Thanks for this tutorial, it really helped me out creating a small gathering system.
I set the timer to 86.400, so it takes 24min to respawn.
I'm wondering if I could do a second variable for a longer respawn time and would this need a second common event, too or could I put it in the same common event?
Also, what would happen, if the player doesn't wait it out, but goes to bed at night?
Is it possible that an innkeeper event could add specific time/frames to the timer?
Let's say a 24 hour day takes 86.400 frames, but one day the player doesn't run around at night, but goes to sleep for 8 hours. Could I somehow add 28.800 frames to the timer?
I set the timer to 86.400, so it takes 24min to respawn.
I'm wondering if I could do a second variable for a longer respawn time and would this need a second common event, too or could I put it in the same common event?
Also, what would happen, if the player doesn't wait it out, but goes to bed at night?
Is it possible that an innkeeper event could add specific time/frames to the timer?
Let's say a 24 hour day takes 86.400 frames, but one day the player doesn't run around at night, but goes to sleep for 8 hours. Could I somehow add 28.800 frames to the timer?
Likewise, if you want to have 8 hours pass, do the thing in the common event but subtract the number of frames you want instead of 1, and check for <= 0 instead of === 0. Everything else should function the same.