Game & Map Screenshots 10

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Started by Celianna 1970 posts Page 50 of 99 View original ↗
  1. is the town okay?
  2. @csevans84 the tower in the middle looks a bit off because it's so isolated. (adding some shadow perhaps could make it a bit more unified). And , but this is me nit-picking, the town seems rather large in comparison to the map, but it's the only feature yet so can't really tell :cutesmile:
  3. I had had issues with the size. I am going with the same style that Chrono Trigger used where there are no town only spots on the map to walk too. So everything needs to be larger.
  4. @csevans84 Okay, well then it'll be good. I would however add some shading or street-tile in the center to make it more of a whole, like I said it looks just a tad bit off (to me anyway and I'm no expert lol)
  5. After some feedback this is the updated version of my oasis map...
    Map023.png
    What do you think?
  6. Mountains. more of a walk through some moutains than up and down mountains. but I think it looks well. some minor mistakes that I will be going back to fix, but wanted to see what you all thought

  7. @Paladin-Cleric of Awesome like the feel of both of them though some of the water parts a a bit square (then again that's rpgmaker for you haha) maybe add a little green on the edges? Just a thought, mine actually and you already know I like clutter LOL
  8. Revised (and hopefully last :D) version of my town
    Map022.png
  9. Better definitely!
  10. Finnuval said:
    Revised (and hopefully last :D) version of my town

    I feel like the bridge is a bit out of place since the stream is so tiny. Also it feels like a weird place to build a bridge when there's really nothing to go to, no path or anything.
    Maybe have some walkable rocks, or make a gap in the water or something instead?
  11. @Elissiaro Yeah, not to fond of op myself lol wasn't in the first six drafts either.nit sure why it is now lol
  12. Hi everyone! So, I've tried tocreate a dialogue system which uses RTP character sprites instead of face graphics, as I find them much easier/quicker to edit and create unique designs with. My challenge with this is presenting these sprites in a way which conveys emotions, and engages the player in the conversations. Uploading my results so far, hope y'all like them.

    Dialogue Mock 1.png Dialogue Mock 2.png
  13. @Acer2020 amazing spriting still my friend.
  14. I think the pink behind Minuet is a bit too much - it makes her look like parts of her are blending into the background. Also, the names are a bit hard to read due to both being a different direction and different colours. I'd highly recommend picking a nice neutral colour for behind both of them and for their names, as well as find a way to have both names face the same direction at least so they're easier to read. The sprites are nice, though, as is the idea of posed sprites for faces.

    I do wonder if, instead of having the sprites as faces you couldn't just animate the sprites on the screen instead. Maybe use a zoom script of some kind so that you can zoom in on them as they do their interactions? It'd feel a lot better as the focus would be on the actual characters and not the sides of the screen.
  15. So I was wondering how painstaking and awful it would be to draw a map by hand and then use that in a game.
    I did this just to see how it would work and how complicated it would be.

    Here's what I learned:
    • I rendered a 48x48 grid in gimp and printed it...pixel measurements don't translate well into print
    • In order for this to actually work, you have to go in and erase everything around whatever you want to have in your above layer.
    • Actually drawing maps, for real, would be the worst thing you could ever do.
    • This might work if you drew all the resources separately like how they are actually done, and then made them into parallax sheets and did it that way.

    MODS:
    This isn't anything I'm working on. I just wanted to do it to see how the experience was and figured since I was done with it I'd share it here because I like these threads and I thought maybe someone else would see it and go, "Oh, cool." Maybe it'll inspire someone who can draw to do something like this. Plus, I like these threads. I honestly don't think this is too off topic or disruptive for this thread (since this isn't actually a work in progress).

    Imagine actually doing this and hand drawing all the sprites, all the doors and chests. Hand drawing the animated tiles. No thanks.

    I AM NOT AN ARTIST.

    Drawing Test
  16. I had nothing to do today, so I ventured to set up a very quiet map in rpg maker xp:
    Sem%20Ttulo-1_zpszcjapmdf.png
  17. Beautiful.
  18. so simple, yet so beautiful! well done!
  19. @DWDRICK I've merged your thread with Game & Map screenshot thread.
  20. Can someone tell me what's wrong with my cliffs? or the tent...seems a little awkward? I'm not good at cliffs/mountains and need advice on them before I start doing more (': thankyouu

    Spoiler
    BJuMg3O.png