Sample below:
Existing Plugin Command: LAYER_S v31 1 insertPNGFilenamehere X Y 255 5 0 0 0 0 0
New Plugin Command: LAYER_SSR v31 1 insertPNGFilenamehere X Y 255 5 0 0 0 0 0
In the above specific line, I want it so that a new similar Plugin Command (say LAYER_SSR)would make it so that the number that you would replace X and Y with will make it so that the values will refer to the Screen Resolution thereby making the PNG Graphics refer and stick to the screen instead of the map.
Here is the relevant thread and my post where I start to ask for help.
EDIT: "As for Galv's layer plugin being reconfigured to use screen instead of map is possible, but it'd be a bit of work since you probably have to change what it anchors to. Currently that's the map, so you'd have to actually create a new galv layer command that ties the pictures to the Spriteset_Base at the first priority (thus being rendered first and underneath all other things). "
courtesy of: Anyone