Help with Scripts! (High Fantasy Resource Pack)

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Started by Dec7356 6 posts View original ↗
  1. Hello, I have a few questions about scripting. Can someone please give me some scripts for the following things, because I am not very good with coding scripts. (pictures included)

    1. Is there a way I can make my characters walk in 8 directions? I'm using the High Fantasy packs for VX Ace and I noticed some characters are split into two different sheets, one in normal directions, and another in diagonal directions. I want to know if I can use them both so when the player presses, for example, S for south and D for west at the same time, they get another animation for south-west.

    2. In the High Fantasy packs, there are graphics where some characters have 2 sheets, one of 4 animations per direction and another of 8, including diagonal directions. When I try to use the one for 8, my game shows up as showing 3 animations at the same time. I wanna know if I can fix this.

    3. In the High Fantasy packs, some characters have a sheet where they walk and another where they run (including diagonal directions. I know with default VX Ace scripts, holding down shift makes a character "run" by just speeding up the animation, but I want to incorporate the running animation so my character can change animation AND speed up when they press shift.

    4. In the high Fantasy packs, most characters and enemies come with two other sheets where they attack and die, while still in the map. I want to use these for my game, so does anyone know how to take away the default combat system and how to add in a map-based combat system?

    Thanks for all your help!!! :)

    battle.png

    dead.png

    diagonal 1.png

    diagonal 2.png

    diagonal 3.png

    diagonal 4.png

    running 1.png

    running 2.png

    running 3.png

    running 4.png

    enemy dead.png
  2. I generally use Victor's scripts for the character animations. You will need the following from his blog :

    - Basic Module (required for his scripts);

    - Multi Frames (allowing use of charset with more than 3 frames);

    - Diagonal Movement (self-explanatory);

    - Character Control (for allowing different graphics for walking, running & jumping).

    http://victorscripts.wordpress.com

    Please be aware that like any other scripts that have a 'core' script, his scripts may conflict with those from other scripters.

    For battle systems that utilize animated battlers, I tend to use Yami's Battle Symphony. The following are the necessary scripts for that engine :

    - Yami Engine Symphony - Battle Symphony;

    - Add-on : Holder Battlers

    http://yamiworld.wordpress.com

    Please note that there are other scripts that allow use of animated battlers.
  3. What Susan says is correct - the scripts from Victor will do the job. Also, sometime soon there will be a new set of scripts released that handle all of this and more, so stay tuned :)
  4. Thanks for all the help!

    My only problem is that the battle script - great script that it is - isn't what I'm looking for. What I need is a script so that the player will press a button, for example SPACEBAR, and while still in the map, my character will swing a sword or use a weapon. Then, if they swing the sword by a monster, it will hit the monster, and then the monster will take damage, and the player will keep pressing the button to swing the sword so they can kill the monster. So, I want a script so the fighting takes place on the map.

    If you know any scripts for this, please let me know. Thanks!!!  :cutesmile:
  5. I know of two good scripts that will provide the battle system that what you are asking for :

    1) Khas's Sapphire Action System

    http://forums.rpgmakerweb.com/index.php?/topic/4918-sapphire-action-system-iv/

    2) Falcao's Pearl ABS

    https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/

    However, I do not know if either one will be compatible with Victor's scripts or any other scripts that modify movement.

    For future reference, you can find a lot of VX Ace scripts here :

    http://forums.rpgmakerweb.com/index.php?/forum/35-rgss3-scripts-rmvx-ace/

    There is a master script list pinned there as well.
  6. Those battlescripts do exist, they are called Action-Battle-Systems (ABS). There are four or five different ones (Saphire, Pearl, XAS and one or two more) - you can find them on the master script list and by searching this forum.


    However, most of them use regular sprites only, I don't know how much work it will be to make them compatible with other sprites than those they're written for. This goes especially for holder's battlers - those battlesprites are made for sideview only, so they're missing the other directions that would be needed for battles on the map.


    I think you have to choose - either you have action battles on the map OR you can use the battlersprites with the attack animations in a regular sideview battle.


    Combining both is extremely difficult and might be impossible (esopecially if you don't have the grafic sprites to display an attack up or down on the maps)