Sapphire Action System IV

● ARCHIVED · READ-ONLY
Started by Khas 20 posts View original ↗

  1. SASIV.png



    - Introduction:
    An ABS, plus a Pixel Movement and a Particle Engine. The result? SAS IV.

    - Features:
    Full Pixel Movement
    Khas Particle Engine powered
    Realistic Collisions
    Awesome Gameplay
    High customization
    Weapon icon
    Easy to use
    Skills
    Lag free
    Damage PopUp
    Optimized HUD
    Voice
    And more...

    - Add-ons:
    Optimized HUD with HP, MP, EXP and Skill
    Damage PopUp script
    Heal player when Level Up

    - Instructions:
    All the instructions are on the SAS IV demo.
    Please read them carefully.

    Video:










    - Screenshots:
    print5.jpg
    print4.jpg
    print3.jpg
    print2.jpg
    print1.jpg

    - Links:
    Terms of Use: English - Read before use
    Download: English - Latest version
    Blog: Click Here!


    Important:


    I no longer offer support for this script (why?).


    - Credits:
    Created by Khas Arcthunder.
    A special thanks to OmTsTM for testing SAS and recording the video.
  2. I just wanna say that this battle system is godly.

    Great job on it.
  3. i like but it is way way way to complicated to use :\
  4. Mudgrunt said:
    i like but it is way way way to complicated to use :\
    Dont give up keep trying to use it and eventually you will get it.

    just keep playing with it, if u break it restart.

    dont start anything big

    and have fun while learning it, the best way to learn right trial and error
  5. Still working on implementing this into my project, but worth the effort. Excellent job on this.
  6. I didn't find this the least bit complicated. The script is well explained and the demo implements all of the features so it's easy to copy/paste events and edit them to suit your needs. I am currently using it in my project! Great work!
  7. Just curious, what happens if you try to use more than one person?
  8. Puppet of Fate said:
    Just curious, what happens if you try to use more than one person?
    More party members? Nothing happens.
  9. hello khas i've been implementing this action system of yours in my project.. but the thing is i'm having a trouble.. when some of the character class is a melee type skill user rather than a ranger.. would you mid if you add an option of its a range or melee .. and another thing .. can you make skills like multiple hit.. skills only hit once and the last thing can you add a spell cast animation.. I idmire your work by the way.. i would donate if you made this idea of mine added to your system.. this would be great !! XD
  10. HELP. I can't seem to download it! It just says 403 error! ;_;
  11. BUMP BUMP BUMP

    This looks so epic but I really need help!!!
  12. It looks great! :rock-left:   :rock-right:
  13. @BladesofJustice: don't bump someone else's topic. Especially one that was posted in 2012. The OP doesn't seem to be active anymore.
  14. Celianna said:
    @BladesofJustice: don't bump someone else's topic. Especially one that was posted in 2012. The OP doesn't seem to be active anymore.
    Really, really sorry. So does that mean I can't install it in my game?
  15. Well, that's unfortunate. This is EXACTLY what I need, but every link is dead already. Bleh. :(
  16. Allerka said:
    Well, that's unfortunate. This is EXACTLY what I need, but every link is dead already. Bleh. :(
    The links arent dead. Just click where it says to go, then click the RPG Maker tab. Sapphire is right at the top.

    Anyways, could someone who is familiar with this help me? I cannot figure out how to make the particals.
  17. Nice :3
  18. To say I am a newb when it comes to programing is a GIGANTIC understatement, can anyone tell me how or point me in the direction of how to put this to use? It's exactly what I am looking for, but as I said i wouldnt know where to begin, even after watching the demo, and attempting to read the instructions. My apologies if I am posting in the incorrect place as well, This is honestly my first forum as well, lol.  (aside from LS,guild sites)

    Thanks for any help  :D
  19. I'm loving this script so far, it's the easiest real-time battle system I've found, but I do have a question. If I enter a map that's more than 30X30 tiles, the load time for that map is increased by about a whole second. Now, with 500X500 tile maps, that takes about 15-20 seconds to load, while without the script it loads almost instantly. This isn't a game breaking bug, but it gets quite annoying, especially since I've built my maps to be huge. I thought it might be another script, but I made a 500X500 map on the demo and it still lagged. Can anyone confirm if this is common, or if it's just my PC? Thanks!
  20. Well, I think that's normal with scripts that somehow affects the whole map... I think I've seen on this script or MOG's script that they actually don't suggest using these systems in really large maps...