Galv's Actor Equip Items

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Started by Galv 42 posts Page 2 of 3 View original ↗
  1. Galv said:
    In the plugins settings, "Menu Command" - Remove the text from that and use the menu manager to add the command instead. Leaving it blank disables the menu addition.
    Oh!! Thanks! If I ever need to use the plugin with it, i'll follow this advice thanks :p

    Something I noticed with this plugin is that in battle, it uses the menu's inventory name rather than "Pockets" or whatever you may set it to. Is there a way to display the name of the pockets there instead?
  2. Sorry, I didn't include that in this plugin.
  3. Galv said:
    Sorry, I didn't include that in this plugin.
    It's no problem.
  4. Hey Galv, do you have any plans to release this plugin for MZ?
    1688080521842.png
    I'm still looking for a way to equip items in my Lennus remake.
  5. Has anyone had luck getting this to work in MZ? I really want to use it but items just don't seem to equip at all? lol
  6. To answer a couple of earlier queries about this, I did create an addon for this which allows you to set slots by class as well as actor and add/remove slots with equipment.

    @Galv You cool with me providing that here?
  7. Puppet Knight said:
    Has anyone had luck getting this to work in MZ? I really want to use it but items just don't seem to equip at all? lol

    Sorry, haven't done an MZ version.

    Trihan said:
    To answer a couple of earlier queries about this, I did create an addon for this which allows you to set slots by class as well as actor and add/remove slots with equipment.

    @Galv You cool with me providing that here?

    If it's a separate addon plugin, sure - go ahead.
  8. Galv said:
    Sorry, haven't done an MZ version.
    I figured as much no worries! That's why I was hopingn someone jsut figured it out by now haha
  9. Alright, for anyone who needs it, here:

    Terms of use same as original with an attribution for Trihan or Trilobytes. ^_^
  10. Trihan said:
    Alright, for anyone who needs it, here:

    Terms of use same as original with an attribution for Trihan or Trilobytes. ^_^

    Awesome plugin Galv, and nice addon as well. Going to try and get this working in my project as it is just what I need. Just found your thread Trihan, so I will ask my question there.
  11. Hey all! Big follow up here, this works with MZ just fine with FOSSIL for the window stuff, or if you make your own window like I did in a new scene:

    1715979030235.png
  12. Puppet Knight said:
    Hey all! Big follow up here, this works with MZ just fine with FOSSIL for the window stuff, or if you make your own window like I did in a new scene:

    View attachment 305422

    EDIT: Ah, it doesn't seem to work with visustella menucore MZ. Error "must be rectangle"

    Also, when I do get it to function in the game, it stacks weird amounts. Like I've set the max stack to 1 in the note tag. I have 7 of the item in my inventory, but when I equip 1 of the them, I have 11 in my pocket.

    Further, the 'item' command in battle crashed the game with this plugin on, with error: Cannot read property '_equipItemSlots' of undefined
  13. IndividuallyWrapped said:
    EDIT: Ah, it doesn't seem to work with visustella menucore MZ. Error "must be rectangle"
    Thought i said that a couple posts back. but yea, this does not play well with VisuStella at all.


    If you're using that, chances are this is a no go for you. The conflict if my memory serves me right, is specifically with Core Engine itself
  14. Puppet Knight said:
    Thought i said that a couple posts back. but yea, this does not play well with VisuStella at all.


    If you're using that, chances are this is a no go for you. The conflict if my memory serves me right, is specifically with Core Engine itself
    Even without core engine and related plugins enabled, it crashed my battle scene when I try to look inside the pocket
  15. IndividuallyWrapped said:
    Even without core engine and related plugins enabled, it crashed my battle scene when I try to look inside the pocket
    It's an MV plugin that draws windows mate. You need FOSSIL unless you convert it
  16. Puppet Knight said:
    It's an MV plugin that draws windows mate. You need FOSSIL unless you convert it
    Apologies, I had that in my first post originally, but I accidentally edited it out. I do indeed have FOSSIL going.
  17. IndividuallyWrapped said:
    Apologies, I had that in my first post originally, but I accidentally edited it out. I do indeed have FOSSIL going.
    Im not sure what the issue might be then. Is this occurring during a proper playtest 1717595352605.png

    or are you doing a Troop Battle Test?
  18. Puppet Knight said:
    Im not sure what the issue might be then. Is this occurring during a proper playtest View attachment 307528

    or are you doing a Troop Battle Test?
    Proper playtest. "Cannot read property '_equipItemSlots' of undefined" error in battle when I click the item command.
    I don't have any other menu/battle plugins enabled. No big deal. I'll give up on this one.
    Thanks for responding.
  19. IndividuallyWrapped said:
    I don't have any other menu/battle plugins enabled. No big deal. I'll give up on this one.
    No no no, now I'm invested. lol

    Are you running a new game?
  20. Puppet Knight said:
    No no no, now I'm invested. lol

    Are you running a new game?
    Yeah, new game. I don't have an save files for the project. It's pretty undeveloped, just a few maps to test plugins.