Galv's Message Busts MZ

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Started by Galv 41 posts Page 2 of 3 View original ↗
  1. Amazing. Thank you! This is exactly what I needed!
  2. VisuMZ_3_ActSeqCamera breaks the bust coordinates.
    1603021536349.png
  3. Hey mate. I noticed that in combat when characters talk with busts, the alignment of it is to the bottom right, below the message box. The busts during dialogue out of battle works perfectly, but always looks like this during.
  4. Does this happen in the default combat system or does it happen with other plugins?
  5. When Visustella's Action Sequence Camera is present the bug occurs, otherwise it works fine.
  6. Have you asked the Visustella team about it? I am unable to view their code to make it compatible.
  7. EDITING BEFORE ACTUALLY POSTING
    I managed to fix it!
    I changed the "UI Area Width" to match my resolution width, and then got Visustella Message Core and changed the textbox width that way... My menus are kinda huge now, but eh.
    Posting this anyway, cause other people might have the same problem I guess.
    Or... You know. Galv might consider this a bug and look into it.


    Old post : Problem fixed
    Hi!
    I'm not sure if this is fixable... I feel like I've tried everything.
    But, when I do right alignment, my bust ends up in the middle of the textbox instead of to the right.
    Offsetting X either makes it worse, or moves the regular Left aligned Bust out of the window completely.
    example without Offset
    Left vvvv
    Screen Shot 4125.PNG
    Right vvvv
    Screen Shot 4126.PNG
    I assume it has something to do with my resolution??
  8. What's a good bust size for a res of 1024 x 576 and UI res of 960 x 540? I would prefer if the bust was about the same size on that screen as the old lady in one of the early posts in this thread.
  9. Hey, i really love this plugin, its very easy and friendly.
    Idk if you will update this in the future, but would you consider to add a way to assign a folder for the bust pictures?

    I have like 300+ bust images so the picture folder got a little messy.
    Not a BIG problem, but you know, would be a nice update.

    Keep the great work!
  10. I was wondering if there is a way to change the alignment through text codes instead of the plugin command?
  11. I love this plugin, thanks so much for porting it to MZ.
    I noticed a weird flicker when you switch from a dim middle message box without a bust to a bottom normal window with a bust. Almost as if the bust gets shortly drawn in the middle and then disappears.
  12. When making your own bust, is there a max bust size you'd need to take into consideration?
  13. Hi, I have a problem, I noticed that using your plugin, when I compile the game and put the check on "Exclude unused files", the tool doesn't count all the busts I used with this plugin.

    can you solve it? thank you
  14. Double post created by mistake
  15. Double post created by mistake
  16. You can just add the required assets in any plugin that you use in the project by specifying:

    * @requiredAssets <relative path to file>

    I just append the list in GALV_MesageBustsMZ.js, and it will look like this:

    1751200074714.png

    You can get the list of files using the command prompt, just copy it to excel and concatenate with the required string (e.g. * @requiredAssets img/pictures/) and paste the result into the plugin file.

    The alternative is of course to NOT use exclude unused files.
  17. Canned_Dinosaur said:
    You can just add the required assets in any plugin that you use in the project by specifying:

    * @requiredAssets <relative path to file>

    I just append the list in GALV_MesageBustsMZ.js, and it will look like this:

    View attachment 343884

    You can get the list of files using the command prompt, just copy it to excel and concatenate with the required string (e.g. * @requiredAssets img/pictures/) and paste the result into the plugin file.

    The alternative is of course to NOT use exclude unused files.

    A thousand thanks :)
  18. Hi Galv, first of all, thank you for your amazing plugins, they've added so much personality to my project

    I'm currently using your Message Busts MZ plugin in combination with VisuStella’s Message Visibility plugin, which allows players to hide the message window during dialogue.

    Everything works well, except for one detail: when the player uses the "Hide" function from the VisuStella plugin, the message window disappears as expected, but the bust image remains visible on the screen.

    Would it be possible to make the bust also hide when the message window is hidden?
    I’m not sure how to modify the plugin properly myself, so I wanted to ask if you might be able to help, or if you could point me in the right direction to achieve this behavior.

    Thanks in advance for your time and for all the great work you do for the community!