is the town okay?
Game & Map Screenshots 10
● ARCHIVED · READ-ONLY
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@csevans84 the tower in the middle looks a bit off because it's so isolated. (adding some shadow perhaps could make it a bit more unified). And , but this is me nit-picking, the town seems rather large in comparison to the map, but it's the only feature yet so can't really tell :cutesmile:
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I had had issues with the size. I am going with the same style that Chrono Trigger used where there are no town only spots on the map to walk too. So everything needs to be larger.
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@csevans84 Okay, well then it'll be good. I would however add some shading or street-tile in the center to make it more of a whole, like I said it looks just a tad bit off (to me anyway and I'm no expert lol)
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After some feedback this is the updated version of my oasis map...
What do you think? -
Mountains. more of a walk through some moutains than up and down mountains. but I think it looks well. some minor mistakes that I will be going back to fix, but wanted to see what you all thought
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@Paladin-Cleric of Awesome like the feel of both of them though some of the water parts a a bit square (then again that's rpgmaker for you haha) maybe add a little green on the edges? Just a thought, mine actually and you already know I like clutter LOL
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Revised (and hopefully last :D) version of my town
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Better definitely!
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Revised (and hopefully last :D) version of my town
I feel like the bridge is a bit out of place since the stream is so tiny. Also it feels like a weird place to build a bridge when there's really nothing to go to, no path or anything.
Maybe have some walkable rocks, or make a gap in the water or something instead? -
@Elissiaro Yeah, not to fond of op myself lol wasn't in the first six drafts either.nit sure why it is now lol
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Hi everyone! So, I've tried tocreate a dialogue system which uses RTP character sprites instead of face graphics, as I find them much easier/quicker to edit and create unique designs with. My challenge with this is presenting these sprites in a way which conveys emotions, and engages the player in the conversations. Uploading my results so far, hope y'all like them.
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@Acer2020 amazing spriting still my friend.
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I think the pink behind Minuet is a bit too much - it makes her look like parts of her are blending into the background. Also, the names are a bit hard to read due to both being a different direction and different colours. I'd highly recommend picking a nice neutral colour for behind both of them and for their names, as well as find a way to have both names face the same direction at least so they're easier to read. The sprites are nice, though, as is the idea of posed sprites for faces.
I do wonder if, instead of having the sprites as faces you couldn't just animate the sprites on the screen instead. Maybe use a zoom script of some kind so that you can zoom in on them as they do their interactions? It'd feel a lot better as the focus would be on the actual characters and not the sides of the screen. -
So I was wondering how painstaking and awful it would be to draw a map by hand and then use that in a game.
I did this just to see how it would work and how complicated it would be.
Here's what I learned:
- I rendered a 48x48 grid in gimp and printed it...pixel measurements don't translate well into print
- In order for this to actually work, you have to go in and erase everything around whatever you want to have in your above layer.
- Actually drawing maps, for real, would be the worst thing you could ever do.
- This might work if you drew all the resources separately like how they are actually done, and then made them into parallax sheets and did it that way.
MODS:
This isn't anything I'm working on. I just wanted to do it to see how the experience was and figured since I was done with it I'd share it here because I like these threads and I thought maybe someone else would see it and go, "Oh, cool." Maybe it'll inspire someone who can draw to do something like this. Plus, I like these threads. I honestly don't think this is too off topic or disruptive for this thread (since this isn't actually a work in progress).
Imagine actually doing this and hand drawing all the sprites, all the doors and chests. Hand drawing the animated tiles. No thanks.
I AM NOT AN ARTIST.
Drawing Test -
I had nothing to do today, so I ventured to set up a very quiet map in rpg maker xp:

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Beautiful.
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so simple, yet so beautiful! well done!
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@DWDRICK I've merged your thread with Game & Map screenshot thread.
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Can someone tell me what's wrong with my cliffs? or the tent...seems a little awkward? I'm not good at cliffs/mountains and need advice on them before I start doing more (': thankyouu
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