Holders Animated Battlers(MZ-MV-XP-VXAce)

● ARCHIVED · READ-ONLY
Started by Holder 482 posts Page 12 of 25 View original ↗
  1. FirstBatch.png
    First batch of weapons, squire on top then knight below.
  2. Can't wait for the Male templates :D
  3. Finished the male knight and two (2 Handed) Swords.

    Templates Job Class



    Weapons (Matching Job class template)

  4. Well it was only yesterday since I released the male Knight but with thanks to inazumas design I've brought one of his monsters to life. Original sprite by inazuma, animated by me. I hope to do this again.

    A mimic barrel.
  5. Incredible stuff! How did I not see this before? There's plenty of personality to all of these sprites. And on a personal note, seeing mag sprites is a treat as a fan of the PS series.
  6. @Biestmann Thanks that means a lot, I try to get as much character into the battlers as I can :)
    It might be because it's in the general resources since these aren't engine specific.

    I'm desperate for PSO to come to the UK, but there's been no talk of that yet, the beta was XBox US only which is a shame. I loved the idea of bringing the little mags into RPG Maker, https://www.rpgmakercentral.com/topic/16414-battle-pets/ Galv made it possible in VXAce and they've got all their PSO traits.

    Added two different barrels and two screenshots for XP and VXAce



    ddqcm45-b4ce8beb-54bc-4c06-9495-e14335996d28.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2E4OTkzODJjLWMxOTktNGM1NS04MjI1LTZkOWVmYzFmZjFmY1wvZGRxY200NS1iNGNlOGJlYi01NGJjLTRjMDYtOTQ5NS1lMTQzMzU5OTZkMjguZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.CXCPCJsTn-Mm8hVXFqcv7HXOvGGLysxJ_2Z19MStW5wddqcm4f-0119c20e-1474-4705-9e8b-02c790c2b119.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2E4OTkzODJjLWMxOTktNGM1NS04MjI1LTZkOWVmYzFmZjFmY1wvZGRxY200Zi0wMTE5YzIwZS0xNDc0LTQ3MDUtOWU4Yi0wMmM3OTBjMmIxMTkuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.sMNIIrZmnYI5pS-uwqNZm77XaMZL94YovSFtn7OqrWY



    ddqcojv-048b8b7a-34b3-4988-91fe-3e42a6857c6e.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2E4OTkzODJjLWMxOTktNGM1NS04MjI1LTZkOWVmYzFmZjFmY1wvZGRxY29qdi0wNDhiOGI3YS0zNGIzLTQ5ODgtOTFmZS0zZTQyYTY4NTdjNmUucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.oD_PqyJ4TgYeWwpeHEC_iLgk_Im893RYsUu5fYRz-Xo



    ddqcokd-58fd124b-f3fd-4695-ab0f-1e62901ce0ea.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2E4OTkzODJjLWMxOTktNGM1NS04MjI1LTZkOWVmYzFmZjFmY1wvZGRxY29rZC01OGZkMTI0Yi1mM2ZkLTQ2OTUtYWIwZi0xZTYyOTAxY2UwZWEucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.aQn949gUDmu7mpmznB82QuRBMOQdaH4AV1IQpuaTEJk
  7. Released a remade old battler. TwoFaced from Final Fantasy VII with an alternative colour.
  8. Love that you returned to doing it!
    Sadly for me only is that i made a bunch of battlers for my game in the style of the older humans
  9. Been working on expanding the Dungeon type of enemies. Still working on sizes and the idle poses.
    ddsmtc5-249fe004-f20c-4150-b5a0-1fa9731a2e22.png
  10. Class Archer F.gifClass Archer M.gifClass Knight F.gifClass Knight M.gifClass Squire F.gifClass Thief F.gifClass Witch F.gifClass Wizard M.gif
    Needless to say I had a pretty productive night, and super happy with how these are coming along.
  11. OMG!! I love all of your battlers so much Holder! <3 ^_^ I used them on my game (BlueSkies 2) And I am so happy to see all of these new stuff you're releasing! Thank you so much for your wonderful work!! <3 <3 Keep up the great work!! I would love to use more of 'em in my future games!
  12. Starmage said:
    OMG!! I love all of your battlers so much Holder! <3 ^_^ I used them on my game (BlueSkies 2) And I am so happy to see all of these new stuff you're releasing! Thank you so much for your wonderful work!! <3 <3 Keep up the great work!! I would love to use more of 'em in my future games!

    Thank you for those kind words, always like to see these are helping people with their projects and people enjoying them.
    Hope to see MZ being able to use them eventually if there's an audience for them.

    Bit of update news:
    I've been reworking how I upload my weapons for bases, got them in three different sheets; the full complete sheet, one for what goes behind the base and the last for what'll be on the layer above the base.

    Also completed my Male Archer base, planning to do one job f per gender for a first batch then completing the alternative gender for the released classes.









    Stay safe and enjoy, discords always open for those wanting to join: discord.gg/Jkd4XDC
  13. Holder said:
    Been working on expanding the Dungeon type of enemies. Still working on sizes and the idle poses.
    ddsmtc5-249fe004-f20c-4150-b5a0-1fa9731a2e22.png
    Those new battlers are spotless. You are absolutely amazing.
  14. 1594996696714.png
    Half finished mock up, on top of my female squire template.
  15. I'm actually really close to deciding to do animated battler sheets in MV/MZ format. But with that I'd NEED to include Advance & Enter poses, replacing Ready Physical & Stabbing. Shooting pose is redundant so that could be where I place credits.
    1596636321526.png
  16. Holder said:
    I'm actually really close to deciding to do animated battler sheets in MV/MZ format. But with that I'd NEED to include Advance & Enter poses, replacing Ready Physical & Stabbing. Shooting pose is redundant so that could be where I place credits.
    View attachment 154128
    I think you should keep the size for VXAce as it still fits MV/MZ, in a way that you don't need to resize them or start from scratch again.
    The work you've done so far is brilliant and I'm always looking forward your releases.
  17. Robert Trent said:
    I think you should keep the size for VXAce as it still fits MV/MZ, in a way that you don't need to resize them or start from scratch again. The work you've done so far is brilliant and I'm always looking forward your releases.

    Thank you :) The size itself will stay the same it's the sheet format that I was looking into altering. Well I'll still release the 14 pose 4 frame versions but something else that works by default(ish) with MV/MZ

    I didn't have long today so I started some wooden weapons for a visual equipment side of things.


    1596820043492.png
  18. Weapon Set 1A.pngWeapon Set Wooden.pngWeapon Set Necomanic.png

    Completed Level 1, Wooden and now working on a Necromanic set.

    After that I'm leaving them there for now, go back to the bases for at least one gender to use them. Hopefully by that point I'd be able to have someone to help me work on a plug-in for MZ to use the alterations for the default battler layout and a visual weapon plug-in.

    GridSettings.png
    That's the example of what I'm after. A lot of them are the same as the RTP layout.
  19. Job Classes.png
    Almost completed! Just a few different genders to finish.

    Weapon Set Necomanic.png

    Also finished the third weapon set. I don't think I'll do any more of these for a while unless I get distracted, still gotta fully rotate the ones I've done. Dot's are for position references when I apply to the battler frame.
  20. Holders Animated Battlers Bases.png

    Finished all the single poses.