@Constance
Thanks for the feedback!
For the cliffs specifically, I don’t think I used shift-click mapping at all. I’m not 100% sure what you’re describing when you say some parts look like shift-clicking on the cliffs. Maybe you’re seeing the several variations of the cliff tiles included in the FSM tileset? I didn’t want to have those map-spanning walls all using the exact same tile throughout.
Other parts like some of the grass patches were indeed done with shift-click, mostly when I was attempting to get certain tiles flush with one another instead of leaving awkward gaps. I can see what you’re saying about it looking a bit off at some parts, so I may go back and readjust it. At the time, it just looked like the lesser of two evils to me. If I was really trying to make it perfect, I might try to make some color edits on certain tiles to make them blend in better without shift-clicking. I’ll probably work up to that eventually, but proper mapping is something I’ve only been practicing for ~10 days now, and there’s still a lot I’m trying to take in. Baby steps, right?
I’ll try out some more color variations on the sunbeams - it’s true that the whiter light could give the appearance of dawn, though I’m glad you were still able to tell that I designed the map with evening in mind.
The house is also something I can potentially adjust, but it was just meant to be a small shack where an aging man is living alone, spending his days tending to the mountain trail. I could potentially widen the exterior by a couple tiles, though that might require shifting other stuff around and end up rippling into a larger reorganization of the map. Since this was just practice and not something I intend to use immediately in a project, I may hold off a bit on that.
Thanks again for the critique!