Games you hate, yet everyone else cherishes.

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Started by aironneil 696 posts Page 22 of 35 View original ↗
  1. Tai_MT said:
    But, alas, there is also one more thing that is worse than that...  Oh yes...  It's the playerbase.  You see, if you play online at all, you are expected to know every nuance of the game and how to play at a professional level despite the computer opponents never really teaching you how to play (or outright cheating to win at higher difficulties).  If you are not the absolute best player of (insert hero here) when you play online, you will be spammed with all kinds of hate, catcalls of "noob", and even spammed with feedback that says you were "feeding" the enemy so that you might actually get your account banned for "trolling", even though you're just inexperienced with online play.
    This is sadly true. League's community is an absolute cesspool, at least at entry level. You make even the slightest mistake, or if you're not playing the way other people want you to, another player will pick up on it like it's their God-given duty. They'll proceed to tell you how much you suck, and often saying genuinely insulting stuff, even when they're the same skill level as you, or worse.

    It's the same reason I quit playing Dota 2. You're expected to be perfect from start to finish of each and every match, and in Dota you kinda have to, as even the slightest mistake can ruin the match for you and your team. I don't need that kind of pressure to be honest.
  2. Yeah, most online games that I've played suffer from that. The high end people expects you to be as good as them even if they/anyone didn't even tell you how to play the game. I've yet to play a game that is noob friendly... For the most part, if you want to be able to play nice with others, you need to have been playing that game since it's early days so you get to know it to a good degree. If you play it when it's about a few months or years already, chances are you'll just be branded as a NOOB...
  3. Champions Online is actually really noob friendly. I think it's because it's still fairly small.
  4. Most of small/starting out online game is noob friendly, because all of you are still noobs
  5. I have played games that are more "noob friendly" than others.  I know I always come back to this game and ya'll are probably sick of hearing about it...  But, Guild Wars 2 is "noob friendly".  I've played the PvP and the WvW stuff and have been harassed.  Sure, of course I have, you can't escape it no matter what you play online.  However, I've found that by asking what I'm doing wrong and why it is wrong, much of the harassment simply fades away.  Players will often tell you what their builds are or direct you to builds that may fit your play style more.  This even happens in the PvE sections of the game.  I built a Ranger class that was decked out for doing one thing only:  Delivering Critical Hits.  I could have buffed to make my critical hits really damaging, but it wasn't my goal.  You see, a large chunk of my build and equipment revolved around "upon critical hit, does this really cool thing".  Essentially, I had built a Debuffer with a side order of Party Healer.  A few players told me that my build was stupid and I should have focused more on dealing damage instead of getting criticals...  But, a couple of players actually directed me to some armor, weapons, and runes that would better facilitate what I was trying to do.

    Now, this isn't the only game I've ever played where people are more "noob friendly".  However, any game that becomes "competitive" in the least becomes "not noob friendly" at all.  LoL is one of the worst offenders of it I've ever seen.  It's worse than most others because they have a completely player automated system of feedback that nobody in the staff ever checks.  It seriously does not take long for a player to "get in trouble" if they are a noob in LoL.  When you commonly get "Feeding The Enemy" as feedback, you can easily receive reprimands in the first 10 games you play online.  The player base is a bunch of really malicious jerks.  Sure, it's less common to get that kind of feedback in Bot Matches...  But, it still happens.  Players in LoL also have "optimal builds" with characters that they expect pretty much everyone to adhere to.  No, you may not use that Tank Champion as a jungler!  Etcetera.  The community at large loathes and disparages experimentation and exploration of the game mechanics.  So help them, if your experimentation of a build causes them to lose a game, you will be getting feedback about it.

    I think the only game I've ever played with a more toxic player base is probably "Maple Story".
  6. Good thing I never experienced that when playing DotA/DotA 2, but then again I'm not a noob when it comes to that game... but really, I just do what I want to do, and since I'm more of a tactical/counter player, even if my builds aren't the normal, I still make sure that they work. And actually, that's what my friends like the most of my DotA playstyle, it's flexible. I don't really get these people who forces their builds into their teammates, especially when you've just been together for 1 game. And hey dude, even the world-known players changes builds!


    I have long wanted to try GW2 though, as it seems to be a really nice game. It's just that I don't have much time for games right now, especially online ones...


