My work in progress of my next village. Having some issues filling some of those obvious empty spaces though. And I'm considering extending the bottom part and adding a few more houses too.
My work in progress of my next village. Having some issues filling some of those obvious empty spaces though. And I'm considering extending the bottom part and adding a few more houses too.
Pretty good.I would definitely expand the bottom. And use a different tile for the bridge. Doesn't look stable.
@bigcalsworld - Yeah, I would definitely expand the bottom out and replace those bridges (unless that's what you're going for). I also think the fence placements look kinda awkward, but that could be just personal preference. @Yougotsomechocolate - Looks a lot better so far, though the upper left area also looks a bit awkward with how empty it is at the moment.
Very nice, I like the offbeat vibe it has, reminds me a bit of a tame version of the weird trailer for LISA.
A lot of rpg maker devs should take notes here!
Hello, Im fairly new to RPG Maker and Im trying to design a sort of cave dungeon area. Here is what I have so far...
I welcome critic so I can improve my map, im not content with it but not sure how to give it the desired look im going for.
The style I am working towards is smaller areas with teleport events, but instead of making a new area completely I pasted the old area in the back kind of like reference making the map look bigger rather then just black space. The idea is that each small stage is going deeper and down into the cave.
I very much like this style but perhaps its the tilesets or my skills but I can't seem to get there.
So I was making limit break animations, but something about this one seems...lacking, or off somehow. Should the explosion last longer, is the pause at the end of the explosion a bit long, or what am I missing from it?
Apocalypse
And here's a few other spells I made for fun
Meteor
Ultima
Hurricane
Hope that's not too many MBs, and hopefully they don't load unless the spoiler tag is viewed. :o
@Aesica I like it a lot, as well as your other animated skills. I think what it may be, perhaps what I'm thinking, is what you thought possible yourself, that the explosions could last longer. I think that would improve it further. Maybe make a duplicate and try experimenting with that and see if you then think it looks more, just about right, to you.
@SomaelCK I think the way you have animated the tree on the right looks very strange, but I'm not sure that I shall be able to explain why in words.
When leaves move because of the wind, they tend to move in the same general direction even if not completely, as there will often be slight differences in speed and angle. This is implied by the steady movement of leaves in the wind which you have with your weather effect. However, your blocks of leaves on the right hand tree move in seemingly random ways which contradict any thought of a single wind coming from a single direction. In a couple of instances they seem to suggest 2 or more winds blowing in different directions at the same moment. I honestly think it would be better to have static leaves than to have leaves moving like that.
@VeryXInh Overall you have a cute pixely aesthetic going on, but if I may, the central elevated terrain the statue's on appears a bit flat. Now I'm not an artist, so I can't tell if it's because it lacks shading or if it's due to the amount of green present, but my brain is telling me "that looks like flat ground" even though I can tell by the staircase that it's supposed to be elevated.