Galv's Map Projectiles

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Started by Galv 197 posts Page 10 of 10 View original ↗
  1. Galv said:
    Sorry, I don't have any plans to update this one as of now.
    Thanks for the answer :smile:
  2. Hi, I have a couple of question to ask.

    ・Is there a way to clear projectiles on the map which shares the same premade ID?

    ・When projectile was blocked by certain terrain ID, is it possible to get terrain ID of the coordinate where projectile was blocked?

    Edit: Also want to know if it's possible to get the state of certain premade ID's projectiles whether they're alive (traveling on screen) or dead (blocked by something and disappeared)
  3. Unfortunately, this is a pretty simple plugin - it only does what's in the plugin information.
  4. Galv said:
    Unfortunately, this is a pretty simple plugin - it only does what's in the plugin information.
    I see, thank you for the quick response!
  5. IntoTheDrink said:
    My projectile is supposed to fire a common event, I have <projEffect> on the event that I'm shooting. Yet it's still not being activated.
    Galv.PROJ.dir(-1,0,8,3,'swordproj',1,'c(7)',[],[],4,null,null)
    This is my projectile as well.

    Edit: Nevermind figured out what the problem was.
    I need to know how you did it. my common event isn't reading. The kill count variable stays 0 for me.

    EDIT: @Galv What am I doing wrong? I did get the switch to turn on but not the CE to read.
    My bullet looks like this:
    -1,'m',8,6,'bullet0(8,5)',123,'|c(153),e,S(498:on)',[1],null,null,666
  6. Hey guys,
    First of all, thank you very much for your awesome plugins, @Galv . You're doing a really great job and it's been a big help.

    I was wondering if anyone knows if it's possible to set the Z value of a projectile to the same "layer level" as a normal picture? It would help me fix some issues I'm having with a light plugin. =)
  7. You would need a different plugin to change how the 'Display Picture' images are displayed.
  8. Galv said:
    You would need a different plugin to change how the 'Display Picture' images are displayed.
    Thank you for the fast answer. I'll try to find one or search for another solution. :thumbsup-right:
  9. hello! hope everyone is fine :)
    I loved your plugin, it was exactly what I've been looking for days, but there's only one thing I wanted to do with it that I don't even know if it's possible XD

    I wanted to know if it's possible to make it so that when a projectiles hits a tile with a specific id it spawns an event in the place where the projectiles hit.
    And also if it is possible to spawn an event when the projectiles reaches its maximum distance

    (In case using your event spawner plugin)
    I'm asking if this is possible because I'm making a slingshot that the player can throw stones and I wanted to add the function that if he shoots and doesn't collide with any event you can recover the stones even if he hits a wall or reaches the maximum distance instead of it disappearing it would stay on the ground for the player to pick up

    if you can help me i would be very grateful, thank you in advance ;)

    I don't know if the plugin already has this function but I would be very happy if you could add it

    @Galv
  10. Can't get the common event to trigger and I've seen a few other people have this same problem and they haven't been answered. Any help? I'm using the default projectile from the demo and just changed the common event ID to my own instead of 2.

    Projectile setup in plugin manager: 0,-1,3,6,'bullet1',161,'c(167)|',[20,1],[],3,666

    Thanks!
  11. Okralord said:
    Can't get the common event to trigger and I've seen a few other people have this same problem and they haven't been answered. Any help? I'm using the default projectile from the demo and just changed the common event ID to my own instead of 2.

    Projectile setup in plugin manager: 0,-1,3,6,'bullet1',161,'c(167)|',[20,1],[],3,666

    Thanks!

    I'm having the exact same problem. Even if I copy Galv's premade common events, events, and projectiles verbatim, they're still not turning any switches on or calling any common events that I tell them to. I've been trying to figure out why it's not working for almost two straight hours now and I'm just getting completely tired and worn out of trying to figure out why it's not performing the most simple task.

    Like, I copy this exactly:
    0,-1,3,6,'bullet1',2,'c(2)',[],[],3,666

    And it doesn't call any common event when it touches the player, yet after fiddling around with the common event in Galv's demo, I can make it manipulate variables and switches with no issue. What am I misunderstanding?
  12. UPRC said:
    I'm having the exact same problem. Even if I copy Galv's premade common events, events, and projectiles verbatim, they're still not turning any switches on or calling any common events that I tell them to. I've been trying to figure out why it's not working for almost two straight hours now and I'm just getting completely tired and worn out of trying to figure out why it's not performing the most simple task.

    Like, I copy this exactly:
    0,-1,3,6,'bullet1',2,'c(2)',[],[],3,666

    And it doesn't call any common event when it touches the player, yet after fiddling around with the common event in Galv's demo, I can make it manipulate variables and switches with no issue. What am I misunderstanding?

    Hey, I don't have a project in front of me but when I look at this call, I think the answer might be that you need this part

    'c(2)'

    to be something like

    '|c(2)'

    The | is a separator between two kinds of outcomes. Even if you left side is blank, you still need it to show that there's a list, but nothing in it. It might be slightly different to this; check the instructions, but it's along those lines.
  13. UPRC said:
    I'm having the exact same problem. Even if I copy Galv's premade common events, events, and projectiles verbatim, they're still not turning any switches on or calling any common events that I tell them to. I've been trying to figure out why it's not working for almost two straight hours now and I'm just getting completely tired and worn out of trying to figure out why it's not performing the most simple task.

    Like, I copy this exactly:
    0,-1,3,6,'bullet1',2,'c(2)',[],[],3,666

    And it doesn't call any common event when it touches the player, yet after fiddling around with the common event in Galv's demo, I can make it manipulate variables and switches with no issue. What am I misunderstanding?


    Dude I disabled Hime Common Event Queue, and then Galv's Projectiles started working.
  14. Regarding the lag with Galv´s Projectiles:
    It looks like the plugin "SRD_GameUpgrade" made by SumRndmDde is behind it. I´ve disabled this plugin and now I don´t get any hard fps drops anymore. (and yes, I´ve tried every option of that plugin, but nothing changed).
  15. Mrxdaunknown said:
    Regarding the lag with Galv´s Projectiles:
    It looks like the plugin "SRD_GameUpgrade" made by SumRndmDde is behind it. I´ve disabled this plugin and now I don´t get any hard fps drops anymore. (and yes, I´ve tried every option of that plugin, but nothing changed).
    Srd_gameupgrade breaks more than it fixes in my experience.
  16. Hello i'm using this plugin for a zombie shooter like, its work all good... but now i encounter a big problem, if i shoot an event frontal or in the back all fine, but from side nothing happen O_O

    this is the setting of the bullet :
    -1,0,8,6,'bullet0(8,5)',111,'|S(1:on)',[1],null,null,666

    Ok the problem was i set

    $gamePlayer._projYoffset = -22; for be more realistic with the position of my gun.. is there any solution for that ?
  17. Wow! This plugin is great Galv!

    I realize this is an old plugin, but would it be possible to implement the thing that the hit start from the followers?
    I have no idea how to implement such a thing and really, thank you in advance!