@StarCrunchRPG I was looking at the map and asking myself if the things I see there fit the theme of Guild Hall. It's a bit tricky to say, as you don't give any further information, but based on what I think a Guild Hall is all about I do have a few suggestions.
Curtains of the style you have are more usually found in cosy domestic settings.
If the banner in the left hand room has any importance for the Guild, it is unlikely that they would choose to have a tattered version of it, unless it had deep significance for them. e.g. it's the banner of the guild taken into a long and hard battle against some Big Bad.
I would move the map half a tile up on your tile sheet so that the bottom of it is not sitting on the floor, and people wouldn't have to look at their feet to see what it showed.
Obviously I don't know who sleeps there, but I would have thought that they would need at least a bedside locker for their things.
Fancy red carpets always indicate to me a place of wealth and possibly power. I think it would be more in keeping to have a more subdued carpet, and possibly put it in the sleeping area. The place where you have it will get walked on by muddy boots and would soon look a mess.
Overall, I think the map is too big which is why you have so much empty space. The counter doesn't need to be so long, you don't need all that empty space in the sleeping area. Why is the altar(? if that is what it is?) pushed to the side by the front door? What happens at that table? It can't be eating and drinking as there's nowhere for the food to come from.