that, I'm not sure. I could make it a puzzle game along the lines of
Ib. Will there be combat involved? If so, it could be either of the standard RPG variety or something a little more unique. Maybe combat options are limited, or it's not always useful, so that players have to choose between fight and flight (and stealth?). They might have finite "ammunition" of whatever kind, or certain items/weapons may only work on certain enemies.
Questions
Really I'd love to hear anyone's input on either the topic or tone or gameplay. Of the various options I've mentioned, what would most appeal to you personally as a player? All suggestions are welcome.
Thank you for taking the time to read all this!