The perfect combover! This has to go into my game, I love it. I also don't remember ever seeing this feature before, so thank you for the innovation.
Dexterity: Juggler Intelligence: Spymaster
hiddenone's MZ Emporium
● ARCHIVED · READ-ONLY
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Love both versions of the Elderly male. The weird comb over on the second one is really great.
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Love it, the comb over sure is something. You are really creative with the hairstyles.
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What I'm waiting for:
You were expecting intelligence, but
Intelligence
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Gotta love that comb over! Grandpa's here to shout at clouds at last. :rheh:
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Gramps is looking good. As for your question:
Dexterity: Surgeon
Intelligence: Detective -
Some great ideas for Dexterity and Intelligence npcs! Keep those ideas coming, and some of them may make a surprise appearance. :rwink:
:kaojoy: It's Advent calendar time! :kaojoy:
Whoops, I forgot to ask what monster y'all wanted to see next so I guess we'll stick to my rough calendar outline.
Day 11: Crabs!
Any beach-going adventurer is used to seeing these lil' beasties around! Able to keep normal attacks from doing much damage thanks to its armored body and armed with skull-crushing claws, this monster is sure to ruin any beach scene you had planned! It also comes with downed poses, so that your heroes can get back to the fun once they win the fight.
The crab's alternate sprite is a bit different than the others, instead of a recolor it gets a reorder! We've all seen crabs scuttle around sideways, so now you can have that sometimes creepy movement in your game to confound players!
Happy game making! :ptea: -
Very nice sprites, @hiddenone . Anything that makes things better for the game is a plus.
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Hooray, the crabs!
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@hiddenone, you read in my mind....I've looked for a crab enemy for sooo long. This is exactly what I wanted it to be.... Thank you so much, you're my hero!
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These are great and have given me an idea, so thanks for the creativity boost.
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I love the crab!
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Now I can do a crab monster in MZ too!
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Perhaps ironically, in the starting village in game, there is an elderly couple and the gramps was a former adventurer. Their house is crammed full of old momentos and the granny complains about the lack of space. XD
As for the crabs, they are simy beautiful made. I needed some crabs for that same starter village too, as it's on waterfront, and there is a current invasion of coconut crabs that these would do wonderfully for. Thank you Hiddenone! -
Ooh, we have crabs!
. . . .Uh, think I worded that poorly. -
I’m a simple girl. I see a crab, I smile. What funny little dudes. Love it!
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Love the crab sprites. Your level of detail is always very impressive.
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Glad to see nobody was crabby about that enemy sprite! :rwink:
:kaojoy: It's Advent calendar time! :kaojoy:
We have another base release today, and it's one I'm quite happy with!
Day 12: Cane Bases!
Our lovely granny and gramps both were hunched over and using a cane, which doesn't come with MZ by default. So I made them! Now you can make your own cane-wielding grandparents, or show how an injury has affected the town elder.
But that's not all! Leg injuries aren't limited to old folks, so I also made a version for MZ's normal sprites! Give your characters a cane to help them get around and add some new npcs who can tell your heroes about how they used to be adventurers until they took an arrow to the knee.
Happy game making! :ptea: -
I am especially pleased by the second base, as it means it's possible to have a cane without the other arm being wrenched behind your back.
Well done and thank you. -
Oh, thanks, I was missing the cane from MV.
It's always good to have variety with your sprites