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Trailer:
UPDATE 5/23/22 - KICKSTARTER SUCCESSFUL
*RAISED NEARLY $6,000! THANKYOU EVERYONE
UPDATE 3/30/22 - KICKSTARTER!!!
*New Banner Art
*Redid the 1st Post to mirror my itch.io and upcoming KS campaign!
Hey guys i know its been awhile and its alot to ask but I'm launching my first Kickstarter campaign and would love any and all help in reaching my funding goal. this is a Huge time for me and I'd really love any and all support to make this dream come true, I know it's unrealistic, I know its asking for alot, but even $1 USD donations from a few of you could change the whole trajectory of my project and if my campaign fails, you get your money back! please-please-please support my kickstarter by clicking the link above! if you can't donate, sharing the link around would mean the world to me aswell!! thank you all for your time and please enjoy the new banner and itch.io page!
A High fantasy story that pulls heavily from the real world. Fallen Feather is a progressive, modern RPG that focuses on Visual Aesthetics, Immersion and, above all else, a Setting that gives People of Color the Limelight. I’m working tirelessly on an adventure where saving the world ISN’T the ultimate goal. Instead we’re tackling a much more difficult obstacle: Obtaining Equality.
In a fictional world obsessed with eye color, You'll deal with confronting Racism from two perspectives of races known as "Wishes" (Green eyes) & "Omens" (Amber Eyes).
Fight Monsters, Unleash Magic, Use Smart Devices, and punch some positivity into prejudice people.
**Disclaimer UPDATE 8/24/2020 - this game and story was thought of and worked on WELL before the events of the 2020 protests but i am proud to say those events GREATLY influenced a lot of...adjustments I've made to this story. I want to give a raw story that sheds light on some serious issues so please bare that in mind as you follow this project! I will always try my best to be open minded and fair to all parties but certain themes of discrimination will be addressed and pull from real world events.
Spoiler
"Beginning of the end, the first kiss"
Reaper's Kiss is the scourge of mankind. A massive, moon-like object that appeared in the sky without warning or explanation over 16 years ago. When first emerging, it's intense aura had an adverse effect on the planet that almost immediately lead to the death of millions in a matter of minutes. A horrific night etched into the minds of all who remain; An event later dubbed "The First Kiss". Shortly after, It was soon discovered that every life lost during "the first kiss" belonged to one of two prominent rival races:Wishes
A race recognized by their Emerald eyes and affinity for A-type Fallen Feathers.
Omens
Omens
A race recognized by their Amber eyes and affinity for Z-type Fallen Feathers.
"The second kiss"
Already sharing a checkered past, this act of genocide only served to further widen the rift between Wishes & Omens as both sides mourned the lost of family and friends. With no one to blame for creation of Reaper's Kiss, tension rose at alarming rates, reaching a breaking point as another discovery was made later that year... "...The only thing worst than death is the absence of new life"; A hard lesson for Wishes and Omens to learn as they realized that Reaper's Kiss has been actively sterilizing both races, sabotaging their ability to reproduce and bear children. An on-going phenomenon now known as "The Second Kiss". 16 years have already gone by and Reaper's Kiss still remains in the sky. Never Rising. Never Setting. Resistant to all attempts of destruction thus far. The respective populations for wishes & omens continue to decline steadily as they both inch closer to a shared fate of extinction, despair began to spread in abundance."The present is PEACE" 
Fortunately for many at the top of the decade, A community service & security force known simply as "PEACE" was formed. PEACE has worked hard for the last 10 years giving purpose back to people and dispelling tension between Wishes & Omens. Their nobility and leadership have captured the hearts of many supporters around the world, especially the admiration of Zorian Dancehall, who wants nothing more than to join their ranks and make a difference one day himself. However, while things may seem settled on the surface, uneasiness and distrust still brew between the races underneath it all....and for Zorian who believes whole heartedly in PEACE's cause, the reality of how deep racial tension can go will open his uniquely crimson eyes to a whole new world....COMBAT:
Spoiler
The Turn-based combat that occurs throughout the game is comprised of 4 simple sections that players will focus on to achieve victory.
- The left "comic panel"; this area displays an active player turn indicator in the top left yellow text box, the enemy party with individual HP Bar(s) & weakness(es) that appear while targeted.
- The right "comic panel"; this area displays the player's party, the turn order of battle (see "flow of battle" below for more on that), & what is known as the "Soul Power Gauge" (see "soul power & vibes" below for more) on the far right.
- The "Thought Bubble Command Wheel"; Below the left comic panel on the "bottom of the page" you'll find this command wheel. This represents the active party member's thought process as players decide to perform any one of their actions from a number of available choices.
- The status bar; To the right of the thought Bubble is a status bar for each party member which displays current Health Points (HP), Remnant Magic Points (RP) and a status effect(s) indicator.
Fallen Feather features the ever popular Conditional Turn-Based battle system used in several AAA JRPGs from classics such as FFX, to modern hits like Octopath Traveler & the Atelier series to name a few. Players will have an overall turn order constantly on display for them that dictates the flow of battle between you and the enemy. The choices you make in battle have different weights to them which can and will change the order of who goes next and, in some cases, how often. Your command choices could result in you dominating the opponent OR falling victim to a string of attacks! Play smart to shift the tide of battle in your favor!
