Galv's Map Projectiles

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Started by Galv 197 posts Page 7 of 10 View original ↗
  1. What is the exact filename of your file in /img/pictures/ folder? Is it:
    grenadeAnim(8,5).png
  2. Galv said:
    What is the exact filename of your file in /img/pictures/ folder? Is it:
    grenadeAnim(8,5).png
    No it's not, it's just GrenadeAnim.png
  3. @Galv Very Amazing Plugin! I know it's been a while but it's quite a cool one still. Great job on coding this! :cutesmile::thumbsup-right:

    @PKirkby:
    PKirkby said:
    No it's not, it's just GrenadeAnim.png
    lol ahh well that's most likely the problem then ;):guffaw:
    name it grenadeAnim(8,5).png.
    upload_2019-12-11_19-6-7.png
    ...like the example:
    upload_2019-12-11_19-9-20.png

    Sidenote:
    Also try to match Upper/Lower case with the filename exactly, it doesn't matter to windows but certain OS's it will matter.:cutesmile::thumbsup-right:
  4. ct_bolt said:
    @Galv Very Amazing Plugin! I know it's been a while but it's quite a cool one still. Great job on coding this! :cutesmile::thumbsup-right:

    @PKirkby:
    lol ahh well that's most likely the problem then ;):guffaw:
    name it grenadeAnim(8,5).png.
    View attachment 128719
    ...like the example:
    View attachment 128720

    Sidenote:
    Also try to match Upper/Lower case with the filename exactly, it doesn't matter to windows but certain OS's it will matter.:cutesmile::thumbsup-right:
    Damn, I even thought of that but wasnt sure. Thanks alot!
  5. PKirkby said:
    dayum, I even thought of that but wasnt sure. Thanks alot!
    no prob. glad to assist :)
  6. Oh, d
    ct_bolt said:
    no prob. glad to assist :)[/QUO
    ct_bolt said:
    no prob. glad to assist :)
    I suppose I should ask, what size is the animation template? Now that I have it work I have to make up a template, the original ones are 192px per frame but it seems your bullet design is a little different.
  7. Are you referring to the projectiles themselves?
    Default are 80x30 but as mentioned above the filename specifies the number of frames.
    So in the example image it has 8 frames each frame is 10 pixels.
    The speed of how fast it loops through the frames is set to 5.
    upload_2019-12-11_22-31-52.png
    All frames are on a single row.
    Does that help? Is that what you were asking?
  8. Oh I get it now. Thanks again
  9. PKirkby said:
    Oh I get it now. Thanks again
    No prob. Made a few quick ones just now myself editing the RTP.
    knife_sml(12,3).png

    knife(8,4).png

    knife(12,3).png
  10. Hey @Galv this plugin is amazing! :D
  11. Hello. Is there a way to set that plugin to use it with different platform levels?
    When im on 1 i hit only 1, on 2 hit 2 etc.

    I tried to use in event that get hit:
    $gameMap.regionId($gamePlayer.x, $gamePlayer.y) === $gameMap.regionId($gameMap._events[this._eventId].x, $gameMap._events[this._eventId].y)
    But it doesn't seems to work.

    6YtZWx4.gif
    I created a bow thanks to that plugin, but it hits events even if they are on different regions. 1 = 2 :/
  12. Anyone have done this projectile for a hookshot? want to share the graphics?
  13. I was able to get it right. Platform system works. Now i have problem with Pixel Movement :V
  14. CrasheR said:
    I was able to get it right. Platform system works. Now i have problem with Pixel Movement :V

    Could you be so nice and post your solution? Im pretty sure many, including me would be happy for it
  15. Martin said:
    Could you be so nice and post your solution? Im pretty sure many, including me would be happy for it
    Its a lot of work with that solution. I would need to crate whole tutorial for people to understand it. :L
  16. Awesome, this looks like it is perfect for Tower Defense Games.
  17. For some reason, the projectiles are hitting me slightly below the character even though there are no blank spaces in my sprite sheet. So when I'm staying still and the event shots "in the straight line" it misses. It feels like the collisions offset is something about 12 pixels (Y). How could I fix it?

    UPD. Found this in official GALV web site:

    Hello Galv,

    first off, thank you so much for your plugins. They help tremendously in making my game become reality.

    Unfortunately I (most likely) encountered an issue with this plugin when using sprites with the ! prefix that disables the Y-shifting. In that case bullets will pass through the player, if directly standing to the left or right side of the shooting event.
  18. I have a problem with this plugin, I am not sure why, but a weird sound effect plays
    by itself every time the player shoots, and I can´t remove it. The peeble that gets shot doesn´t show either.

    Edit: I have no problems at making enemies shoot, it´s just the main character. I pasted the shooting mc parallel effect from the demo to test it (as well as its bullet images) and it still doesn´t work.
  19. Anyone else have comaptibility issues with plugins that modify the Tilemap ?

    I wanted to try the plugin, and got the

    Code:
    undefined is not a function

    error. This was caused by Caethyril's Tile Animation Rate Plugin, then I disabled it. And now it crashes because of biuid436's Wave Filter Plugin

    The first one isn't really important, but wave filter is necessary for underwater parts

    And I really need a projectile plugin :(