Game Making Drive Feb 2014

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Started by Archeia 790 posts Page 36 of 40 View original ↗
  1. Day 17 ?
    (at least for me since I only do workdays)
     
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    Go, Team Red!

    I almost forgot this. Today I continued working on my tileset edits, almost done. Hopefully I can finish everything till 2nd march and contribute to ReStaff.
  2. Day #10 ~Excel & Ruby~

    Decent amount of work done, not much on the writing side though.

    ◆ Database

    * Started coding in skills and weapons into the game.

    * Long story short, I have a copy of my games database dropped into Excel so anything in the Excel Sheet is already implemented into the game.

    * Every School of Magic aside from Time so far has only eight skills in it. Time currently has 13

    * The elements in game are color based, (Red, Blue, Yellow, Green, White, Black, Silver) with skills reflecting something their color is often associated with.

    * Job classes provide nothing but supportive and passive skills.

    * Support Skills are available as long as the class is set. (Or a passive/equip item allows them to be used)

    * Passive Skills are available as long as it is equipped. (Or a piece of equipment grants the effect.)

    * Preview of the Database here since talking about what I did doesn't show what I did...

    ◆ Scripting

    * Nothing much done in the coding side, just setting up scripts for future effects.

    * Tweaking/Abusing a couple scripts that make use of a skills skill type for specific effects.

    * The skills school is the name of the skill type that they default to, and the skill type is the command they appear under in battle.

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  3. Entry #10

    Did a LOT of dialogue work. Went through and changed a ton of things. The very beginning (as in the first few minutes) still feels weak to me, but toward the end of the beginning part (the end of the prologue) is where I think it really shines. Problem is if a player doesn't make it that far, they certainly won't read the good stuff! So I have to kick it up a little. Can't let this little bump knock me off course.

    My music commission is almost complete, at least for now. I'd love to order more but when I can. So I've begun messing with songs which will probably make me feel better about the start if there are things to listen to. Next up is the remapping of the castle throne room which doesn't look to bad with regular tilesets, but I think it will look better with some parallax edits, now that I'm a good bit better at mapping than I was. I'll post it next entry if it's done by then.

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  4. Game making drive, day 20 february 26th:

    Lots of eventing and testing done. Finished all the maps and touched up a few to look better. Continued to play around with the resources I bought yesterday.

  5. 8P82rVo.png


    Day 23


    * Drew concept art for next dungeon (well, gave it a makeover; I've sketched it at work before lol)


    * Redrew pictures for save icons because I hated the ones I did the other day.


    saveico_by_makio_kuta-d785dcb.png


    * Look at my cute little children


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    * ACTION SHOT wowowow
  6. I've been working super hard but haven't posted here! (Sorry Blue team, caused a few chain breaks) I've been working on a new sidequest, while at the same time I've been talking to YouTubers about getting my game out there. I got RPG Maker on Steam, so today I put in 2 hours of work. Might not seem like much, but I was at my house for about 3. I'm almost done with the quest, that'll make me 3/75 of the way done. So far to go, yet I've gotten super inspired and fired up. Is there a game making drive every month? It's helped me SO much.


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  7. Day 9

    Worked a bit more on character prologues tonight.  The basic concept is the game can be played from different perspectives.  At the beginning of the game, you pick from six different characters in which the story plays out from their perspective.

    Characters



    Alaric

    Male

    Age: 28

    Home World: Delphyne

    Weapon: Gun

     

    Baire

    Male

    Age: 37

    Home World: Ashima

    Weapon: Right Hand: War Hammer, Left Hand: Shield


    Enios
    Male
    Age: 31
    Home World: Eridani
    Weapon: Great Sword (Two-handed)


    Nadizeh

    Female

    Age: 132

    Home World: Tela

    Weapon: Right Hand: Wand, Left Hand: Orb or Tome


    Valgus

    Female

    Age: 24

    Home World: Eridani

    Weapon: Left Hand: Holy Sword, Right Hand: Shield

     

    Vesi

    Male

    Age: 23

    Home World: Ashima

    Weapon: Right/Left Hand: Katana




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  8. Entry 4:

    Not as much progress as I would have liked. Life and death hit hard earlier this week and playing catch up is not the funnest of games. I wrote a bit more for some cut scenes in the game. I also made up a mock layout for one of the in-game dungeons. No screenshots today though. Too tired. Must sleep now.

    BLUE +1
  9. Wow, where has the time gone?  Its almost at the end of February!  Telling myself that I will stick with trying to keep this little schedule even after the event is over so I keep making some progress, even if it is just a little at a time.

    I didn't get much done on my game as I was trying to recreate a couple of ideas for the Not-So-Bright screenshot contest on Steam.  Early mistakes and/or things I know I will need to eventually address after doing some early playtesting in the initial dungeon.

    The second dungeon (technically a fortress) is coming along slowly.  I have the main layout pretty much set and have started to add some detail.  Next time, figure out which creatures to encounter!

