How Would I Go About Making Different Player Animations For Differant Skills?

● ARCHIVED · READ-ONLY
Started by stickinthemud 9 posts View original ↗
  1. Example: I go to use a skill,
    upload_2018-3-30_16-4-26.png

    Ok, It says "Shotgun Blast". Lets whip it out and shoot!

    upload_2018-3-30_16-5-20.png

    Wait a minute... That's not a shotgun... those are... my hands?

    Why can't I make it so it does the normal shooting animation with a shotgun like so?upload_2018-3-30_16-6-39.png


    So yeah. How would I be able to put different attack animations for different special skills? Help will be appreciated!
  2. You need to set the animation of the skill to "normal weapon animation", then the engine will use the animation based on the equipped weapon type.
  3. upload_2018-3-30_16-16-13.png
    where would that go?
  4. Andar said:
    You need to set the animation of the skill to "normal weapon animation", then the engine will use the animation based on the equipped weapon type.

    where would that go?
  5. On "Animation", on the right side of "Hit Type"
    Select "normal attack" (or at least that's how it's done in vxa)
  6. TheoAllen said:
    On "Animation", on the right side of "Hit Type"
    Select "normal attack" (or at least that's how it's done in vxa)
    Still the same :/
  7. I have the same problem.
  8. I was actually looking into this, but hey, it helps to get the right exact code.