Hi everyone, I don't know if I'm at the right place, it's just to share a little of what I do on RMMV to pass the time :p
I'm trying to recreate an FF6-style experience, and I've been focusing on a World Map test with an Airship. With a camera that follows the ship's rotation.
[embedded media]
I'd like your opinion on the rendering, and ideas for things that can be implemented or improved
(I'm not a javascript pro, so don't ask me to modify UltraMode7 in depth either).
Limitations for the moment :
- movement in 8 directions only, even if the camera is free to move 360°.
- Problems with weather (rain and snow “run up the screen" when I go down, it looks weird)
- the sky doesn't rotate with the camera's Yaw (camera rotation), so I temporarily removed the clouds on the paralax, because it looked too weird
MV - FF6 Mode7 like work and ideas
● ARCHIVED · READ-ONLY
-
-
-
Hi, following requests in PM, I post here a demo of the airship configuration as I did it in my video above.
EDIT : version updated !
In the file I'm about to share, there are only two of the three plugins I use :
- UltraMode7 by bblizzard
- Restrict Movement Directions by SumRndmDde
I also use Yanfly's Utility Common Events in my project, but it's not free, so I can't share it in this demo.
(in the demo I've found an alternative method for triggering common events, which works (almost) the same.
explanationThe only difference is the movement of the camera on landing, which won't be exactly at the same time as in my video, but that's negligible.)
This demo is based on the events, switches and variables I originally created for my project, hence their strange numbers. Of course, you can easily change them in the events (just be careful to change them everywhere).
At first I just wanted to do a tutorial, but I figured that the demo would allow me to copy/paste events, and make the task easier.
Please note that this is not a demo for ultramode7, nor do I explain how it works in this file.
The demo of ultramode7 is here. @bblizzard plugin is great, thanks to him for all this !
I'd also like to point out that this ultramode7 is very (very) slightly modified to increase the rendering distance in Z (the depth if you prefer), this may slightly increase the resources required by your pc to run it correctly, personally I don't perceive any effect, don't hesitate to tell me if you have lags or anything else because of this, it'll be useful for my own project :)
If you want to copy all this, I use :
- 2 variables for camera data
- 5 switches: 4 to block the player's directions + 1 to check whether you're in the ship or not.
- 2 common events (one when entering the ship, one when exiting)
- 4 map events:
1 for my launch message
1 for the zoom effect when you arrive on the world map (this is separate from the demo, it's a gift :guffaw: )
1 for ship and camera control
1 to check if you're entering or exiting the ship
I hope you like it and that it can help a few people.
I'm relatively new here (I've been registered for a long time but I'm not active) and I'd like to share with the community if I can, to give back what I've learned from it :kaoluv:. -
Hi, following requests in PM, I post here a demo of the airship configuration as I did it in my video above.
In the file I'm about to share, there are only two of the three plugins I use :
- UltraMode7 by bblizzard
- Restrict Movement Directions by SumRndmDde
I also use Yanfly's Utility Common Events in my project, but it's not free, so I can't share it in this demo.
(in the demo I've found an alternative method for triggering common events, which works (almost) the same.
explanationThe only difference is the movement of the camera on landing, which won't be exactly at the same time as in my video, but that's negligible.)
This demo is based on the events, switches and variables I originally created for my project, hence their strange numbers. Of course, you can easily change them in the events (just be careful to change them everywhere).
At first I just wanted to do a tutorial, but I figured that the demo would allow me to copy/paste events, and make the task easier.
Please note that this is not a demo for ultramode7, nor do I explain how it works in this file.
The demo of ultramode7 is here. @bblizzard plugin is great, thanks to him for all this !
I'd also like to point out that this ultramode7 is very (very) slightly modified to increase the rendering distance in Z (the depth if you prefer), this may slightly increase the resources required by your pc to run it correctly, personally I don't perceive any effect, don't hesitate to tell me if you have lags or anything else because of this, it'll be useful for my own project :)
If you want to copy all this, I use :
- 2 variables for camera data
- 5 switches: 4 to block the player's directions + 1 to check whether you're in the ship or not.
- 2 common events (one when entering the ship, one when exiting)
- 4 map events:
1 for my launch message
1 for the zoom effect when you arrive on the world map (this is separate from the demo, it's a gift :guffaw: )
1 for ship and camera control
1 to check if you're entering or exiting the ship
I hope you like it and that it can help a few people.
I'm relatively new here (I've been registered for a long time but I'm not active) and I'd like to share with the community if I can, to give back what I've learned from it :kaoluv:.
This is very helpfull, thank you very much! -
Oh, I just realized that I had said in November that I was going to post a file with the settings and I moved on and completely forgot!!!! :aswt:
I just thought of it thanks to the discussion on the main Ultra Mode 7 thread
So I'll post the file very soon, in less than 48 hours if possible, in case anyone's still interested..
EDIT : I'm tired! In fact, I did provide the demo, but I couldn't remember it... it's hard to get old!.
It'll be an airship system that's necessarily less free than in FF6, as I'm limited without another plugin to moving via tiles in all 8 directions, and not freely over 360°. -
I know this is not what you asked for, but your transitions using clouds and everything in that example video is jaw dropping :kaojoy:Keep doing whatever it is your doing! :kaosalute:
And thank you for your generosity in showing how you made this using mode7! -
I know this is not what you asked for, but your transitions using clouds and everything in that example video is jaw dropping :kaojoy:Keep doing whatever it is your doing! :kaosalute:
And thank you for your generosity in showing how you made this using mode7!
I'm tired! In fact, I did provide the demo, but I couldn't remember it... it's hard to get old!
VERSION UPDATED
now the camera no longer rotates degree by degree, because the airship wasn't moving in the same direction as the camera angle and the effect was weird.
I've synchronized the camera with the airship, so it rotates 45 degrees each time (1/8 turn).
next improvement: the offset of the airship's shadow:
when the airship is facing south (or south-east/south-west), the shadow isn't over the right tile visually, so you get the impression that the ship isn't landing where it should, but one square below, which frustrates me.
there are only two plugins, they're events that handle everything, so you can copy and paste them.
on the other hand, for images:
whether clouds or parallax, I've watermarked them, but you've already got the event, so all you have to do is replace the watermarked images with your cloud images.
if you have any ideas for improvements, please let me know :)
EDIT : I just found this on youtube, it's better than my tips on all points, I'll have to test it on MV.
itch.io link : https://mauigamestudio.itch.io/ff6airship