Game Scene Stabilizer - Version 7.2.0

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Started by chaucer 260 posts Page 7 of 13 View original ↗
  1. @chaucer

    When I updated this to the most recent version of the plugin, the game stays on a black screen. I wanted to ask you if this would have something to do with a specific detail in my project. I have a custom title sequence and so initially the game just goes to the map scene (it skips "scene_title").

    I know that's probably not a lot to go off of, but I can make you a zipped folder with my game using the most recent version of your plugin if you're interested in taking a look at what's causing the issue?
  2. @AdamSakuru send me a pm with a link to a demo where the issue is replicable and I'll see what I can do when I have a minute. :)
  3. chaucer said:
    @AdamSakuru send me a pm with a link to a demo where the issue is replicable and I'll see what I can do when I have a minute. :)

    Edit: PM sent.

    Something worth mentioning is that this black screen issue actually happens on the version I'm using (V4.2.1), it just only happens once in awhile. When it does happen: I'll go to start my game and it stays on the black screen. I've waited to see what would happen and nothing would. But this gets solved when I refresh the game.
  4. Quick update to resolve the issue @AdamSakuru mentioned, thanks for pointing this out bro, ^^ If anyone else experienced the same issue, this should now be fixed.
    ● Version : 5.2.0
    ● Date : 06/11/2018
    ★ Now uses PIXI.VERSION, instead of RM version to determine upload limit.
  5. Can you provide older versions? With 5.2.0 I'm getting a game breaking bug when using Yanfly Doodads.
    When deactivating Yanfly Doodads the bug disappears, so I can 100% say that it's caused by this incompatibility.

    Any help would be greatly appreciated.

    w1DORdp.png
  6. I have a couple of bug/error reports.

    Bug/Error #1:
    Spoiler
    eohXGs8.png
    I'm trying to pre-load the animation folder for battles and I keep getting this bug. Do you know why this is happening? [See attached image for bug/error]

    You can call all the in game animations with
    PHP:
    animation : all
    I'm just not sure why the bug/error is occurring when trying to pre-load all the images within the animation folder.

    Bug/Error #2:
    Spoiler
    VBze3Oy.png
    I have this plugin from Kino/Rose that brings up an icon password window through a script call. I noticed that while your Scene Stabilizer plugin is enabled, it causes an error when the player confirms their password/entry at the end. (it doesn't matter if it's the correct or incorrect answer to the password.)

    I have an AloeGuvner plugin [attached] that deals with drawing icons for window commands. It's not the cause of it because this error doesn't occur when your plugin is disabled, but it seems to mention Aloe's plugin in one of the errors at the bottom of the console in the screenshot. If you'd be able to look into this, I've attached his plugin in case it was relevant. I was going to link it, but I can't seem to find his thread for it.
  7. @brandos, I've fixed this issue, however I'm waiting till tomorrow to upload it, that way I can also account for the bugs that @AdamSakuru has mentioned as well. As always sorry for the delay in my response time ^^; expect an update tomorrow. :)
  8. @chaucer

    I have a suggestion for your plugin! Since you can load resources with it, what about clearing loaded resources? (you could make it so you can clear specific resources, or folders that were loaded into the cache, and even an option to clear the entire cache altogether?)
  9. Thanks for the suggestion @AdamSakuru, I've implemented you request, granted it's still not perfect, at the moment you can only clear assets one at a time, I'll have to implement the code to clear entire folders some other time, I've also added the ability to clear from memory all assets upon scene change, it's a plugin parameter, which is a bit extreme, but nonetheless the option is there.

    ● Version : 5.3.0
    ● Date : 06/11/2018
    ★ Added plugin parameter "Auto Cache Clear".
    ★ Added plugin commands to clear specific resources( see instructions ).
    ✩ Fixed a Incompatability issue with YEP_GridFreeDoodads.
    ✩ Fixed a crash when attempting to preload/upload all animations.
    ✩ Fixed bug which may cause the game to crash if scene terminated early.

