Go..team...zzzzzzz
I've been very exhausted, and after looking at my stat sheets, I realized a miscalculation I may have made in my battler database. Quickly realizing that to go back and re-edit again would not prevent future, mistakes, I decided to go to a dynamic stat system. So I'm implementing parts of Yanfly's leveling scripts. Spend the night trying to figure out a balancing formula that raises stats efficiently, while still working with the default stat caps of RMVX Ace. After crunching numbers all night, I figured out the numbers that should work for hp, stats, etc. With that being said, here's hoping for the best tomorrow once field tests are implemented.









