Events MV: Full Tutorial Game for RPG Maker MV

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Started by _Shadow_ 54 posts Page 2 of 3 View original ↗
  1. I like how you did it. Show picture seems like an obvious choice, well done and very punny ;)
  2. One thing I would have done is when you start on events, you go on massive sprawling info-dumps covering multiple events that are had to follow. I personally think you should have limited yourself to something more along the lines of one event type - one dialog. That way the player/student can follow what you are saying much more easily and be much more in depth on each of them without confusing the student. Furthermore, this can allow them to revisit a particular lesson on a type of event very easily if they want to know more about that particular event type if they either forgot or didn't get it the first time.
  3. Thanks for the feedback @MetalKing11417 ! I really appreciate it. What you say seems very interesting, slicing the game into smaller chunks was also an option but time was of the essence and I had to rush a little on this project. Such feedback makes me better on what I do, so I thank you so much for stopping by and sharing your thoughts!
  4. Hi! I'm new here and to the RPGMMV engine. Just finished the mini in-game tutorial and wanted to see what I could find here. I really love the idea of a tutorial game, now the thing is that I'm running my set up on macOS, is there a way for me to be able to run your tutorial game inside the engine? Or do I have to find a Windows PC to run it?
  5. Hmm... didn't thought of that case. Sorry but I never bought an Apple product and I never will, thus I simply can't make a version that can run under unix. I am on some trouble at the moment, but soon I will release a JS version that should work on a web browser. That way it can be cross platform as long as the operating system has a web browser.
    Just hang in there and I will make a JS deployment for all Apple user fellas out there and hopefully it will work fine on Safari, but just in case, I highly recommend to install Firefox to run it through firefox, while waiting for the link and sorry for the inconvenience.
    :)
  6. Thanks! I will wait. I have all 3 browsers just in case! haha. Mind sending me a ping when it's done so I can check it out and don't miss out? :) thank you so much for helping!
  7. @Dreadshadow Hey! Just finished playing the tutorial! It was very educational, and fun! I like how you write your characters. Despite the many typos in the text boxes I was able to fully comprehend all that the tutorial wanted to teach me. And it's cool to have "Books" stored for later reference. This tutorial got me thinking into how complex I can make the game. One thing I saw and caught my interest is how you can "scale" attcks and skills with certain parameters, but... I didn't see if there's a way to make a player "Level up" like in RPGs like Dark Souls or D&D where they can select "where" to put their "Level up points". If that could be possible, then a rich RPG with tons of builds could be possible in this engine... Again, I don't know if it's possible. Also, How did you make only the MC appear in the map screen. I've tried to "hide" the rest of the party but I can't find that option, they are always following me.

    I really really appreciate your time and effort into making this tutorial! and if you ever need music or sound FX for your games let me know! I work mostly as a composer but I wanted to dip a bit into Game Dev to know what's the magic all about!
  8. Oh, that was unfortunate. The community text proofed it already but the build I found was probably an older one. Gee sorry about that. :eswt:
    What you need to make, might need a few or several plugins. It is quite complex but possible. You should create a thread on JS plugin requests. If no one has made it, then someone will consider trying at least. ;)
    Alternative way is to make level up give no bonus at all but give skill points (variable check constantly versus your old level to see if you leveled up, then the variable gets a +1 and you grant a plus +3 let's say to another variable, and ask the user using choices, where to spend these points. According to their choices you alter all bonuses using Eventing. It is hard though and it should involve common events for sure)


    No followers? The trick is quite easy:
    Database > System Tab > Options Group > Show Player Followers (untick)
    I am glad you make music. I also do. :kaojoy:
  9. Ok So I'm to noob to understand what to do with this file. How do I use it?
  10. @SirFency download it, execute to extract files, play the game executing the exe file. Except if you are using a mac. Then you should get the other file for mac and run index.html on firefox.
    @MetalKing11417 Why should I do that, when I just wanted to make a fast tour of the whole engine? This forum has a purpose. You just shown a great thread to seek if you wanna go deeper in damage formula. The game wasn't meant to be a huge tutorial on everything. It was meant to be a fast tour on the engine so it can accelerate the learning curve. :)
  11. I see your point, though I would point out that your description of formulas in the actual game outright states (I checked multiple times to be sure of this) that is all the user can do with formulas, as opposed to telling the user that there is more and if you want something more complex you can look it up on the forum after you have gotten hold of the basics.
  12. Then that would be a mistake. I shall take a look at that at some point and correct it making sure to pinpoint that they just scratched the surface.
  13. It's an interesting idea, but somehow the way the protagonist keeps jumping down the narrator's throat at every opportunity grated on me too much for me to get that far.
  14. @Dreadshadow I appreciate you taking time and making this tutorial however I'm sorry to say I'm in Troublesome Knight's camp. Doesn't matter how hard I tried to appreciate the jokes and the 'gamey' aspect of the 'tutorial' I just gradually got more and more impatient and disinterested right to the point of quitting because the guy just went on and on banging about himself and the narrator instead of just getting down to the business, I mean actually TEACHING me 'how to do it'. I found myself in the Events Room clicking on things and reading characters quips and watching him taking his time in the loo, and that was it, I quit. If there was a tutorial somewhere there, I missed it completely because I was bored and frustrated with the game part which took 100% of the time up until then. I just don't have time for this.