    PS: Pure crit build, reminds me of Acrobat types from FlyFF. No matter if they choose to go the Yoyo-using Jester path or the bow wielding Archer path, their builds are almost always centered to dealing crits. Seriously, no one can get close to a super crit acrobat
  7. If we're talking noob-friendly or just decent communities in general, I'll say that Final Fantasy XIV has an incredible community. I have multiple characters on different servers, of varying levels and playstyles, and not once have I been harassed, mocked or otherwise.

    It's kind of ironic that Maple Story has a bad community given its aesthetic, but then again, a lot of people play that game, so I guess it can't be avoided.

    EDIT: Hearthstone also has a very friendly community. There are forums dedicated to players helping each other shape their ideal decks.
  8. Ha ha, my crit build is interesting.  Class Powers I took that activate on crits:  If I hit you for a crit, you now have the "bleeding" status on you.  Each time I hit you for a crit, my pet regains some of its health.  Runes I took:  A critical hit with my short bow heals all nearby allies (up to five targets) a small amount of health (only activates once every ten seconds).  A critical hit with my long bow removes debuffs on myself.  You wouldn't think these would be useful at all, but they play into my playstyle and there aren't a lot of players who are doing the same thing.

    When every crit I land on you (My critical hit rate is something like 80% at the moment) makes you "bleed", which is essentially a kind of "poison", it does not take long to rack up a ton of damage on single enemies or small groups.  Healing my pet is more about drawing aggro away from me and towards the pet.  Keep in mind, players ignore pets and target Rangers instead, so the aggro thing is more for dealing with enemies that are NPC in nature (which in WvW can be quite helpful).  Being able to clear myself of debuffs (which only activates once every three seconds) in a battle is also more useful than you might think as there are some powerful classes in the game that work almost entirely with debuffing.  Also, it's quite awesome to clear a stack of 20 Poison on you with a single hit of your bow.  The healing on my short bow is more for the benefit of my allies than for myself.  It's useful in Dungeons and such, and sometimes pretty useful in "Zergs".

    On top of that, many of the skills I have with my bows inflict status ailments (Like Poison, Bleeds, Cripples, and even Confusion or Stun) or are pretty good AOE attacks that can crit multiple times per cast...

    The main reason I ever invested in a "crit build" was just because it's very sneaky.  Enemy players will see that you're doing nearly half the damage as normal players and ignore the crits and status ailments.

    As for DOTA and DOTA 2...  Well, after my experience with LoL, I never gave those games a chance.  Figured they were "more of the same".
  9. well, if ur gonna play DotA or DotA 2 right now, better start with your friends... don't go play with the community right away...
  10. Off the top of my head:

    -Dead Rising

    -Left 4 Dead 1,2

    -DayZ

    -The walking dead

    -Almost anything with zombies

    I don't like games with zombies, I just don't like the idea of Zombies at all. I can admit that the walking dead story is good, still hate it though.
  11. Tai_MT said:
    I've played several Roguelikes where I found ways to savescum.  Most of the time it simply involves creating a savefile from the "save and quit" option.  You go to where that file it stored, then make a copy of it in a different folder.  That way, it can't be deleted when you die or quit and can be recovered whenever you like.

    The point of savescumming in a Roguelike is to stick your finger in the eye of the people who made it.  On top of that...  Just because you can savescum, doesn't mean the game actually gets any easier.  Besides, I look at it as "insurance" against "random bullcrap that you have no chance of avoiding".  Difficult and Brutal are one thing.  Losing a character because the programmer was a malicious jerk who likes to play unfair is quite another.  D&D refers to these kinds of people as "bad DMs" and people who play D&D refer to these people as "Killer DMs" and the campaigns as "Character Grinders".

    Death because of lack of knowledge or experience or even good equipment is one thing.  Death because you entered a room and the ceiling randomly crashes down on your head is quite another.
    As someone who plays a ton of TTRPGs/PnPs (as well as GMs), a bad GM is one who does things arbitrarily and without reason, making up things to harass players (IE: Rocks fall, everyone dies, GMPC Mary Sue, setting ridiculously high target numbers for simple tasks, setting high CR mobs in places where they shouldn't be, making mobs work in ways which their predefined intelligence levels would not allow them to do, etc). If you walk into a dungeon without first doing research on it, you're asking for death. If you confront the Big Bad when you are not ready for it (not high enough level, crippled by status effects, empty on beneficial items, out of spells, etc) you're begging me as the GM to kill you. As far as the example you've stated, if the GM has established mentally that the structure is clearly not safe for entering, or is impeccably trapped, the ceiling is going to fall. A GM is an impartial mediator - sometimes things in life just happen. The world doesn't forewarn you that something bad is about to go down, it's up to you to utilize caution and reason to make sure you're not walking blindly to your death. In addition, none of those terms you've used are used in the TTRPG community as far as I'm aware.

