Those maps show a lot of potential, so it's nice that you want to dive back in.
The first concerns your tiles for the tops of cliffs. For your first map (and first video) you have square tops to rounded cliffs. If you compare them with the cliff tops for Theralt Quarter (and third video) you will see a clear difference.
Also in some places the tops do not follow the line of the cliffs themselves (see snip shot below). The tops go in a straight line while the cliffs curve in and out.
Both on map and in video I was unable to find anything to support those buildings, they are just floating in mid air.
I was surprised to see so much wooden flooring for a steampunk workshop. I associate steampunk with more metal and stone floors, especially where there is heat from manufacturing.
Another thing I've noticed on my own is the nature of the pipes you can walk straight onto from the ground, and then across like a sort of catwalk across the cliffs or other buildings. It makes no physical sense, and would make more sense if there was just like, a ladder from the ground to the pipes instead (to give a clearer sense of vertical space).
Also, the shading is pretty misaligned between straight and corner pipe parts, and the end parts would look way better if more rounded :kaocry: