There is no script call to do that currently but I will add it to my to-do list when I enhance this plugin
Galv's Map Projectiles
● ARCHIVED · READ-ONLY
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Is it just me, or is this ripe for a tower defense style mini game. Combining this with Yanfly's "Grid-Free Doodads" and scripting some enemy paths adds some interesting possibilities. Think Final Fantasy 7's Fort Condor Tower Defense.
(@_@) ....Currently thinking about the things.... ALL THE THINGS!
I know this has dozens of uses, but I've been in mini game mode for a while, nothing says RPG like a well placed mini game.
~Not suggesting you add that to your list, gotta leave some play room for a Dev to experiment lol. -
Was thinking of using this for like an open gang war in my project and utilising it also with the event spawn plugin.
Wondering how I can get events to target other events IDs, so to say if a yellow soldier spots a green soldier event they will aproach each other and shoot projectiles until one is destroyed. Would that be too difficult to work out with this plugin? -
Is it just me, or is this ripe for a tower defense style mini game.
This was one of the reasons I made this plugin. I have plans for this in future
Was thinking of using this for like an open gang war in my project and utilising it also with the event spawn plugin.
Wondering how I can get events to target other events IDs, so to say if a yellow soldier spots a green soldier event they will aproach each other and shoot projectiles until one is destroyed. Would that be too difficult to work out with this plugin?
This plugin generates projectiles from an event/player to an event/player's x,y position. Other things you want to do (like the AI you mention) you'll have to work out with eventing or something :) -
I could just resort to scripted scenes, but if i want to be more elaborate, i might have to locate a plugin that allows events to interact with others- that I don't know if it's been developed yet.
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Updated to version 1.3
- Can now use animated projectile spritesheets
- Hit detection for events changed from tile x,y to within a range from their real sprite x,y
- Shooting to mouse position added
- Projectiles can fade out when max range reached. -
Can please someone explain detail me about Galv.PROJ.ceTargetId() with example? :(
I think it can assign a variable to certain number..but it doesn't work :3 -
It will only work in a common event that is triggered by a projectile.
I have updated the demo on my script site with an example of this in common event 1 -
Thanks for the plugin! Is there any built-in way to have followers shoot projectiles too?
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Thanks again....I want to do mini game style Portal and this plugin helps me alot :D -
Thanks for the plugin! Is there any built-in way to have followers shoot projectiles too?
No, sorry - I didn't incorporate follower projectiles -
No, sorry - I didn't incorporate follower projectiles
Ah gotcha! Would it be alright if I added them in? -
You can modify the plugin for your own project, sure.
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Is there a way to use this to animate sword slashes or spear strikes with a range of 1 or 2?
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Not built in. This is a projectile plugin.
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Is there a way to use this to animate sword slashes or spear strikes with a range of 1 or 2?
While playing around with Galv's plugin, I was able to do this:
The animation is in a common event that is called via Yep_ButtonCommonEvents. It's not perfect, but I was setting these little coding/setup challenges to try to learn the RPG Maker MV software. -
Thanks for the plugin! Is there any built-in way to have followers shoot projectiles too?
That would be an impressive thing to do, or perhaps have them built in with some sort of A.I to have them provide support like they move around you aswell or something. -
I asked galv on his website, but he is very busy.
Mabye someone else have solution for this:
I try to create a shotgun. I want that the character shots one bullet i the direction where your mouse is. Thats no problem, but i want to spree / split the bullet. They should fly like that: \ | /
This will work if you dont use the mouse. But if i use it, I cant define the other two bullets. I hope you know what i mean :D -
Projectiles aren't friendly/enemy based (so it wouldn't technically be 'friendly fire') but they can be set to hit events or player and do different actions for them.
This isn't an ABS plugin and doesn't include event hp functionality but if you have a system set up for event hp, then yes it can be done.
For those wondering, using this plug in with Galv's Puzzle Functions, Mog's throw event, and Yanfly's Self Switch and Self Variables makes for a nice pseudo-abs....
@Helstern Nice, I have some shots using button common events. I will try animating a sword swing and post my results if I get it working right.