Skills - How to change animation

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Started by ZetlasX3 10 posts View original ↗
  1. Hey im making on a game. In my game I have two skill typs we have meele and we have magic. I have made a skill named Slash. (I have deletet all skills because I need make my own)


    My problem is


    It looks like my skill number 1 in settings but when I use my attack botten in battle he swing his sword (this thing is right) but If I use his skill named slash its a magic animation my actor do. I need him to swing the sword with both.


    thanks for help


    ZetlasX3
  2. Go to the Skills tab in the editor.  In the middle, you will see a box called 'Animation'.  By default it has the normal attack animation.  Click on the little arrow on the right and you will get a drop down menu of all the animations.  Pick the one you want.


    As you are a new user, (and this is a basic question) I strongly suggest you have a good look at Andar's excellent compilation of information for new users.  Although it was originally compiled for VX Ace, most of it is applicable to MV.  Putting in some time on it now will save you a huge amount of time and frustration in the future.
  3. Hello Again


    I know this is an old Question but sins im OP for this thread I think I will start it up again


    I have now tried to do what you say but no thinks have changes


    right now my actor do this in battle


    smash.png


    I need him to do like my other actor he swing a sword


    Sword.png


    can you help guys help


    I have read this




    But I don't get my answer because Andar made this for VX ACE and this is new in MV
  4. For some reason characters don't use their weapons for skills in the default engine, but it's easy to modify with a few plugins.


    You will need the Battle Engine Core plugin and at least the first two Action Sequence plugins from Yanfly (scroll down to Battle Plugins). With those installed (instructions should also be on that page, if you have never used a plugin before), copy this into the Note box of the skill where the actor should use the normal attack motion:

    Code:
    <target action>
    motion attack: user
    motion wait: user
    action animation
    wait for animation
    action effect: target
    death break
    </target action>

    That tells the engine to use the normal attack motion for the skill instead of the skill / casting animation.
  5. Okey now I think I understand this if I use motion swing: user  my knight will swing his sword.


    It works fine for my knight but my assassin will still only use the animation for motion spell: user


    What do i do wrong here?
  6. Could you show a screenshot of your skill window with the skill where the wrong motion is displayed?
  7. Hmm I found my problem I think it was because he don't have any eq on him.


    So he need a weapon before he will show any animation I think.


    So now I know my men need a weapon eq for start


    Thanks for your help :)
  8. Ah, yes, without any weapons equipped the actors will just show a punching motion for their normal attack (which is referenced by Motion Attack: user).


    Glad it works now :)
  9. Hello Can you help me out with this its the same deal I think. I'm looking to add the image for the [sv] attack motion for a new weapon type (Screen shot attached of where I'm trying to add). I might not have understood if you addressed this already.
  10. lexisgemini said:
    Hello Can you help me out with this its the same deal I think. I'm looking to add the image for the [sv] attack motion for a new weapon type (Screen shot attached of where I'm trying to add). I might not have understood if you addressed this already.
    I believe it's against the rules to necropost, especially on one that's nearly 5 years old. I would start a new topic of your own for this question.