Excluding unused files deployment issue RPG MV

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Started by billx94 8 posts View original ↗
  1. Hey all,

    So I'm finally at the stage of deploying my game but I keep running into a problem. When ever I click "deploy excluding unused files" the game is created without the files that some of my plugins use but it then keeps some files that I never use. For example I was toying with the idea of using MOG Hunters ATB system but I decided against it, when I deploy my game "excluding files" it shows up in the folders. On the other hand I also use GALVs Layered plugin and when I deploy the game that layers folder isn't in the game folder, this happens to a bunch of folders and files, my "titles2" folder doesn't even come up! When the game is deployed all my plugins are in the appropriate folder and this only seems to happen to all my plugins!

    I've attached screen shots of the explained ATB and Layers problem, as well as the info for each folder. There is also all my game files as well as the deployed game files and all my plugins.

    I recently went through all my plugins and put them in the correct order according to yanfly's website but that screwed with my game big time! it wouldn't even load! So I have since returned them to the original order where there was nothing wrong with game play.

    Thanks in advanced - Billy.
  2. never check exclude unused files, but do it manually (100% secure), there is a tool
    that does a better job, but never tested that.

    do it manually or leave them there for safety.

    EDIT:
    Btw, your YEP Plugins aren't in the correct order as well, so they might gain errors
    during or after battle sooner or later. Make sure you arrange that before deploy it.

    check yanfly website for its order.
  3. I thought about doing it manually but I want to put out a PC and MAC version, plus I don't remember everything that I used. The game is also 1.2gb and excluding files it goes down to 580mb, so that's a big difference.
  4. billx94 said:
    I thought about doing it manually but I want to put out a PC and MAC version, plus I don't remember everything that I used. The game is also 1.2gb and excluding files it goes down to 580mb, so that's a big difference.

    I've never used this myself, but there's a program that might be able to help your cause: RMMV Scrubber

    Be sure to save a backup of your project before making any changes.
  5. the "unreliability" of that function is caused by the plugin writers.

    to identify if a resource is used the editor depends on either it's direct use (which means it is used on a map or on the database somewhere) and on a registering function (that plugin writers can use to tell the editor what files they need).
    Unfortunately most plugin writers don't register their files, resulting in them going missing if that option is checked.

    To prevent that you can make a map that is unused in the game and place the resources there. This will trick the editor into believing they are used there even if the map is never connected, allowing the resources placed there to be usable by plugin that didn't register them.

    as for resources that are there while not being used - that shouldn't happen, most people complain about the opposite of too many files removed. I'm guessing that those resources are still linked and used somewhere in your project and you just don't remember where.
  6. So pretty much just have a map with a bunch of events running with all the files that are missing?
  7. I've moved this thread to MV Deployment. Thank you.

  8. Cheers guys got it done!