Galv's Actor Equip Items

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Started by Galv 42 posts Page 1 of 3 View original ↗

  1. Actor Equip Items - Version 1.5
    RPG Maker MV Plugin
    Galv



    Introduction
    Players will have to plan what items they take into battle when their actors can only use items from their own pockets.


    Screenshot
    actorequipitems_zpstbqvtozd.jpg actorequipitems2_zpsb5ezlyzm.jpg


    Features
    This plugin changes it so each actor is able to equip/hold a certain amount of items.
    In battle, actors only have access to the items that they currently have equipped. Outside of battle the party inventory works as usual.
    A new scene can be added to the menu for the player to equip items to their actors.

    - Items can have different stack sizes per slot
    - Item Equips are restricted to actors who have the feature to equip the correct Armor Type
    - Includes script calls to manually add and remove items from actor slots


    How To Use
    - Copy the "GALV_ActorEquipItems.js" file into your project's /js/plugins/ folder.
    - Activate plugin using the 'Plugin Manager'
    - Read the help file and examine the demo to learn how it works.


    Plugin
    Get it here


    Credit and Thanks
    - Galv


    Terms
    Free to use in any RPG Maker MV project including commercial. Please credit "Galv". smile.png


    Updates
    2017-05-27 - Version 1.5 - fixed a bug where non-consumable items would get consumed in battle
    2016-07-14 - Version 1.4 - fixed a bug that prevented using items from pockets in battle while there was none of that item in party inventory
    2016-05-07 - Version 1.3 - fixed a compatibility issue with Yanfly's Equip Core
    2016-05-06 - Version 1.2 - fixed a mistake that caused crash in main item scene. Fixed some items not being able to be used in actor item scene
    2016-05-05 - Version 1.1 - release
  2. I really really looking for it.. 


    Sankyu galv.. 


    Sankyu very much. 


    Equip item.. 


    :3


    *big hug*
  3. Is there a way to add slots based on what equipment an actor has equipped?


    something like: Actorslots + EquipmentSlots = TotalSlots



    This way different armors could affect your slots & playstyle differently
  4. No, sorry. No way to do that. Perhaps a later update but it won't be done soon as I am really busy
  5. Updated to version 1.4 - fixed an embarrassing bug where you still needed an item in the party inventory to use it from an Actor's item pockets in battle.


    Galv testing fail!
  6. OverlyEpux said:
    Is there a way to add slots based on what equipment an actor has equipped?


    something like: Actorslots + EquipmentSlots = TotalSlots



    This way different armors could affect your slots & playstyle differently



    I just wanted to say that I am also interested in something like this for the plug-in. And a way to continually alter the number of slots through a variable.
  7. updated to version 1.5 - fixed a bug where non-consumable items would get consumed in battle
  8. @Galv Is it Compatible with Yanfly's YEP_X_Item Categories.
    Or Can your plugin make Item categories, so I consider replacing the current one with yours.
  9. You will have to test for compatibility.
    This plugin doesn't do categories, please read the help file and view the demo to see what it does.
  10. Omg, how did I miss this?? That’s a handy feature :D Reminds me of Parasite Eve series. Adds really good strategic value. Thanks!
  11. Hey galv!
    Love your script. I will use it for my game. But could you add some actor identification in the equip window? The player (or me) dont know which actor is select at the moment.


    A plugin command to increase the slots isnt available?
  12. Unfortunately I am super busy these days with other work and won't have time to modify this plugin, sorry.
    I did not include a way to increase slots during game.
  13. Hello,

    Does anyone know the script call to open this scene I want to open it via, plug-in or script command.

    Thank you!
  14. Is there a way to integrate this menu in the YEP_MainMenuManager?
  15. @Galv can i request to make a status window where the current selected actor is seen, like just the name, class, face and level? thank you. its hard to know who's bag you are arranging from the scene menu, something like this
    1637158944006.png
  16. Sorry, I don't plan to make any changes to my MV plugins.
  17. is it okay i modified it myself?
    1640571016562.png
  18. Yes, feel free to edit it yourself for your own projects.
  19. So I have been trying to get this working for my project. Am I supposed to see a new option called "Pockets" on the menu? Because I don't see anything new when I try to use it.

    Edit: The plugin seems to "work" as in that in battle I cannot grab from my normal inventory and there are blank "-----" spots, but I have no way to actually equip them, for some reason.

    Edit 2: The culprit seems to be Yanfly's main menu manager... any way to restore the pockets option while using it? It just seems to disable the option from the menu.

    Edit 3!: Okay, turns out that I don't actually need the menu manager plugin as it seems my only use for it was to remove the blur when opening the menu, so I will just disable the blur through another method. Though, I feel its still a good thing to note that those two plugins are incompatible for people who use it.
  20. In the plugins settings, "Menu Command" - Remove the text from that and use the menu manager to add the command instead. Leaving it blank disables the menu addition.