@Momonica I've merged your thread with the Game & Map Screenshots thread.
Game & Map Screenshots 11
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I love this. I've been wanting to add one of these to my current project. Still not sure how to do it but been messing around with it a bit.I made a fully functional custom skill tree in a common event + a few scripts.
Skill Tree -
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Updated version of the town I'm working on plus a screenshot of the wip lighting at night.
Town Map
Lighting -
@LeeThom91 I think you have an issue with your water.
Take the water on the left side of the map. It starts at the top, flows with some force down 2 levels and then...? Where does it go? There is no discernable outlet for it, so it will inevitably flood the next level.
On the right it emerges from a high source (the level where the windmill is). There cannot be a huge reservoir of water in such a small level, but somehow it manages to become almost like a river in just a few feet. That is not possible. It would still be a minor stream/trickle until it is fed by other sources. The same is also true for the water on the left.
The access to this town is extremely constricted, only via the ladder at the southeast corner and the precarious bridge in the northwest corner. How did they get all the materials needed to build such elaborate houses up there? How does the horse on the right get there, and leave?
I like the tone of your lighting. -
Hi! I'm new to making games using rpg maker and I'm quite amazed at the parallax mapping technique. So I am trying to make one.
I'm quite happy with the result but I'm struggling with the ending of the waterfall. Can someone give me an idea?
Woah man! Your game looks so fun and exciting! reminds me of pokemon gen 5 graphics, which i really like! Does your game support day and night system?It’s been a while since I last made a post in a thread like this, but here’s a piece I made for my game today that I’m really proud of:
(For anyone curious, my game’s made using the MV3D plugin.)
View attachment 201141 -
@Kes
Thank you for the detailed response, I see what you mean about the water, as far as the outlet my thinking was that the river wound back round to the back of the mountain but now you mention it it's not particularly clear and good observation on the accessibility, I hadn't considered that.
Anyway here's a WIP update - I may have gotten a little carried away with the waterfalls lol but I think it's starting to take shape.
Town Update
Some in-game screenshots
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@LeeThom91 That's much better.
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@swordsvswords
Heh, Pokemon Gen 5 definitely always had this big appeal to me, so I'm glad to hear that you like it. Due to the game being Horror-themed (and some other shenanigans with its story), the game doesn't have a Day/Night cycle. It's definitely feasible to do for another project, but for this one, it's not present. -
Hey everyone. This is not my first game, but it's definitely the first RPG Maker game I intend to complete, and the one I've put the most work into. Mapping, along with story development, is one of my worst abilities, imo. So I am asking for some critiquing of the following maps.
Emberson. The city of Ash. What do you think of the layout? The decorating?
Mint City, the city of Mist. Set in a swamp. The premise is that they found these islands in the swamp and then set up a city on wood boarding.
My game has several mountains. This is one of the bigger ones.
This is Rymetton, the cave city of Frost. Decorations are a little sparse. What should I add, if anything? And how is the layout?
Skyrock Village - Shop side. The left side of Skyrock, featuring its shops. It's supposed to be a city of floating rocks.
Skyrock, the city of the Airborn. Supposed to be a city of floating rocks. This one I think is my best. It is also the opening town.
Snow path. This connects Rymetton and the Mt. Rymetton.
Somber Mountain. This is the first, smallest mountain in the game.
Som -
@FarOutFighter I've merged your post with the Game & Map Screenshots thread.
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Hey!
That's a lot to look at so I'll only point out the "bad things" we see at first sight
I don't know the main story behind this town but straight cliff walls is a bit weird. You should add some variations, add some shapes to them. Same for the ground, you used the exact same tile eveywhere. It needs more variations.View attachment 201837
Emberson. The city of Ash. What do you think of the layout? The decorating?
Your stairs look like ladders. You should add some stair tile at the bottom to make it look more natural (think in 3D).
It's rock everywhere, so I get it why there's no vegetation but you should add some stone piles, some boulders or whatever that is a rocky element
Except that, I like the map. It's interesting and I wonder what can happen here
The wooden ground tile reallt hurt the eye. You should find something else or edit it and lower the saturation.View attachment 201838
Mint City, the city of Mist. Set in a swamp. The premise is that they found these islands in the swamp and then set up a city on wood boarding.
Your cliffs seem like they're floating. Create some cliff tiles with a bit of transparency to put them in the water. This will make your cliff more natural.