    As always, let me know if you find any issues with the plugin. :)
  10. Hi there!
    Using the version 5.3.0 and all works fine :)
    I have a question. What about you implement a way to preload only a file for custom folders?
    For example, i use Galv Layers, then he made a folder like this:

    img/layers/

    Inside this folder are all my parallax maps. I want to preload a specific parallax for each map. But current i can only do the entire folder:

    <preload>
    folder : img/layers/
    </preload>

    When i try to load only the image i want with extension or not it launch an error:

    <preload>
    folder : img/layers/hall1
    </preload>

    Ma20xiy.png

    It also make me thinking: If i deployed a game to mobile, this preloads in map note tags will work?
  11. @Eliaquim I'll try to add something like this tomorrow or the day after, if I find time, also I'll try to add a way to clear from memory entire folders.

    edit : Also yes, preloading files WILL also work in mobile.
  12. ● Version : 5.4.0
    ● Date : 06/11/2018
    ★ Added new note tag to load assets from a custom folder.
    ★ Added plugin command to clear assets loaded from an entire folder.
    ★ Added plugin command to clear assets loaded from custom folder.
    ★ Added plugin command to clear ALL assets.

    To preload a singular file from a custom folder. you it should look something like...

    Code:
    <preload>
    custom: FILEPATH FILENAME
    </preload>
    
    // note : the space between the filepath, and the file name is necessary!
    // example below.
    
    <preload>
    custom: img/layers/ hall
    </preload>

    see instructions in help file for how to use all new features.
  13. It appears a "Reference error" error in the mobile device when I use the preload function
  14. Thanks for bringing this to my attention, I'll try to resolve this issue asap.
  15. Thanks for making this plugin! It’s fixed a lot of little issues I had! :D:thumbsup-right:
  16. Tha
    chaucer said:
    ● Version : 5.4.0
    ● Date : 06/11/2018
    ★ Added new note tag to load assets from a custom folder.
    ★ Added plugin command to clear assets loaded from an entire folder.
    ★ Added plugin command to clear assets loaded from custom folder.
    ★ Added plugin command to clear ALL assets.

    To preload a singular file from a custom folder. you it should look something like...

    Code:
    <preload>
    custom: FILEPATH FILENAME
    </preload>
    
    // note : the space between the filepath, and the file name is necessary!
    // example below.
    
    <preload>
    custom: img/layers/ hall
    </preload>

    see instructions in help file for how to use all new features.
    Thank you a lot! I will be testing it out, but thanks anyway!! ^^
  17. @TenTranVN Sorry for the delay in uploading the plugin, I've been pretty busy, but here's a patch for this issue, the problem you mentioned also made me realize I didn't acccount for exported rpg maker mv image files when writing the preload folder function.


    ● Version : 5.4.1
    ● Date : 06/11/2018
    ✩ Disabled preload folder option for mobile, as it's not able to be done.
    ✩ Fixed issue where plugin did not read encrypted assets.

    If you encounter any other issues don't hesistate to let me know. ^^
  18. chaucer said:
    @TenTranVN Sorry for the delay in uploading the plugin, I've been pretty busy, but here's a patch for this issue, the problem you mentioned also made me realize I didn't acccount for exported rpg maker mv image files when writing the preload folder function.


    ● Version : 5.4.1
    ● Date : 06/11/2018
    ✩ Disabled preload folder option for mobile, as it's not able to be done.
    ✩ Fixed issue where plugin did not read encrypted assets.

    If you encounter any other issues don't hesistate to let me know. ^^
    So the preload function will not work on mobile?
  19. preload will work, however preloading a folder will not. The reason is that when you deploy a mobile game, your project does not include node.js, which is the only way to read all the contents of a folder, as far I have been able to find. So while preloading does indeed work, preloading an entire folder, does not.

    I have added some padding though, incase anyone tries to preload a folder on mobile, that way the game does not crash.
  20. chaucer said:
    preload will work, however preloading a folder will not. The reason is that when you deploy a mobile game, your project does not include node.js, which is the only way to read all the contents of a folder, as far I have been able to find. So while preloading does indeed work, preloading an entire folder, does not.

    I have added some padding though, incase anyone tries to preload a folder on mobile, that way the game does not crash.
    so how to preload images and audio without error, can you give me a specific example?
    The game will work better if it is preloaded with audio and image. Especially your plugin, I love it very much