There's some small bugs too be fixed and the recording made the animations flinch out somehow a couple times, but getting there (both game developing-wise as finding a good way to record high quality videos). Looking forward to feedback and reactions :)
This looks beautiful and really polished. The animations are great and looks super fun to play!
I'm looking for advice on filling gaps in maps. My game is based in one city, so I want some semi-unique things to fills gaps in the maps. I want to avoid repetition of the same resources.
In the below map, the bottom-right hand corner seems unnaturally empty, so does the upper middle part (between the house with purple windows and the building on the right with the blue roof).
On other maps, I already have typical "towny" things like a large fountain and statue of the town's founder etc. So I want to avoid adding more statues/fountains as the ones I already have are sort of like landmarks. I added a flower planter in the bottom left to fill the space there, but don't want too many more plants on this map. I do have street markets/stalls in another part of the town, but as this district is quite posh/upmarket I don't think street vendors really belong here. I also have crates in other more industrial / port areas but again this area is too manicured to have stuff like that lying around.
Any ideas for things to add to fill space? All suggestions welcome!