The shape of your village is good, not too big, not too small. Maybe add some town elements to make it more lively (crates, barrels, streetshop or whatever)
same as before, your cliffs are straight. Add more variations. It's okay to have straight cliffs, you find plenty of them in the nature. But it's also mixed with weird shaped onesView attachment 201839
My game has several mountains. This is one of the bigger ones.
Same as before about your stairs. Your houses are higher than the wallsView attachment 201840
This is Rymetton, the cave city of Frost. Decorations are a little sparse. What should I add, if anything? And how is the layout?
Add some variations in your ground tiles and put some icy elements here and there
Your best map so far, really good.View attachment 201841
Skyrock Village - Shop side. The left side of Skyrock, featuring its shops. It's supposed to be a city of floating rocks.
View attachment 201842
Skyrock, the city of the Airborn. Supposed to be a city of floating rocks. This one I think is my best. It is also the opening town.
You have several cliff height pissues in this one. You're getting higher (or lower) but you have the same height everywhere compared to the waterView attachment 201843
Snow path. This connects Rymetton and the Mt. Rymetton.
Same thing about your stairs and cliffs
Btw, here's my map. It's a portion of one of the cave you'll find in the next chapter of my game
The map will be darkened. The torches are the only sources of light
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Thanks for the critiques, I really appreciate it. As for your cavern... i feel too noobish to give feedback, lol.Hey!
That's a lot to look at so I'll only point out the "bad things" we see at first sight
I don't know the main story behind this town but straight cliff walls is a bit weird. You should add some variations, add some shapes to them. Same for the ground, you used the exact same tile eveywhere. It needs more variations.
Your stairs look like ladders. You should add some stair tile at the bottom to make it look more natural (think in 3D).
It's rock everywhere, so I get it why there's no vegetation but you should add some stone piles, some boulders or whatever that is a rocky element
Except that, I like the map. It's interesting and I wonder what can happen here
The wooden ground tile reallt hurt the eye. You should find something else or edit it and lower the saturation.
Your cliffs seem like they're floating. Create some cliff tiles with a bit of transparency to put them in the water. This will make your cliff more natural.
The shape of your village is good, not too big, not too small. Maybe add some town elements to make it more lively (crates, barrels, streetshop or whatever)
same as before, your cliffs are straight. Add more variations. It's okay to have straight cliffs, you find plenty of them in the nature. But it's also mixed with weird shaped ones
Same as before about your stairs. Your houses are higher than the walls
Add some variations in your ground tiles and put some icy elements here and there
Your best map so far, really good.
You have several cliff height pissues in this one. You're getting higher (or lower) but you have the same height everywhere compared to the water
Same thing about your stairs and cliffs
Btw, here's my map. It's a portion of one of the cave you'll find in the next chapter of my game
The map will be darkened. The torches are the only sources of light
View attachment 201850 -
Well, I'm always struggling at making caves so there's probably a lot to say about it.Thanks for the critiques, I really appreciate it. As for your cavern... i feel too noobish to give feedback, lol.
Anyway, the basic mistakes are avoided and you can see how to create ground variations and add some natural elements for your rocky mountains.
And don't down yourself, it comes with practice. If you look at my first maps, it's far worse than yours. You did a great job so far, there's just a few mistakes you could easily avoid by praticing. It'll come with time so don't be worry about it :) -
Hi everyone! I have been working on my side project, a monster capturing game. This is just a test to make sure everything is working correctly.
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Here's a WIP of a Dwarven village inside a mountain - still needs a fair bit of work but I think the basic structure is looking okay.
Dwarven Settlement -
It does look pretty good and logical, but the distances are really spread out, have you tried walking around in it? Might be a pain to explore.
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@Sharm
Thanks for replying - and yes that's certainly a concern. I have moved around in it now I've done all the collision and it feels okay, I'll have to see what it's like once I've filled in the extra detail and populated it with dwarves. I'd like to keep a semi-mazelike feeling as, being a Dwarven village, it's full of all sorts of hidden treasures the player can find by taking the time to explore. -
That's great. As long as the player isn't expected to visit often, having some hidden goodies can be enough to justify a long walk, and the lighter dirt paths help a lot. Definitely test it out though.
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Did I include a totally unnecessary Gashapon gambling system that can make very wealthy if luck is on your side? Yes...Yes I did! You can also gamble your fortune away and lose it all... :kaoswt2:
There are five colors of Gashapons. Each one has different ranges of rewards they offer depending on rarity. Upon opening, you receive a colored lacquer token. You can trade these in for cash, but you need to find someone who'll take them first....
Note: the map displayed is not complete.