@Kes Honestly it's hard for me to believe that nothing in that screenshot stood out to you as parallax. The flower and weed patches are much more organic than if I had done them in editor, the ground tile mixed green would not have been possible in the editor, the various clutter and placement of certain objects would not have either, etc. They're all extremely minor details, yes, but I think they do make a difference. Or, they
would make a difference, if I had been better at overall mapping. And I like to think that these details
will make a difference once I am.
And that's the part where I have to agree with you, I should definitely stick to the editor until I have a solid grasp on the fundamentals. And that leads me to the roofs. I'll admit I've been tinkering with the roofs for awhile now and I'm having trouble shifting perspective so that I see what you see. From my current perspective, the first house you pointed out just looks like a wider house due to the roofs. But I'm trying to challenge my perspective anyway, so I'm testing a bunch of house layouts.
The main issue I'm facing is how to make houses using the "simple" wall and roof tiles that both make sense but also aren't just squares. I don't know what tileset you used in your example but it's far more elaborate than anything I have at my disposal, the closest thing I can think of are the RTP Outdoor C roofs.
A lot of failed attempts. Or what feel like failed attempts to me, since they don't look quite right. I got to thinking that the darker roof tiles are meant to be meshed with the normal equivalents to make the house roofs look more logical, but thus far I haven't found a way that makes sense.
These two might work? Technically not squares, though the left might suffer from what you said earlier. The right taking a block from the back rather than the front might work better, perhaps.
I switched back to RTP and am messing with standard roofing as well, but all three of these I assume run into the issue you mentioned of the stacked roof tiles making the house look abnormally tall rather than long.
Thank you for your time, if you have any more to offer I'd appreciate any further advice you can give, while I work on remaking the houses in a way that's both visually interesting and using the tileset I have.