Game & Map Screenshots 10

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Started by Celianna 1970 posts Page 85 of 99 View original ↗
  1. For my game I've made a few mine maps, however I'm sure they could do with some improvement. Any feedback is highly appreciated

    Spoiler
    GXhCI4q.png
  2. Spoiler
    t0uyW3O.png

    My work in progress of my next village. Having some issues filling some of those obvious empty spaces though. And I'm considering extending the bottom part and adding a few more houses too.
  3. bigcalsworld said:
    Spoiler
    t0uyW3O.png

    My work in progress of my next village. Having some issues filling some of those obvious empty spaces though. And I'm considering extending the bottom part and adding a few more houses too.

    Pretty good.I would definitely expand the bottom. And use a different tile for the bridge. Doesn't look stable.
  4. These are some example maps from a Sci Fi Game I'm working on. Any feedback would be appreciated.

    Ship's Bridge
    Spoiler
    HopeBridge.png

    A Research Lab for Experimenting on Alien Creatures
    Spoiler
    BIOLAB.png

    A Dormitory on a Scientific Research Station
    Spoiler
    Dorm.png

    A Bazaar Located inside a Space Station
    Spoiler
    Bazaar.png
  5. New trailer for my game:


    @bigcalsworld - Yeah, I would definitely expand the bottom out and replace those bridges (unless that's what you're going for). I also think the fence placements look kinda awkward, but that could be just personal preference.
    @Yougotsomechocolate - Looks a lot better so far, though the upper left area also looks a bit awkward with how empty it is at the moment.
  6. I've done some progress as far as the village
    Spoiler
    Krestrow.png
    moved the top house to the left, put more trees. and hey look, flowers are starting to sprout! Also there is a carrot farm.

    I've also started working on the tavern there.
    Spoiler
    Tavern.png
    It has an bar area, guest room, and tavern owner room. (Events are on as if they were off, it would look a bit weird where the doors are at)
  7. Lorenze said:
    New trailer for my game:

    Very nice, I like the offbeat vibe it has, reminds me a bit of a tame version of the weird trailer for LISA.
    A lot of rpg maker devs should take notes here!
  8. Extended the area at the bottom, changed the bridges and make a few minor adjustments here and there :)

    Spoiler
    7YcQQYc.png
  9. Here one of the Forest in my game. I dislike the forest tiles so I just use battlebacks and edit them a bit.
    Migogi Forest
    Migogi_Forest.PNG
  10. Hello, Im fairly new to RPG Maker and Im trying to design a sort of cave dungeon area. Here is what I have so far...
    I welcome critic so I can improve my map, im not content with it but not sure how to give it the desired look im going for.

    The style I am working towards is smaller areas with teleport events, but instead of making a new area completely I pasted the old area in the back kind of like reference making the map look bigger rather then just black space. The idea is that each small stage is going deeper and down into the cave.

    I very much like this style but perhaps its the tilesets or my skills but I can't seem to get there.

    ss_f6c90c81045108d3971c80c9d38acb5248eb5fff.1920x1080.jpg
    DW0nmkdWkAApJEn.jpg
  11. We have a thread specially for feedback on maps. I am merging this with that thread.
  12. So I was making limit break animations, but something about this one seems...lacking, or off somehow. Should the explosion last longer, is the pause at the end of the explosion a bit long, or what am I missing from it?
    Apocalypse
    pAxS6c2.gif

    And here's a few other spells I made for fun
    Meteor
    ouhRE67.gif
    Ultima
    yON9Nrq.gif
    Hurricane
    A9ZRY1U.gif

    Hope that's not too many MBs, and hopefully they don't load unless the spoiler tag is viewed. :o
  13. @Aesica I like it a lot, as well as your other animated skills. I think what it may be, perhaps what I'm thinking, is what you thought possible yourself, that the explosions could last longer. I think that would improve it further. Maybe make a duplicate and try experimenting with that and see if you then think it looks more, just about right, to you.
  14. Continued work on my forest dungeon.
    m3c0Irp.png
  15. Still a work in progress but happy with how this is shaping up so far:

    xPC4DdX.png
    oWntXLb.png
  16. "- So, this is the Wicked Forest villagers talking about?
    - What is this statue? A snake woman?"
    upload_2019-3-20_13-4-6.png
  17. It's been months since I last post here! How are you everyone?

    @SJWebster, Wow! That's some dramatic setting you have there. I can tell it will be epic once the map is complete. The flame, reflection and all!

    @VeryXInh, What are those squiggly things?

    My attempt at making a dynamic map. How does it look?

  18. @SomaelCK I think the way you have animated the tree on the right looks very strange, but I'm not sure that I shall be able to explain why in words.
    When leaves move because of the wind, they tend to move in the same general direction even if not completely, as there will often be slight differences in speed and angle. This is implied by the steady movement of leaves in the wind which you have with your weather effect. However, your blocks of leaves on the right hand tree move in seemingly random ways which contradict any thought of a single wind coming from a single direction. In a couple of instances they seem to suggest 2 or more winds blowing in different directions at the same moment. I honestly think it would be better to have static leaves than to have leaves moving like that.
  19. @VeryXInh Overall you have a cute pixely aesthetic going on, but if I may, the central elevated terrain the statue's on appears a bit flat. Now I'm not an artist, so I can't tell if it's because it lacks shading or if it's due to the amount of green present, but my brain is telling me "that looks like flat ground" even though I can tell by the staircase that it's supposed to be elevated.