Granny's Little Bits

● ARCHIVED · READ-ONLY
Started by GrandmaDeb 16 posts View original ↗
  1. Please credit GrandmaDeb and any other artists mentioned for each resource.


    In addition, please respect the effort represented in the body of work present in Granny's Lists and do not copy them without permission. Thank you.


    The Castle Vineyard...from my Artsy Mapping Contest submission - FFTU with Credit.


    mapscreeniefinalGrandmaDebVineyard_zps27bce29d.png


    Vineyard Tilesheet -


    All materials made for contest. =]


    Grape arbors, grape bunches, wine list, are original by me.


    Resources with Frankens/Edits noted below/


    VineyardOutside_CcrvariousGrandmaDeb_zps4101066c.png

    Spoiler
    There are unused tiles tucked away in here - a wall tile with grapes on the end columns, 


    the edit of a grape arbor growing over the tunnel through the wall (dark or transparent...


    Tile A4 includes patterned walls for your own easy wall edits in colors of your choice,


    and those white looking center ceilings are transparent, in case you prefer grass or dirt instead of sand for your vineyard interior, so you can easily add it.


    And below, a charset, for a conversation with the poor chap who stomps the grapes.


    VineyardA4RTPEditGrandmaDeb_zps4530c11d.png


    Vineyard_A5RTPplusSeabird_zpsc1f227db.png


    Materials by Eleyos - behavior sprites


    sprites recolored, clustered


    Posted here


    http://rpgmcommunity.icyboards.net/showthread.php?tid=53


    White Pastry Shop


    Tower base frankensprite source


    http://www5.hp-ez.com/hp/white-patisserie/sozai


    Mack


    Window frankensprite source for window edits


    Sign back and hanging bar for grape bunch


    Edits of barrel, tub and crate


    Wine table frankened, Side view Wine Cabinet


    RTP


    Recolored Tower, wall, wine bottle, etc.


    Frankened brown accent for tower


    Chocolate Mint Tree


    Sprites Recolored/Edited for poses and Grape Stomper [=


    http://mintk.blog79.fc2.com/page-1.html


    GrapeSmashercrMackBasincrMintChocTreespriteGrandmaDebEdit_zps0dd50d6b.png


    Tamura


    Red Tray


    http://tamurarpgvx.blog137.fc2.com/blog-category-5.html


    VineyardTraycrTamuraEditscrGrandmaDeb_zpsab149e04.png


    Resources Also used (no edits)


    NastasiaWolf


    Princess Sprite


    http://www.rpgmakervx.net/index.php?showtopic=56743&hl=


    Seabird


    tile A5 floor


    http://umidoriya.tyanoyu.net/cb.html


    Ayene


    Doors, tree segment (full door charsets available in her post)


    http://forums.rpgmakerweb.com/index.php?/topic/27710-ayenes-tiles/


    Panda Maru


    Golden Goblet (used in wine table)


    http://forums.rpgmakerweb.com/index.php?/topic/5353-marus-resource-collection/
    RTP true color pallette - I put my GIMP color picker on 0% and use this for all my recolor work.


    GrandmaDebPureRTPPalleteinProgre-1.png


    Recolor and Edit of Pineda's Natives - Royal Family and Fire Priest's Household


    aboriginspinedavx-2royalfamilyedit-1.png


    Nutty Professor, edit GrandmaDeb, base credit T30's professor, hair inspired by SD2 creature here


    Don't know where the lab worker originated :( I just added glasses


    Edit of Etoiler's Lizard man VX conversion by GrandmaDeb


    Ishmahri, original sprite cr twb_alex from a french site, edit by GrandmaDeb


    actor013edit.pngLabWorker.pngLizardMancrEtoilervxconvbyGrandm-1.png


    Ishmahri_recolcr_TWB_Alex.png


    Students in glasses credit GrandmaDeb ;) Students cr Enterbrain. Nobody can see around here.....


    SchoolKids.png


    Bith Musician cr Sith Jester and conversion to VX by Grandmadeb and Original Sprites by GrandmaDeb, with Leia


    BithMusiciancrSithJesterandGrandmaD.png


    madamebutterfly.pngshetakeswing.pngPrincessLeiaVXcrGrandmaDeb-1.png


    Some more of my little itty bitty edits.


    Everything came straight from the RTP and Mack's stuff, unless noted.


    Map example - World map grass tiles and Apple Trees


    Mack's super trees with some of his apples and flowers used for overlay.


    Also, RTP row tomatoes edited a bit to look more like flower beds.


    lol it was cutting edge when I made 'em!


