Game & Map Screenshots 11

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Started by Celianna 2067 posts Page 26 of 104 View original ↗
  1. ~~Insert borked image here~~
  2. So much loss to upload this GIF, pwease fix server '-`
  3. I've been working on some new Action Sequence/Skills in RPG Maker MV. Check out the video below! Hope you enjoy because i have more Action Sequence/Skills coming soon! Thanks for stopping by!

  4. @mikewalton206 I've merged your thread with the Game & Map Screenshot thread.

  5. A few more maps to share with everyone. I managed to make enough progress to make a demo, and from the feedback I received on it I've been able to push forward into the next areas of the game! GET HYPED :D

    Vitar Village
    Vitar Village.png
    A small village on the Foresta Continent, and the last one you'll see before going into the Sea of Trees

    Elder Tree
    Elder Tree.png
    The first real dungeon of the game. I started the inner maps in a Great Deku Tree style of dungeon, and worked it from there.

    Illyana Village
    Illyana Village.png
    The first village you'll encounter on the Firestone continent. It's mostly inhabited by Beastkin and Mercenaries, and leads into the Ahkasha Desert, which spans most of the continent. It's small size is due to the war that lost the Human's control of the continent.

    Feedback always appreciated <3 I love working with the amazing Time Fantasy sets!!
  6. Hello! I am new to this forum and also to game development. I am working on a game using all of my own artwork. Does this tileset look okay so far? does it look professional enough? I have no idea what im doing. are my torches too glowy? or maybe not glowy enough?

    Spoiler
    screenshot1.png
  7. I've just built from scratch one element of that screenshot. Guess wich...
    title.png
    The rest is modded from generator. And the composition is mine.
  8. Eloise said:
    Hello! I am new to this forum and also to game development. I am working on a game using all of my own artwork. Does this tileset look okay so far? does it look professional enough? I have no idea what im doing. are my torches too glowy? or maybe not glowy enough?

    Spoiler
    View attachment 139996
    Looks quite okay, but you should use more contrast. Use more brightness colors for torches, now they looks like there is thick fog in the room.
  9. @Lorenze I like the impression of hallucinating just looking your imgur anim.
  10. fizzly said:
    Looks quite okay, but you should use more contrast. Use more brightness colors for torches, now they looks like there is thick fog in the room.
    Thanks for the advice! Is the example on the right what you meant by more contrast? does it look better now? I am still working on the torches.
    Spoiler
    screenshot2.png
  11. Made a swamp using my new tilesets. :B
    It's cool make this kind of map. hahahaha

    1587230809447.png
    1587230891985.png
  12. @Kauzz very nice pal, really love your work.
  13. Just a part of the city of a not so serious practice project.
    Created with POP DLC.
    Maybe it turns even in a full game, who knows.

    Town.png
  14. Oh this is so clean and I love your spacing! You make good publicity to POP @Lornsteyn
  15. @Marquise*
    Oh, I think I blushed a bit.
    Thanks, but I think the glory goes to Vexed amazing tileset.
    I view myself not as a good mapper, at least Im never fully satisfied with it.^^
  16. @Kauzz that looks really nice! that could be used for swimming villages too i find.

    when will that country pack be on steam?
  17. My mountain town. I did a little bit of tileset editing here and
    it worked perfectly.
  18. Ilithianeae said:
    @Kauzz that looks really nice! that could be used for swimming villages too i find.

    when will that country pack be on steam?

    Thank you!
    Idk yet, I'm waiting for Degica schedule the release date. Usually they took near 1 -3 months, and since my pack I've finished in January was oficially released last week I can estimate something near this period... xD
  19. @Neka Music This mountain town appears to be set in a fairly rocky sort of terrain, with only dead trees and not much else. It therefore feels unrealistic for so many houses to have wooden walls and roofs. Wooden roofs in particular seem out of place except in forest villages. You then seem to have one metal roof (top left) and one building (top middle) in some unidentifiable beige material and your towers in brown brick. Finally, your church is in pristine white stone - but your cliffs (which would be the logical place for the stone to come from) are brown. And then we have the paving which is in a totally different material again. It all feels a bit of a mish-mash, with inexplicable tents (one almost as big as your house) thrown in on top.

    Generally speaking, towns tend to have only a limited range of local building materials, so that although the size and shape of the houses might differ a lot, there is a certain level of commonality. This would be particularly true of a mountain location because outside materials would have to be transported up, which is always more labour intensive.
  20. @Kauzz hmmmm.... three month.... that would be july then. or maybe degica is nice and put it into the juni. ^-^