    Back to thread topic, however;

    Any 'sport' game (why aren't you playing sports irl?), everything Call of Duty (and practically every 'military' shooter out there), all the LoZ games that don't feel like LoZ games (here's looking at you, Twilight Princess, Windwaker, etc), all these Minecraft ripoffs (practically anything with that's made of blocks nowadays), all MOBAs, almost every RTS, any game based on a movie/anime/book/comic/tv show (with very few exceptions, one being the walking dead games), any pokemon after yellow, the sims (but only because they milk it as a marketing ploy), any halo after 3, any freemium/pay2win game (practically every free to play mmo, and various other games), any mario that's not truly mario (galaxy, the sports games, the 2d fighting game as well [exception being the mario kart games, idk why]), any game in which the primary feature (intended or otherwise) is grinding - tedious grinding, any sonic game that is not a 2d or 2d racing game in which you are a running animal, any wrestling game (wrestling on tv as well), any facebook/app/most flash games, any game in which you as a physical human being are the controller, any game based primarily around using gimmicky tech (the human controller mentioned previously is one of these, as well as that one game that uses sunlight, or the DS's touch screen, or the 3ds's '3d' functionality, etc), any game designed to appeal to children, any kingdom hearts (if they were made in the same vein as that one rebirth video, however,....), barbie/bratz/lego/etc games (I mean, who thinks this is a good idea even? if they've bought barbies/bratz/legos/whatever they're going to be playing with those things!This is a really ty marketing tactic), as much as I love love LOVE zombies they are being milked to a pulp - so practically everything that has zombies in it nowadays, splitscreen games,  etc, etc, etc.

    I'm not sure how many 'cherished' games are listed here or fall under these categories, but this list would be a lot longer if I could remember all the things I hate (a bit of honesty here, I lack the ability to actually hate anything, so...).
  12. You actually just explained in death what I was talking about.  You even quoted it ^_^  Death because you're not equipped or didn't have the proper information is one thing (as the death results in learning how to play better and isn't unfair at all).  Death because the ceiling randomly collapses for no reason (as in, there's absolutely no way you could know it would do that) is quite another.  If a player has put in the time to get themselves reasonably far in the game and then a location they've walked through 100 times suddenly has the roof cave in and kill them instantly...  Yeah, that's unfair and BS and I will dang sure savescum there.

    Savescumming for me is insurance against bad programming or jerk programmers.  They are out there.
  13. I just hate LoL because I have a bad FPS but even with streams I don't see any goal in it. Might be because I don't feel like I'm playing it, will give it a try later.
  14. iRonan said:
    I just hate LoL because I have a bad FPS but even with streams I don't see any goal in it. Might be because I don't feel like I'm playing it, will give it a try later.
    League isn't a fun game to watch IMO. But playing it is almost hypnotising. It's incredibly addictive, and if you're having a good game, very enjoyable. Bad games make you want to tear your hair out though.
  15. Dota...i just don't see what all the hype is about.

    I'm surprised to see all the people who don't like FF7/other ff games, for some reason I'm kinda offended by it :D ... ff7 was simply an awesome game with an awesome story. If i had my way i would force you all to play it until you liked it!... nah jk, to each their own :)
  16. I've played LoL... it's not that addicting.  In fact, there really isn't even any programmed addictiveness in it.  It's a lot of grind for negligible rewards most of the time.  I've had good games of LoL and wanted to quit playing right after them.  It's just an incredibly bland and boring experience.

    Now, if we're going to talk good MOBA games, let's start with Monday Night Combat. :D
  17. I found LoL to be addicting. I played it during beta, and I'd argue that it was MORE fun during its early years before an established "meta" surfaced. Or at least, once people started getting anal about meta. I think the game itself is awesome, but I don't enjoy queuing with randoms and being forced to play a role I'm not interested in playing. I mean, I'm supposed to be playing the game to have fun, and there's a good chance I won't have fun if I'm forced into the Support role... Sometimes, I like learning a new champion, and all I want to do is play that same champion every match. It's hard to do that sometimes when you have people insta-locking a champ that goes in the lane you'd be going in.

    But yeah, a couple of years ago, I was addicted to LoL. I wound up forgetting about my Xbox 360 and PS3 entirely because I had no desire to play any other game. Nowadays, I play with friends only. I refuse to queue up with randoms. There is a system in the works that is being designed to overcome the role problem, where you can queue up specifically for a certain role. There are obviously some potential problems (what if no one wants to queue up for Support???) but I think it's a step in the right direction.