    Mackstreesinseasonswithapples-2andclumping_zps60647e42.png


    RTP Edits


    Avalanche and Ralph Digs (lower set shows digging without lowering into the ground)


    RalphDigs_zps2ed37506.gif


    Ralph gets trapped in the mines and has to dig - Here's his sprite. (with a nod of thanks to Aindra for help ;) )


    Other5MiningBouldersandRalphdigging_zps4af06383.png


    WindowSkin cr EB and Aindra - screenie in spoiler


    Window-1.png

    Spoiler
    windowscreenie10.jpg
    Animated Objects and sprites


    These tiles are from D*M's website, in the 200X portion.


    I edited them a bit and got them ready for VX.


    And Added animation for D*M'c laptop and PC.


    pcscrdm.png


    With EB's Sci fi panel


    Switch2%20sci%20fi%20panels_zpshmzwbwqz.png


    Angry Red Queen requested for Alice game


    angryredqueen.png


    And for <ahem!> folks who are using Mack's Chars, a monster edit.


    Grandma_s_Edits.png


    credit to D*M for the sprite - unknown credit :( for hat


    DMspritewithcowboyhat.png


    COwbothat.png


    I have made some windowseats.


    I didn't like the look of this, on the left so I worked on this on the right:


    grannyssuperiorwindowseats2crmackalso_zps55fcce76.png


    And I came up with these:


    It is a neater, more seamless look, I think.


    casinoscreeniebetter_zps0d2c3517.png


    Example uses Screenie, credit info and source file in spoiler

    Spoiler
    RPG Maker VX/Ace tiles - casino, windowseats


    wipgrannyssuperiorwindowseatscrmackalso_zps723ab099.jpg


    source file credit Mack, Atticus Harper (for turning Mack's Couch) and GrandmaDeb


    WindowseatSystemcrGrandmaDebMackJapaneseTilesandAtticusHarperCouchrotations_zpsd9ccd7d2.png


    I used Mack's Japanese tileset. See spoiler:


    tileemack.png

    I also edited some tiles for an Ancient dungeon area.


    For the floors, I also compiled Aindra's floors, adding more staircases and making a complete A5 set. The images on the floor tiles are from actual hieroglyphics. They aren't incredible, but they add to an ancient themed game, anyways.


    ancienttilesWIP_zps2cf812b6.png


    Source Files in spoiler - Be sure and check out Aindra's extra floor tiles!

    Spoiler
    Inside_A5modernancientAindraGranny_zps8ff44182.png


    AncientDungeonTileA4_zps8651e071.png
  2. Wonderful!! I love the Egyptian looking floors. They could make for a really great puzzle!
  3. Those Egyptian floors are AMAZING! Thankyou
  4. These extras help to make all the difference.

    Thanks.
  5. Modern Exterior TileSet Philosophy and TileSet Introduction
    BETA VERSION
    by GrandmaDeb​
    First of all, I have done my best, but really if you want first class stuff, check out Celianna's Futuristic Tiles
    http://pixanna.nl/products/futuristic-tiles/
    and Lunarea's Modern Tiles
    http://www.rpgmakerweb.com/a/graphics/modern-day-tiles-resource-pack
    My ideas are shared here so you can understand the way I have organized my resources and the maps I am trying to make. =] Hope it helps.
    Spoiler
    Features of the Resources/ Suggested Mapping Approach:
    * Four Main Areas – My tiles have been designed to allow you to produce four areas in your maps, which overlap one another somewhat, as modern cities do. They are High Rise, Old Towne, Industrial/Commercial, and Suburban.
    *Waterways - TileA1/A2 - Most modern cities have very regulated waterways due to crowding. Industrial areas may have boggy run-off areas. Suburban areas could have creeks. For this reason, I suggest using the inside water tiles, which provides a creek and fountains, and the TileA2 edit with a boggy areas for your modern city.
    TileA1 – Use the Ace RTP Inside-A1 with two edited water tiles.
    TileA2 – this compilation from CyangMou, Candacis, IceDragon, TerraChan, Mack, the RTP and GrandmaDeb has a grass bordered boggy depression for watery areas also. (not passible via boats – if )
    *Approach to Vehicles/World Mapping - I suggest that main maps only have “decorative” vehicles. Vehicles on main maps can be parked or shown moving in a parallax on busy streets where your players cannot travel. Players can enter certain vehicles (taxis, buses, or cars in parking lots or parking spaces) which then transport them to a world map, where the player appears as a vehicle on a road. On the world map, a 32x32 (or slightly larger) vehicle may be used.
    As you can see, next to a 32 by 32 sprite, a vehicle that is 75 pixels wide looks proportional, and would look good on a map with buildings. But a smaller vehicle would be needed on a world map. (Pictures courtesy of Nanikasira TKool)
    Handling vehicles and world maps in this way allows a realistic look in your main maps but allows travel between cities in vehicles. Airplane/bus/subway travel could either be on the world map in a vehicle, or in a map used in a common event showing passengers seated on the airplane, etc.
    *RTP Style? – While I have tried to keep my materials in an RTP style, it seems to me that part of the RTP style is tied up in the setting it represents – mostly pre-industrial and largely medieval. Big old blocks of stone make sense for that time period, but not now. Modern materials are less textured (look at some concrete walls, or adobe (in the South) or the manufactured trims and coatings. Modern homes may have multiple exterior materials (concrete foundation, siding, stone and brick all on one house!)
    Modern homes have lots of broken roof lines (reverse gables) with tons of stuff like pipes and satellite dishes on roofs. There are small enclosures and equipment on the roof of commercial building.
    And although RTP walls usually have heavy edges (big wooden beams, pillars, different colored bricks) I just cannot get over the fact that very few modern homes have accents like this (except ones with siding.) So I skirted that RTP style element a bit. I claim poetic license. =]
    *Doors are preferred to be One and a half tiles high, but okay we can find other sizes too. =] But I think the 1 ½ size works best.
    Introducing the tileset