    From the tutorial I first and foremost expect to be taught something, entertainment is of little or no importance (I'd rather play a proper game for that), so I'd suggest for your future consideration cutting on the 'funny' part, and getting straight to the 'teaching people how to do things' part. I'm ok with a joke or two as long as they are short & don't get in the way of learning. In your game they do, and they take a lot of time. Clicking through dozens of dialog boxes and enduring all the character-narrator banter trying to get to the learning part was a chore. I played some plugin tutorials from Galv and really appreciate him being able to keep things short & simple (& fun too) like that, so being the impatient old git that I am, if I were in your shoes I would prepare a barebone version of it and reverse the proportions completely making it 99% proper tutorial + 1% game & banter part, for the convenience of folks like me and TK who are either too impatient or just don't have tons of spare time. And cut out either the character or the narrator - only one of them should be talking to the player, the other one shouldn't even be there.
  15. Hello @Milk Bar Prophet and thank you for your honest feedback. It doesn't matter if you are impatient or not. If the tutorial jokes made it boring for you, it means it worked the opposite way I intended in your case, and I find that you got a point there. It is hard to keep a good analogy, surely, but it surprise me that you quit from the main room. You actually did not even started it to begin with. It is designed to tour you fast through the whole engine. It needs to be a little game-like in order to be something completely different.
    What you might be looking for though, is probably tutorials written in text (check my signature, @Andar has done a great job) also you can check Grandma Deb's tutorial list to find that people like @Celianna and many more, made tutorials for specific HOW-TO tasks and there are even videos out there that can teach you how to do stuff. Hopefully you will find what fits to your needs.
    Meanwhile thank you very much for giving me your point of view on your experience, hopefully a future game will be made better and better.
    My love to all Poland! <3
  16. Thanks for the quick reply and your tutorial recommendations, @Dreadshadow ! It's very helpful, sometimes the forum is too big and overwhelming, so I appreciate your guidance very much, just started to read Andar's stuff. I was afraid of being a bit harsh in my critique, so I'm glad you took it the way you did. I admit I'm a bit short of time at the moment so was really looking for something quick/straight-to-the-point but hopefully if/when I'm less time-challenged in the coming weeks I will give your Tutorial another chance and benefit from it. Anyway, keep up the work and stay positive! I wish you all the best and success in all your future endeavours! :thumbsup-right:

    And thanks for the kind words! it's offtopic but I have to tell you I absolutely love Greece, it's my #1 favourite country in the world (that also means it's above Poland, obviously :D )... the culture, the arts, the landscape, the cuisine and the people of course (can't wait till I visit again, it's been a long while), just the thought of it all makes me want to teleport myself there in a heartbeat. Therefore I have no other option than to send my love to Greece as well :) <3
  17. @Milk Bar Prophet what are you talking about? You got CD Project Red, zapiekanka, pieroggi, bigos(!) and fine red hot wine.... <3
    Thanks for the kind words
  18. @Dreadshadow Well, TBH I would switch all the staff at Cd Project for one Jonas Kyratzes (of The Sea Will Claim Everything/Talos Principle fame) ;) Agree about the other points though, especially bigos and pierogi (but I'm not sure I would put even the best cooked ones over a plate of good musaka or a real, fresh dolmadakia (which here even at my favourite Greek restaurant in Warsaw is served from a can... (blasphemy!!! D:< ) with a bottle of Imiglykos :)

    Sorry for spamming your thread like this, but as you see I'm simply unable to pass any opportunity to talk about anything Greek-related!

    Back on topic, thanks again for directing me towards those threads/tutorials, I'm just getting back to MV after a long break (feels pretty embarassing how much of the basics I forgot), it helps to refresh the memory, and I'm constantly learning a lot of new things (being little more than a noob). I definitely intend to give your tutorial game another go in the coming days.

    PS sorry about the food typos, just realized I gave the Polish names here not the official English ones (still hoping to learn Greek one day, but I'm sooo resistant to knowledge, variables give me headaches!)