@Cyril-Splutterworth You need first to decide what your light source(s) will be. At the moment you have none - no wall mounted lights, no windows, no nothing. Therefore it is impossible to determine what the lighting effects could be.
Whatever they are, it is unlikely that they will be compatible with the autoshadows of your walls, which is what you have at the moment, so you would need to get rid of them.
Another reason for removing them (in part at least) can be seen above the head of the female in the bottom map. Your wall is 2 tiles high, so the autoshadow is also 2 tiles. But that wall can be no thicker than the ceiling tile, so 2 tiles looks weird.
Whatever they are, it is unlikely that they will be compatible with the autoshadows of your walls, which is what you have at the moment, so you would need to get rid of them.
Another reason for removing them (in part at least) can be seen above the head of the female in the bottom map. Your wall is 2 tiles high, so the autoshadow is also 2 tiles. But that wall can be no thicker than the ceiling tile, so 2 tiles looks weird.
Hi @Kes, thanks for taking an interest in my maps!
I was thinking that the neon blue strips at the top of the walls could serve as a lighting source, as well as the backlit sliding doors.
I'm a little lost about your final sentence; I'll get rid of the auto shadows, but do the walls also look disproportionate to the ceilings in terms of size?