This is all working, but when creating more nodes in other places, more and more must be filled into the Node Re-spawn common event.
So I was hoping to combine this solution in this topic with my current setup.
Maybe not using the array? But still pushing the MapID and EventID to the events in a variable?
So that my Node Re-spawn common event is this checked manually.
So I was hoping to combine this solution in this topic with my current setup.
Maybe not using the array? But still pushing the MapID and EventID to the events in a variable?
So that my Node Re-spawn common event is this checked manually.
I do not want ore nodes (or maybe other resources) to re-appear the same day in game.
But by changing his tutorial and separating it into specific events like this, you've basically broken the exact thing you want it to do, and made the event much longer and more complicated than it needs to be.