Game & Map Screenshots 11

● ARCHIVED · READ-ONLY
Started by Celianna 2067 posts Page 23 of 104 View original ↗
  1. My thinking was that those four beds represented the actual inn part for party use, while the rooms upstairs actually belong to the family that runs the inn.

    As for the vanities, they look like this when I put them directly against the wall:
    vanity.png
    which looks wrong to me. If it was two half-tiles like windows are, the positioning would probably be perfect, but as it is, I'd rather have it a tile down than melting into the wall like this.

    Adding carpets is a good suggestion and you're absolutely correct about the linen closet lacking walls and looking weird, thank you.
  2. Hi. There are few screens from my fresh project with a prototypical name "Game1". I still think about best name, because I have currently few ideas for it.



    Screen 1 - Dark Northern Forest (WIP, I should make it darker soon)
    This forest maybe looks boring, but most of the action will take place between the trees (secret parts of the forest) and underground (many tunnels, basement complex, spider lairs and one crypt). Here lives Dark Elves (?) race with their own, secretive culture.
    scr1-forest.png
    Screen 2 - First Village (Also WIP, it still hasn't a name yet)
    map2-firstvillage.png
    Screen 3 - Mount of Abandoned Civilization
    Correlated with main plot, there is a plan to build more similar places.
    Player can explore it after around 2 hours of playing.
    I tried to add more variety here, becuase I want to make that "abandoned" vibe.
    scr3-abandonedculture.png
    Screen 4 - (Cape? Beach? Coast? idk) of the Last Penny
    Old and stinky pub at corner of the continent, where no one (except pirates and local thieves) goes. You can rest here, obviously for price of "last penny", get some contracts from suspicious guys or buy something from black market.
    I'm planning to make this place more obscure.
    scr4-capelastpenny.png
    Screen 5 - Baba Yaga Hut/House
    Here comes plot about adventurers (from the tents located upper from hut) who suddenly disappeared. Player has to find them and get more informations about this creepy place.
    Yes, Baba Yaga probably will be (that's my actual concept) dark-elvish demoness.
    scr5-babayagahouse.png
    Screen 6 (WIP) - Incomplete Map (North-Western Side of the Island)
    I prefer to make 256x256 maps with 64x64 grid first, and later divide it into smaller 64x64 maps - everything for better clarity of whole game world.
    scr6-map.png

    About low floral variety - after stage of world building, I will add events with collecting system, so you could find many types of plants to pick up, like flowers, herbs etc)


    Some criticism and opinions from you will be welcomed.
  3. I needed a way to add objects (i.e. doodads) to my parallax maps, but I'm allergic to dev-ing with keyboard-only controls, so I've been working on this for my game:

  4. New game map and sprite~
  5. @Vandriette It's nice to see an isometric view from time to time :)
    Are these cables on the ground?
    I wonder how they go through the wall and the door.
  6. Working on a crystal area at the moment. :)
  7. Vandriette said:
    New game map and sprite~
    I like the atmosphere on this. Cute style too. Only thing is the cables(?). They seem to go nowhere and just top at the wall instead of going through them/into them.
  8. @HotAndColdAF I know it's a few days late, but I've just seen the mini discussion about the placement of your furniture against walls. You're right, having them stuck on the wall makes them look ludicrous. However, there is another, and much better, option to having them out in the middle of the floor, and that is to re-arrange your tileset so that the cupboard is half a tile down, then when you place them it looks sensible. Here is an example from my own project, showing beds and furniture against the walls. Sorry if it's a bit blurred, I used the snipping tool rather than taking a proper screenshot. And yes, the player walks under the ceiling tiles to get into the rooms.

    1583436805553.png
  9. Well, here comes screen of my first attempt to do interesting desert biome by using only RTP.
    There are few huts, two temple entrances, some caves and forest located north from desert.

    Obviously I do experiments with smaller map size (17x13), and I change model from one large project to few, small projects - just because it's easier to make universe more consistent and making details is less tiring.

    As previously, some words of criticism would be appreciated. Thanks.
  10. As a beginner, I'm a little hesitant to go about messing with the tilesets just yet, but I'll keep that in mind for the future, thank you.
  11. A collapse horsecart scene I drew for my project >u<
    27.PNG
  12. Been working alot more lately so haven't had alot of time to advance my game, but damn if trying to make a Forest-y Castle that I actually LIKE didn't take an eternity. This is what I've got so far.
    Foresta Castle
    Foresta Castle.png

    Also working on a town (There will be two) for the Foresta Continent as well. And yes, if you caught that name, there will be a Water/Fire/Wind styled area as well. I'm a sucker for the classics ^^;
    Kinsburg
    Kinsburg.png
  13. Hi. I did some progress, because I finished main map and it's time to make internal locations, so here comes pack of new screenshots with description.