    All random all mid is also incredibly fun. That is a mode where people are less uptight (especially since they can't complain over which champion you have) and I generally have matches with non-toxic players. The three matches of Hexakill that I've tried so far were also really fun.
  18. LoL is definitely best played with friends. If you can get five friends together all on the same team it's ridiculously fun, even if you lose a lot. I never play it with less than two friends because it just doesn't work. The randomers are just way too unreliable. Back on my old account me and my friends would spend full days playing LoL haha. I think it's more engaging than Dota given the added leniency.

     

    Rieker said:
    Dota...i just don't see what all the hype is about.

    I'm surprised to see all the people who don't like FF7/other ff games, for some reason I'm kinda offended by it  :D ... ff7 was simply an awesome game with an awesome story. If i had my way i would force you all to play it until you liked it!... nah jk, to each their own :)

     
    I wish I could share your opinion. I genuinely wish I did like FFVII. Didn't work out that way sadly :(
  19. I only ever play LoL with friends.  I have a group of four that get together usually every other weekend and we play until my friends get bored (usually like 6 or 7 games in).  I only play during those times because I'm nice to my friends.  I play as Warwick with super-beefed attack speed and health leech.  I spent a lot of time either Jungling or on the front lines chasing enemies through turret zones as they try to escape (But Warwick doesn't let them!).  At that point, it's merely "okay" for me.  I just easily notice that I'm doing the exact same thing every single game.  I notice easily that my teammates are basically doing the exact same thing every game (yes, even if they change characters).  To me, it's just boring.

    Now, I realize that a lot of games I enjoy do the whole "you're doing the exact same thing every single game" thing.  It's just that... other games seem to hide it better than LoL does for me.  I mean, I once in a while play Runescape, but I can at least AFK that game by having Netflix running or another game going on my Xbox... 

    Actually, now that I think about it...  Runescape is the only game I play with the same level of "samey grind" as LoL.  Huh, interesting...

    What I like about Monday Night Combat instead of LoL is that I can actually customize my character (at least, more than a fraction of a fraction of a percentage).  On top of which, the abilities in that game lend themselves well to tactical thinking more often than they do in LoL.  I tend to play as the Engineer guy.  He's got a turret, he's got a "heal beam" he can use on turrets, teammates, or the enemy, he's got bombs he drops onto the battlefield, and um... can't remember if he's got anything else.  Most players would use him some kind of traditional sense that involves healing or playing support.  Not me, I figured out that you can play him highly offensively if you know what you're doing.  Oh!  Now I remember!  He's got "Hack".  At the beginning of matches where the enemy all runs down one side of the map, I'll pick the other side and immediately throw all my points into "bomb".  I then use that ability to destroy the first (and sometimes second) turret on that side to let my Bots through.  If I encounter resistance with that strategy, I will sit "out of range" of turrets in a somewhat hidden position and plant my turret.  I then upgrade my turret as fast as possible (as well as Hack it for extra damage, firing speed, and range) and use it to not just farm Bots, but also farm other players who haven't figured out how to avoid it yet.  Once I've got enough money, I usually just park the turret someplace "offensive" for a while and knock down as many enemy turrets as possible.  If that isn't possible, I will either build my own turrets along that lane and hack 'em for the benefits or hack their turrets to cause a little mayhem.  Or, if I've got a ton of money and the enemies are ignoring a good chunk of Bots, I'll simply build some of my specialty Bots as well.  But, if things get really dicey, I load up my shotgun and my bombs and we go murdering other players at close range (my bombs are sticky beacons that you can latch onto other players if you're skilled enough).

    I loved the game because most every match plays so differently.  There are so many ways to get your bots down field or to cause havoc for the enemy that no one "build" is ever the right one.  The fact that there's no "Map" that shows enemy positions is absolutely amazing as well, because it lets you sneak around the map if you know how to.

    I dunno, I honestly just think Monday Night Combat is a much better designed MOBA than LoL will ever be.
  20. awesomerhys said:
    League isn't a fun game to watch IMO. But playing it is almost hypnotising. It's incredibly addictive, and if you're having a good game, very enjoyable. Bad games make you want to tear your hair out though.
    I downloaded it and started to play. If I am fair I rather play Pong for 5 hours thab this for 1 minute. How can you even kill one of youe wnemies? The only ones I am able to kill are the minions