    Artists I used for direct inspiration:
    Nomico's A2 floors
    Nyanko Temple's A1 tile edits

    TileA1 Credits and Terms: Non-Commercial Use Only - Credit Enterbrain, GrandmaDeb (edit from Ace RTP)

    TileA2 Credits and Terms: Non-Commercial Use Only - Credit CyangMou, TerraChan, Candacis, IceDragon, GrandmaDeb, Enterbrain
    CyangMou's original grass, with flowers, fence, shade/dirty effects
    TerraChan's bog and long grass RTP edits
    Candacis' fence
    IceDragon's grey stone streets
    Filled in with Mack and RTP - if you need a set without EB credit, let me know.

    TileA3 Credits and Terms: Non-Commercial Use Only - GrandmaDeb
    with thanks to many community members for encouragement, support, and C&C
    If you seriously want to go commercial with my tiles, PM me. But really, get Cel's and Lunarea's stuff.

    TileA4 Credits and Terms: Non-Commercial Use Only - GrandmaDeb
    with thanks to many community members for encouragement, support, and C&C
    If you seriously want to go commercial with my tiles, PM me. But really, get Cel's and Lunarea's stuff.

    TileA5 Credits and Terms: Non-Commercial Use Only - Aindra, GrandmaDeb


    ADDITIONAL MATERIALS

    Windows:
    Candacis' Fantasy Windows
    Celianna's TileC has ten great windows
    Nyanko Temple's two super windows
    Asato's Old towne windows and large exterior windows with flower boxes (doesn't fit in all walls very well)

    Doors:
    Celianna's Doors
    Lunarea's Door
    Ayene's Two tile high doos
    Caitlyn's industrial Doors (under free only characters)
    Bougainvillea's modern elevator and suburban doors (second set of links, image 1 and 6)
    Kazzador's one and a half tile high edits of RTP doors

    Tile A1, A2, A3, A4
    PandaMaru's A2 roads
    Nomico's temple's A3 brick wall, and monument wall

    Roofs:
    Candacis' Mack Roof Edits

    Other Exterior Accents:
    PandaMaru's playground, signs, (unanimated) doors, preset bank, and two nearly full sheets of street decor (signs, fire hydrant, lovely street lamps)
    Ayene's playground pieces
    Leila's Shop Signs (one for Granny's Shop! You can sell ceramic "tiles" get it?? haha)
    Nomico's Industrial barrels
    IceDragon's industrial fans
    Kalez' industrial fans with wind graphics
    Caitlyn has neon signs and more doors (and some possible garage doors) under characters


    Vehicles: (in progress)
     
    32x32 ( or so) vehicles to use on world map - free
    Avadan's Modern Fighter Jet (no commercial use)
    Nanikasira TKool - wide variety of vehicles in several sizes (commercial use okay)
    Kalez' Rockets and submarines
     
    Larger vehicles to use on regular map - free
    Itansha posts photobucket links to red and green vehicles
    Asato's cars and bicycles (with open doors to event)
    xxxRedMetal's Ferrari
    DamiennCole's Ferrari, police car, sports car
    Pineda's bus and step vAN
    PandaMaru's Canal Boat
     
    Larger vehicles to use on regular map - High Quality Commercial
    included in Modern Day Tiles by Lunarea
    included in Futuristic Tiles by Celianna

    Also:
    X-Hawks's Industrial Floors and Windows
    Hira's extensive pixel style modern resources with plenty of presets and mpre vx-style materials as well extesive modern street and commercial signs, A5 tiles, modern windows and walls
    Asato's continuing Modern Collection
  6. Now these aren't already arrnged in sets, are they? *confused*
  7. Most of the tiles you'll find outside of the store downloads won't be setup in sets. It's expected that you know how to edit them together yourself. It's better that way, then you get to pick and choose your favorites and set it up specifically for your game. The sprites, however, can usually be used as is.
  8. TygerBurnz said:
    Now these aren't already arrnged in sets, are they? *confused*
    The floor tiles with the stairs and the ancient tiles at the bottom is an A5 tileset.