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  10. Last day for me(number 4):

    Don't really have any pictures to show this time, and I haven't worked all too much today. So, unfortunately, aside from more recolors/edits for sprites and portraits, the only other thing I've done today was completely change the character classes, and skills they have. I want everyone to feel unique, and so, the genericly overused designs I had for the cast before just wasn't working, and they needed to be changed.

    For example(going by Final Fantasy terminology): A Monk became a White Monk, a Black Mage an Arcanist, a Dark Knight into a Necromancer, stuff like that. Now, I haven't made up each character's skill sets yet, just have the bases for 'em. The effects will come soon, and much later down the line comes testing and balancing.  BD

    Ah, I've also re-organized my elements into three categories. Four physical ones(Slash, Pierce, Bludgeon, and Crush), four elementals(Fire, Water, Air, and Earth), and then non-elementals(Poison, Gravity, Arcane, Holy, and Dark).

    ...Maybe it was more work than I thought, but anyway, my time in this GMD's come to a close as February nears its end. Best of luck to everyone else, and possibly next month as well?  ;)

    EDIT: (Why do I keep putting a point for blue? I'm in green, darn it! xD)

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  11. Thief Town and Undead Castle shrunk to 1/3 of their original size today.  I know that will make Dalph happy.

    Started to take some before and after shots for my thread and blog to showcase what's changed and improved.

    Hammering away at Cut scenes.   Then set up Ivan to be the shop guy.

     

    I've got my second wind today.  I hope it can carry me to the finish.  I keep avoiding the intro, but I found going to the end of production and working my way backwards is actually easier and less intimidating.

     

    I keep forgetting the +1 cause I am too focused on the work >< cc6ZMs0.png
  12. Another long day at work ;n;

    Much scripting was done today (story of my life /o/). I've started trying to complete some script requests in the RGSS3 request forum because I came up against kind of a mental roadblock trying to come up with new content/ideas for another game.

    I also played through a couple more of the RM Venture entries and wrote up some rough draft notes for reviews! MUST... COMPLETE... ALL... REVIEWS!

    Go, Blue Team!

  13. GMD Day 22+23

    Day 22

    Started making an outline of what I want the training area in Azure village to look like.  Also wrote some more notes down for my combat system.

    Day 23

    Got the 2nd set of sketches back today, edited them a bit and picked out what I want for the final version of this character.  Sent it to my artist and will get the final bust in a few days, can't wait :D

    Also worked a little on backstory for Arkonis (below).  

    Arkonis-Sketch-Showcase_zpsc41f8ec7.jpg

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  14. Yesterday I been having an internet connection problem so I didn't give update from yesterday

    2/26/14

    The Seven Tower

    - Working on the side-story

    - Working on the Preview version

    Town of illustive episode

    - Setting up for Steam Workshop Version.

    2/27/2014

    The Seven Tower

    - Finding Beta tester

    - Working on maps

    Misc

    - I just help 2 people on how to use RPG maker VX Ace Yay for helping.

    - I also show one people Rpg maker Vx Ace on steam and they buy it since they want to make games. Yay for referring to a program.
  15. Update for Yesterday

    I finished off a good number of commissions yesterday, one was just a simple demo/example track that I'll be finishing off when I've got myself some spare time:

    Monster Heart: Track Demo

    Then I finished off the final track in Pern's commisison list:

    Intro Theme

    And last but by no means least I finished an Adventure Battle track for Clord:

    Kingdom: The Clans Adventure Battle Theme

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    Today

    I've started work, with some new instruments and also worked abit more on fixing a few looping errors :D also updated my website with some more information regarding commissions and also an update to my free music :) then I started work on a final piece for a Restaff release on vxan.
  16. Apparently the internet doesn't get connected for another week. What a pain!!

    Today's effort:

    * started remapping the last town. It totally sucks, though. Not sure what I'm going to do with it :/

    * wrote gab window dialogue for 8 areas. Five to go!

    Go team BLUE!!
  17. Day 24

    - More secret tinkering.

    - Finished the element icons, was interesting to transform "Secular" into something more than a glorified dark element.

    - Finished the rest of the character backgrounds, it'll make throwing personalities in their hair/faces much easier. I'll get back on that sometime in the near future.

    - Evented an outline of how character choice and elements are decided. I added two more emotion abilities that are exclusive to Orion and Kacia respectively, and once unlocked will unlock their true ending, however it might not be a happy one at least not for Orion whose special emotion is a negative one (one that he is trying to suppress) while Kacia's is something she lacks. So one tries not to feel their nature, while another will want it in order to finally feel complete.

    What I learned today: Writing things down actually has some benefits, although I like the magic of spontaneous storytelling.

  18. Day 18 ?
    (at least for me since I only do workdays)
     
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    Go, Team Red!

    I'm sorry, nothing interesting to report. I worked again on my tileset edits, I can't post screenshots of it, but hopefully you will all soon see the results :)