Would like some feedback on my map, please. So, first of all, my aesthetic for the game is aiming for early NES RPGs, especially Dragon Quest. At least in terms of world design. Graphically it's uh... well, it's the RPG Maker DS resource pack lol. But yeah, in terms of how stuff is set up, I'm aiming for a really retro feel.
So I've got two versions of this particular map. The original one with multiple floors, and a revised version. I've decided that I don't want towns or castles to have second floors (basements are okay though), purely for aesthetic reasons, so that's why I decided to rework the whole thing. I haven't done shift mapping on the second one yet (probably should have done that before I put all the crap in it... but whatever), but yeah.
This is the original version of the first castle.
And here is the revised version.
I haven't made the basement yet. Also, before anyone asks, the RTP door that you can see is opened by the game's equivalent of DQ's Magic Key. I feel like it's plain enough to not conflict with the DS resource graphics. You don't think it's a problem, do you?
Also yes, you can break all the pots and barrels
:)
What do you think? Please give me any feedback you can! If it sucks, tell me so!
:)
Edit: Here's the basement remade
:)