    Screen 1 - Mountain Bandits' Lair (I still think about some light effects)
    Location binded with two stories - as the name shows, some people whispers that the local band of robbers hides somewhere in this complex cave system. Unfortunately, nobody is capable to do an expedition cause of many tunnels and a lot of dangerous Diggers, Scorpions and Er'Thon Bats. They must have another entry to this cave, but where it is? Nobody knows.

    There are also stories that long time ago, the group of old demons' cultists lived there. Legends says that they summoned dark powers of chaos. But... that's only a legend?
    mountainbanditlair.png

    Screen 2 - Froststone Mine
    This place was developed around few years ago, when the local miners during their job (mining coal and stone) found mysterious ore, that decreases temperature of everything who contacts with it. That's strange, but after around week the mysterious ones visited our village and ordered this stone for huge amount of money. From that day we get richer and richer.

    But there is one thing, that takes my mind... why they need so much of that thing? They call it "froststone", that's only information I got from them. You are not known there. Try to talk with one of them, he sits in our Tavern and he is always drunk. Maybe after sponsoring him a shot his tongue would blunder something more interesting?
    froststonemine1.png
    froststonemin2.png
    Screen 3 - Frozen Crypt
    Our miners found something new! This is a room filled with Frostone, but there is something more curiosal. Come with me, I will show you...
    Do you see this tombstone? Something is written there, it looks like some kind of ancient language.
    I don't know what to do with this. Maybe Master Azuro would help us, but of course, he is gone.

    ...

    I have to stop this mining industry! Some time ago group of the scary monsters appeared there and I see that theirs' motives are neither friendly nor somewhat aggressive. They freeze everything that will come inside, but they don't want to go outside - probably because they act in defensive manner.

    I don't want to ask you for help again, but I don't have choice. Soon the escort of these rich guys will come here for dose of Froststone and who knows what will happen when they will don't get enought amount. They looks like a people that could rip your throat immidiately.

    I feel that is connected with this strange tombstone. You should check it fast.
    frozencrypt.png
  14. I've gotten started on my first "dungeon," which is actually a swamp.
    A swamp area
    Map012.png
  15. @HotAndColdAF I like the general feel however I think there is a bit too little water to be a real swamp as the rest of the land doesn't yell 'wet' at me. Also some more logs and reed are missing in my opinion.
  16. Hi, just because of my "quarantine", I had more time to build more maps. Currently I done around ~180 of them and I start to have some fun with light effects.

    Frostflame Grotto - WIP
    I keep working on location called Frostflame Grotto. It is placed between rocks of abandoned, deep desert. That place is called "magical" by locals, because two opposite elements (fire and ice) collaborates together, causing anomalies sometimes. There are a lot of poisonous steam, made from fiery ashes and hot water steam. Don't come in without proper preparation!

    frostflame2.png
    I think also about "fog" effect, but I just begin fun with light effects and picture implementation, so I will try do something more in close future.
  17. I'd appreciate some thoughts on this map, it's one I struggled a bit with and I'm still not sure if it looks quite right.

    The "trees" are actually meant to be branches pushing through the soil (hence the pile of dirt at the base). There will be context to communicate that to the player, but I admit I'm a little uncertain if it comes off visually:

    1584654137672.png
  18. Your dirt piles have a bit of a green tint to them; it makes them look like they're just more of the grass. Pushing them more to the orange side of yellow/brown and probably darkening them up some should help with that.

    And if you can swing it, having one of the branches turn to go back under the ground is a good visual shorthand for "trees aren't supposed to do that."
  19. Here's some screenshots of my game. 1584862189575.png1584862194179.png

    vqqhQ4b.png
    3V3D17E.png
    9JlkjX9.png
    xzThgAS.png
    TgPSle0.png
    V9F6H5N.png
    OR91NBg.png
    gjscrIn.png
    xb3VsvD.png
  20. Practicing on a outer courtyard. Need help with this one part...

    1585098585771.png

    UPDATE:

    After a little Frankensteining, I found a way: railings!

    1585104094062.png