Galv's Layer Graphics (fogs, parallaxes, mapping)

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Started by Galv 241 posts Page 3 of 13 View original ↗
  1. Excuse me, maybe i did something wrong, but am I the only one who has the following message just before I encounter a battle? :


    Cannot convert undefined or null object.


    What could be the problem? 
  2. Did you start a new game after installing the plugin?


    Does it happen in the demo?
  3. I tested your demo : everything is fine.


    So, i created my own "layers" file, put the picture (it's a png so it should be fine) put the same code you put in your demo (with the script function, of course) with the file name, etc... but then, there's the problem I said.


    If you need pictures or precisions, do not hesitate.


    Btw thx for your work, your plugins are clean and usefull.


    Edit : it's about a layer in battle. I'm using "sideview" battle. Maybe it can help you to understand.
  4. I have done tests with sideview but I cannot replicate this error. In order to help you out we'll need to be able to replicate this.


    It could be a plugin conflict - to find this out (or rule it out as an issue) you will need to do tests in your project disabling your other plugins and testing to see if it still happens.


    Other things I could look at is if you screenshot your plugin calls and the error (so I can see what line the error is appearing on at least)
  5. Ok, so here's the thing :


    _it's not a plugin conflict (I tested with all plugins disabled, except yours, the problem remains the same)


    _to be sure of what is the problem, i created a whole new project where I tried to use your plugin. The problem is exactly the same, so I bet it's me who does something wrong.


    Here's some screenshots :





  6. Thanks that helped and I managed to replicate the issue. It was indeed a bug in the plugin, thanks for helping pinpoint it.


    I've updated to version 1.8 with a fix for it, let me know if you have any issues with it
  7. Just tested it, it works perfectly!


    Thanks for your time.


    By the way, I have a little question : do you plan to convert your RPG Maker VX Ace script "Menu Themes Engine" into a plugin for RPG Maker MV?


    The menuing was amazing!
  8. One day I will. So much to do, so little time :D
  9. It's totally understandable.


    Good luck and keep on the good work!  :)
  10. Hi Galv!


    Thank for the plugin :)


    but in some maps it gives black screen when I set the blend mode of a fog to 2 (multiply)
  11. Currently multiply doesn't seem to work. Waiting for an rpgmaker update to see if it helps.
  12. Been stumped on this one for hours sir. Getting lot of color bleed when I run event plugin command [ LAYER_S 4 3 !RTP_roof1 0 96 255 20 0  ] specifically from the png in Img / Layer. I know this is a color bleed from the png that's targeted to load because i recolored my png green and then got a big green screen when I ran it. I am using layer refresh after the layer command and have turned off every plugin but galv layer graphic which also moved to the top.


    EDIT: I copied the map to a brand new project, installed your plugin, and was able to get it to work with no problem. I have no idea what the problem could be if anyone has an idea. Color bleed examples below.


    Untitled2.pngUntitled.png
  13. It just shows you a block of color instead of the image?


    Double check your plugin command parameters are correct. And if you can put your project somewhere that I can download it, I will take a look.


    (The demo project you replicated the issue in I mean)
  14. I will try but may not be able to replicate the problem on a new project. The one I spoke of earlier processed the layer and game fine and I got no bleed. It is also worth mentioning that once a particular event runs, specifically the one below, the layer graphic will not load. Every time I begin new game, the layer graphic will load one time. Then I initiate the event below, which particularly executes layer remove and layer refresh, that breaks the graphic layer and two things happen. 1- I use teleportation spell to exit then reenter, only to see the layer graphic does not load as it should .. and 2- I will initiate the event to load the graphic layer through the layer_s command .. when that happens all map layers turn into the solid block of color minus character and event objects now that I reduced the Z setting. Again the event I have provided below seems to be the source of the problem.


    culprit.PNG
  15. I have just noticed the game that worked fine with my script that the event command Transfer Player was all the way at the bottom. I then moved it all they way down the list and stopped getting blocks of color for images. So that is one issue solved on my side, but the other problem remains that the layer graphic only loads the initial time it is called by the layer_s command in the map note. Once the layer remove event runs, the graphic is removed and never comes back.
  16. If you cannot replicate the previous issue in a new project or the demo, then I recommend doing tests to see if another plugin is causing conflict.


    Like you said, when you remove a layer it gets removed permanently. If you want it back, you'll need to add it back with a plugin command.
  17. This issue has been fixed on my main project and remain at a loss on how to break it again. If I later learn further isolate and replicate the issue I will be happy to share what I know.
  18. Not compatible with the latest Yanfly YEP_BattleEngineCore v1.36. I applied the following event script for layered dust in fights without the said YEP engine and it looks fantastic.


    Galv.LG.bLayer(1,'dust',0.5,0,255,0,0);


    Galv.LG.bLayer(2,'bdust',1,0,150,2,0);


    Galv.LG.bLayer(3,'fdust',3,0,150,3,0);


    I later downloaded the said latest YEP battle engine and no matter of plugin order, if the YEP battle engine is enabled, the dust layers from Galv.LG.bLayer covers the entire battleback so it cannot be seen at all.
  19. Thanks for letting me know. Had to wrap my head around it but I think I solved the issue.


    I've updated to version 1.9 now, please grab it and make sure it's under Yanfly's Battle plugin. Let me know if any issues
  20. No defect noted on 1.9 ops check good sir.


    I say it is working great for me combined with YEP BattleEngineCore v1.36 and WCouillard's Final Fantasy Style BattleLog v1.02!

    Spoiler
    ff meteor.png


    Galv said:
    I've updated to version 1.9 now, please grab it and make sure it's under Yanfly's Battle plugin. Let me know if any issues