    What Sharm said is true. It really doesn't work to post a few resources in a tile format.


    But let me know if you are stuck.
  9. palladinthug said:
    The person who made the hat is Therapie, he did a few cowboys which is why I recognize it. =3 (Accent on the "e")


    Edit:  Yup even on one of your previous lists: http://www.rpgmakervx.net/index.php?showtopic=58693
    Thanks so much for the friendly shot over the bow, Palladinthug!


    Turns out I made the sprite when Therapie was a wee lad. I think he used the hat sprite I did to make his cowboys as well. But I am completely ecstatic to have someone in my corner helping me find stuff! Very much appreciated.


    (If you crave details, I made the sprite in Feb 2009, when he was 13; he started game making after that. http://therapie-rmvx.jimdo.com/)


    But again, you are wonderful for trying to help me out! I owe you one.
  10. GrandmaDeb said:
    The floor tiles with the stairs and the ancient tiles at the bottom is an A5 tileset.

    What Sharm said is true. It really doesn't work to post a few resources in a tile format.

    But let me know if you are stuck.
    I assume there are some tutorials around here :p
  11. Adding my Artsy Mapping Contest submission - FFTU with Credit.


    The Castle Vineyard...


    mapscreeniefinalGrandmaDebVineyard_zps27bce29d.png


    Vineyard Tilesheet -


    All materials made for contest. =]


    Grape arbors, grape bunches, wine list, are original by me.


    Resources with Frankens/Edits noted below/


    VineyardOutside_CcrvariousGrandmaDeb_zps4101066c.png


    There are unused tiles tucked away in here - a wall tile with grapes on the end columns, 


    the edit of a grape arbor growing over the tunnel through the wall (dark or transparent...


    Tile A4 includes patterned walls for your own easy wall edits in colors of your choice,


    and those white looking center ceilings are transparent, in case you prefer grass or dirt instead of sand for your vineyard interior, so you can easily add it.


    And below, a charset, for a conversation with the poor chap who stomps the grapes.


    VineyardA4RTPEditGrandmaDeb_zps4530c11d.png


    Vineyard_A5RTPplusSeabird_zpsc1f227db.png


    Materials by Eleyos - behavior sprites


    sprites recolored, clustered


    Posted here


    http://rpgmcommunity.icyboards.net/showthread.php?tid=53


    White Pastry Shop


    Tower base frankensprite source


    http://www5.hp-ez.com/hp/white-patisserie/sozai


    Mack


    Window frankensprite source for window edits


    Sign back and hanging bar for grape bunch


    Edits of barrel, tub and crate


    Wine table frankened, Side view Wine Cabinet


    RTP


    Recolored Tower, wall, wine bottle, etc.


    Frankened brown accent for tower


    Chocolate Mint Tree


    Sprites Recolored/Edited for poses and Grape Stomper [=


    http://mintk.blog79.fc2.com/page-1.html


    GrapeSmashercrMackBasincrMintChocTreespriteGrandmaDebEdit_zps0dd50d6b.png


    Tamura


    Red Tray


    http://tamurarpgvx.blog137.fc2.com/blog-category-5.html


    VineyardTraycrTamuraEditscrGrandmaDeb_zpsab149e04.png


    Resources Also used (no edits)


    NastasiaWolf


    Princess Sprite


    http://www.rpgmakervx.net/index.php?showtopic=56743&hl=


    Seabird


    tile A5 floor


    http://umidoriya.tyanoyu.net/cb.html


    Ayene


    Doors, tree segment (full door charsets available in her post)


    http://forums.rpgmakerweb.com/index.php?/topic/27710-ayenes-tiles/


    Panda Maru


    Golden Goblet (used in wine table)


    http://forums.rpgmakerweb.com/index.php?/topic/5353-marus-resource-collection/
  12. Adding a new set of electronics, under Animated Objects and sprites


    edited these tiles from D*M's website, in the 200X portion,


    which I previously edited and added animation for the laptop and PC.


    pcscrdm.png


    added this:


    With EB's Sci fi panel


    Switch2%20sci%20fi%20panels_zpshmzwbwqz.png
  13. This is such amazing work. :o As an Egyptian, I truly love those floor tiles. :D

    And the electronics are looking wonderful, too. Thanks for sharing. :D
  14. Edit of PandaMaru's praying girl to be a drama queen =]


    girl%20emo2_zpstqgnkiyt.gif


    (gif isn't quite lined up but sprites are. background is so you can see flying tears!)


    praying%20girl%20crying%20cr%20pandamaru%20drama%20edit%20granny_zps3kwosvor.png