Graphic visible only with gear equipped

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Started by Kes 8 posts View original ↗
  1. What I would like to happen is for a graphic to be visible only if a particular character has a specific accessory equipped.

    The only way I can think of doing it is to have a parallel process running on all maps where this graphic is, checking to see if the gear is equipped.  However, I am always ultra reluctant to use parallel processes if there is another way.

    Does anyone have any inspiration?

    Thanks
  2. Common event?
  3. Tsukihime has a script that executes common events whenever something is equipped or unequipped.


    Link that script to your special item, make it control switch ON or OFF depending on whether it's being equipped or unequipped, and condition the event graphic to that switch.
  4. That script of tsuki's sounds mighty useful ^_^
  5. Use Hime's Equip Events Script, then you wont need to check if the equip is always on.

    You make a common equip for when the char equips the item, and another common event for when the char unequips the item.

    Bah,  Andar beat me to it, moments earlier sigh.
  6. Dekita said:
    http://forums.rpgmakerweb.com/index.php?/topic/27608-code-off-challenge-1-voting-opened/

    This is a link to 'The Code-Off Challenge'. This months challenge was to write a wardrobe script - here by you can change your actors clothes.

    Now its not exactly the same, but using FenixFyreX's script, you can make equipment determine your current outfit. :)
    As this is an on-map event, not an outfit event, I couldn't work out how to use it, which probably reflects more on my skill with using scripts than anything else.  But thank you for the suggestion.

    Andar said:
    Tsukihime has a script that executes common events whenever something is equipped or unequipped.

    Link that script to your special item, make it control switch ON or OFF depending on whether it's being equipped or unequipped, and condition the event graphic to that switch.
    This script works to perfection, and does exactly what I want it to.  Thank you very much for pointing me to it.
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