Galv's Layer Graphics (fogs, parallaxes, mapping)

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Started by Galv 241 posts Page 12 of 13 View original ↗
  1. Thank you Galv for your reply. Technically you were correct, and technically this was me misunderstanding the problem.

    To cut to the chase; The layer I thought was being culled actually was not. And actually neither layer was being culled at all, but instead it was jumping below tiles marked as above the player. Changing the correct layer to layer 5 fixed this problem.

    For an extended version of my trouble shooting:
    I started by assigning decimal values at your suggestion (good to know you can do that with this plugin!) However, it didn't fix it.
    I decided to disable one of the layers to see if the problem persisted. It "didn't" persist, but that's because I had misidentified the layer that was being "removed". Upon noticing that, I realized it was the other layer that was having the problem. But the problem was not that the layer was being removed, but instead it was "jumping" between layer priorities.
    I changed the layer I was having trouble with from 4 to 5 (and set the other layer to 5.1) and this seems to have resolved my issue!

    Huh...funny that. This has been wracking me for 3 months now.

    Well, thank you Galv so much.
  2. Hello, I have a small question about understanding your plugin. I'm used to TDDP Bind Pictures to Map, where you have to delete the pictures to free the cache. So I tried to remove the layers when leaving the map with your plugin as well.
    First question: Is it necessary to remove layers to free the cache or is it done by the plugin/engine itself?
    So after I tried to remove and re-bind the layers at the next map entry, I got a map that was... empty (just events, but no ground).
    Second question: Is this intended? Or am I doing something wrong?
    The commands are done via eventing, not map notes.

    Here are some screenshots (please don't mind the rpg maker is in german):

    1.png

    Leaving the map is done via teleport event. In this teleport a CE will be called with deleting layers.

    2.png
  3. You don't need to remove the layers as you leave the map. They are removed and created the same as default sprites on map change.
  4. Nice, thank you for letting me know!
    For what reason the remove command exist if you can't remove and re-draw a layer?
  5. The Remove Layer command is so that you can remove a layer that you have set up in your layer settings. If the remove command didn't exist, you could never remove that layer.

    Create Layer plugin command is creating the settings for a layer. If you create settings for a layer that already exists (same layer id) it will replace those settings and the layer will redraw/update using the new settings. (See the demo for an example of doing that).

    When a map loads, it creates all the sprites required using existing layer settings that you've already created (including layer settings in map tags). When you leave a map, it removes those sprites along with all other map sprites.

    If you Create Layer for layer settings that do not yet exist from an event for the current map, that layer wasn't created on map load. This is where you would need to use the Layer Refresh command, or have created the layer settings for the current map before you load the map.

    Hope that helps explain how it works a little better.
  6. Nice! Good to know. Thank you for explaining :wub
  7. Hey so I had two questions about this plugin:

    The first is how would I do this to make a short term map effect?

    Like say I wanted to replace a map with a different map for a few seconds and then switch it back while the player is on the same map still?
  8. Using the plugin command with the same layer ID as an existing layer can change that layer's settings, such as a different graphic.
  9. Hi Galv, thanks for all the amazing plugins you created! :)
    I'm having a strange problem when I try to change a layer, it doesn't work!
    This is the layer I want to change (it is on the map notes)
    LAYER_S 4 Ombrasera 0 0 255 4 0
    I tried doing this but didn't work. Am I doing something wrong? Thank you so much!
    1722861742827.png
  10. Use the Refresh Layer tag.
    Also, don't put it in a parallel event that doesn't have an end to it, otherwise it will loop the same command infinitely when it only needs to be input once.
  11. Hello Galv! First of all, thanks for the amazing plugins! I’m using the Screen_zoom Plugin and when using it in conjunction with the Layer_graphics Plugin, the Layer does not adapt to the new map size when I reduce the zoom below 1! Is there anything that could be changed so that the Layer updates itself and fits the new map size?

    Below is the screen image with Zoom at 0.8 and see that the edges of the Layers do not fill the Map
    Spoiler
    DN2Jwc0.png
  12. Hi guys can anyone please send files for layer image
    for the plugin MV layer graphic
  13. Hi, Can anyone help me? I just installed the plugin yesterday and get my maps done. It works great, but for some reason the actors becomes semi transparent. I checked the demo and i couldn't identify the problem. Here's an image of the problem

    Problem Image
    Screenshot 2025-01-03 101435.png


    The Map Note
    LAYER_S 1 TarmsworthInnGround 0 0 255 0 0
    LAYER_S 2 TarmsworthInnShadow 0 0 150 9 0
    LAYER_S 3 TarmsworthInnLight 0 0 150 10 0
  14. I have a problem, no matter what coordinates i set, the image still remains in one place - top left corner of the map.

    Also, when the character starts moving, after some time images starts twitching, like this -

    Why it could happen?
  15. I've been using Galv's Layered Plugin in RPG Maker MZ, and it usually works perfectly. But when I tried using it in MV, things got a lot more complicated...

    Here's how it looks in-game, and here's how it's supposed to look (as shown in Photoshop).

    It works like a charm in MZ, but in MV... nope.

    Galv, if you happen to see this and have some time, could you please take a look? Or if anyone else has experienced a similar issue and found a solution, I’d really appreciate your help. :rsad:

    Layer just keep smaller than supposed to...I repeat what i usuall do when parallaxing in MZ.

    1. Make base map in RPG Maker
    2. Save as Image into folder
    3. Modify in photoshop.
  16. I think when you save a map as image in MV, it saves it at half the size.
  17. What??? WTH! i didn't know that...Cause in MZ i can just usually do what i do and everything was fine and dandy
  18. Hello,

    I have a problem with the plugin. I am trying to add a big layer on Map 11, which is the world map of the game.
    I use the following command : 1763999575459.png

    The command works and the layer appears on the top left corner as expected. There is no problem when I move left or right, but when I move down on the map, the layer disappears.
    I am not sure what causes it.
    The image below shows that when I move a few cases down (red square as reference), the layer is completely gone.

    1763999757317.png

    Is does reappear when I go back up tho.
    The layer itself is quite big, is that the cause ? Or something else ?

    I am using RMMV.

    Thanks in advance
  19. Not a real pro with this... but I had similiar issues and I think I fixed em by higher layer numbers? Not sure anymore, but you could give it a try