Galv's Character Animations

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Started by Galv 60 posts Page 1 of 3 View original ↗

  1. Character Animations - Version 1.7
    RPG Maker MV Plugin
    Galv



    Introduction
    Another port to add ways to make your games more visually appealing.


    Screenshot
    character-animations_zpsn3d29a8a.jpg


    Features
    Show a different character animation for the party when the player is idle, walking, running or jumping. Also allows you to set a common event to run after a specified idle time has passed.


    How to Use
    - Copy the "GALV_CharacterAnimations.js" file into your project's /js/plugins/ folder.
    - Activate plugin using the 'Plugin Manager'
    - Create charactersets for your characters - each character uses their own characterset.
    - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


    Plugin
    Get it here


    Credit and Thanks
    - Galv


    Terms
    Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


    Updates
    2017-10-28 - Version 1.7 - Fixed bug I made with follower dashing
    2017-10-26 - Version 1.6 - Character Animations now work with events
    2016-07-02 - Version 1.5 - Changed to reset animation frame to first when switching between idle, run, walk, jump
    2016-07-01 - Version 1.4 - Fixed a bug when event running
    2016-04-18 - Version 1.3 - Added option to change graphic when jumping as well
    2015-11-16 - Version 1.2 - Fixed a bug when running into a "player touch" event
    2015-11-03 - Version 1.0 - Release
  2. Naisu..(Nice)

    For adv. Artist.. :3
  3. YOU are to awesome for this world
    Waited for this since release...mb even before?!

    Thx a lot Galv
  4. Hey, Galv, is there a way to make this script compatible with MA's extra movement frames?  I'd kill to use both, but atm they're not playing nice. <__<;
  5. Just had a quick look and couldn't get my 8 frame sprite to work properly in MA's script (I was obviously missing something). MA's plugin does more complex stuff and I don't want to try to integrate my simple plugin to work with it.


    I do have plans to write my own (more simple) multi-frame plugin that will be compatible with this one, though. I need it for my own project :)
  6. FINALLY! Thanks you Galv!
  7. Awesome!! Thanks Galv!! :)
  8. Galv said:
    Just had a quick look and couldn't get my 8 frame sprite to work properly in MA's script (I was obviously missing something). MA's plugin does more complex stuff and I don't want to try to integrate my simple plugin to work with it.

    I do have plans to write my own (more simple) multi-frame plugin that will be compatible with this one, though. I need it for my own project :)
    I look forward to that update! Sequential looping  frames is preferred over the default looping style due to the ability to create anticipation and follow through. 1-2-3-1-2-3 instead of 1-2-3-2-1
  9. Well, hey, wicked cool!  I look forward to it~ <W<
  10. This is great! If you get the multi-frame part added, this will be really widely used.  Nice work!
  11. Galv said:
    Just had a quick look and couldn't get my 8 frame sprite to work properly in MA's script (I was obviously missing something). MA's plugin does more complex stuff and I don't want to try to integrate my simple plugin to work with it.

    I do have plans to write my own (more simple) multi-frame plugin that will be compatible with this one, though. I need it for my own project :)
    First of all thanks for this script its great! And second your own project eh? I look forward to seeing what that is for sure!
  12. A few people requested this - the plugin has been updated to 1.3 - added ability to change graphic when jumping.
  13. Galv said:

    Character Animations - Version 1.3
    RPG Maker MV Plugin
    Galv


    Hi, small bug when i use this script.
    I can use the $ for make it 1 file .


    The $ work with your other script , GALV_CharacterFrames, but this one we need to delete the $.


    Tank you , love all your script.
  14. That's not a bug. You need to have a full characterset for this plugin to work as the animations use different 'characters' in that characterset.
  15. It's a shame it doesn't work for NPCS but your frames would work just as well I guess.

    I am wondering though how I could make an event that idles as well as walks around besides the player.
  16. Perhaps you could use custom move route to control graphic change when stopped or moving and random movement. Haven't tried to see how fluid that would be
  17. Hi Galv! I've started using this plugin and it's very cool! Somehow, i have a little problem with it. When i run or walk to an event and i press the OK button before the walk/run animation stop, the animation is still going, like it's running on place. It happen almost all the time when you run to someone.  Do you think there is a possible fix?
  18. Oh wow, thanks for letting me know. Seems I made a bug from last update, surprised nobody saw it until now


    Grab version 1.4 and let me know if any issues.
  19. Awesome!!! Thank you for the quick update :D!!! IT WORK!!!