Fallen Feathers & Remnant Magic
During your journey you will come across "Fallen Feathers"; Mystical plumes that grant each party member magical abilities known as "remnant magic" while equipped. inspired by the infamous Materia System, Fallen Feathers can be equipped, swapped or removed on the fly from the main menu, but be mindful as a single party member can only handle equipping a maximum of 4 Fallen Feathers at a one time and certain feathers can only be used by members of certain races. While in battle, remnant magic can be used to inflict devastating elemental attacks, boost/cut attributes or cause/remove status ailments depending on which you use! Remnant Magic also evolves! With every battle won, each Fallen Feather equipped to party members will earn experience. When that experience reaches a certain threshold, stronger variations of Remnant magic will be unlocked and available to party members!
Soul Power & Vibes
During the course of combat, actions players take will build up energy for what is called the "Soul Power Gauge". Once filled, players can spend this energy to have any and/or all active characters "Vibe" - A temporary state of focus that unlocks a party member's full latent potential, allowing them to dish out crippling attacks as well as providing them an opportunity to unleash character-specific signature moves known as “Talents”. Issa Vibe.
Exploration & Interaction:
Spoiler
Fallen Feather happily embraces the truth that a good role playing game isn't just story & repetitive combat. Those unique breaks from the at-times-tedious formula are crucial to what makes these games all the more memorable. That's why some scenarios in Fallen Feather will require thought, quick reflexes, decision making, and good ol' problem solving skills to advance further.
Solve Cases - Talk to select NPCs with the ellipsis marker to initiate and resolve side quests known as "cases"! However be careful, there are eyes everywhere, helping some people can and WILL deny you the chance to help other as solving one case may lock another from being attempted on that playthrough, choose who you help wisely.
Road Blocks - Equip and Use remnant magic to remove obstacles that block your path and/or find hidden treasures!
Asset System - Alter or improve your weapons and armors by attaching small cube shaped modification chips known as "Assets" to them!
Puzzles and Mazes - Navigate your way around various spaces big or small as you visit various portions of a bustling city with a shady underbelly! Conquer time sensitive
QTEs - complete complex button combinations at a fast pace to avoid close call scenarios.
Shop directly off shelves for the items you want! - Enjoy a more life-like experience grabbing the items you want and need from their respective shelves with the added modern convenience of on the spot self-checkout! Just grab and go! (*FYI - "Gingerale" is indeed one of the most powerful healing items in the game, IYKYK!)
Words from me as the Creator/Author:
In Complete Honesty, this project is and was always a huge undertaking but something I’m adamant on seeing through for several reasons. I first came up with the idea in 2003 but always had it on the back burner. However, since summer 2018 i’ve been working on it DAILY.
Major Credits (I have an ENDLESS pool of people to credit for what i'm working on but for people who've gone above and beyond for me i'd like to credit them right here!)
-@Low
He's worked very hard with me for the last year on AMAZING battlers for all of you to enjoy! I look forward to working with him on the rest of the characters to present you all with the most beautiful 2D combat experience possible!
-@hiddenone
An amazing spriter and overall person, I can't say enough about hiddenone but i'm sure its all been said on these forums already lol but i look forward to using every sprite she's made (and others she will in the future hopefully) justice!
-@puffer
A genuine mapping wiz, this young man designed Portla, worked on it tirelessly, researched real cities and consistently kept me up to date all while navigating his own busy schedule, im greatly indebted to him!
-@reAlice
Hardworking and understanding, she created the official logo and gave it so much life! Even despite me going back and forth on my own vision she was helpful all the way through!
MANY MORE CREDITS ON THE WAY!! (I have em all written in a pdf, its a loooonng list lol)
Major Credits (I have an ENDLESS pool of people to credit for what i'm working on but for people who've gone above and beyond for me i'd like to credit them right here!)
-@Low
He's worked very hard with me for the last year on AMAZING battlers for all of you to enjoy! I look forward to working with him on the rest of the characters to present you all with the most beautiful 2D combat experience possible!
-@hiddenone
An amazing spriter and overall person, I can't say enough about hiddenone but i'm sure its all been said on these forums already lol but i look forward to using every sprite she's made (and others she will in the future hopefully) justice!
-@puffer
A genuine mapping wiz, this young man designed Portla, worked on it tirelessly, researched real cities and consistently kept me up to date all while navigating his own busy schedule, im greatly indebted to him!
-@reAlice
Hardworking and understanding, she created the official logo and gave it so much life! Even despite me going back and forth on my own vision she was helpful all the way through!
MANY MORE CREDITS ON THE WAY!! (I have em all written in a pdf, its a loooonng list lol)
Current Overall Progress: 50.8%
(add up current % divided by total 1200%)
(add up current % divided by total 1200%)
Battle Balancing: 100%
Combat Animations: 10%
Combat Characters: 95%
Mapping: 40%
NPCs: 10%
Items: 100%
Character Designs: 80%
Menu: 70%
Shops: 50%
Cutscenes: 15%
Mechanics: 40%
Voice Acting: 0%
Old Content From Phase 1












